点画模式

代码如下:

#include <windows.h>
//#include <GLUT/glut.h>
#include <GL/glut.h>
#include <math.h>
#include <iostream>
using namespace std;

#define GL_PI 3.1415f

void RenderScene()
{
    glClear(GL_COLOR_BUFFER_BIT);

    GLfloat y;
    GLint factor = 1;
    GLushort pattern = 0x5555;
    GLfloat sizes[2],curSize;
    glGetFloatv(GL_LINE_WIDTH_RANGE,sizes);


    glEnable(GL_LINE_STIPPLE);
    curSize = sizes[0];
    for(y = -90.0f;y < 90.0f;y += 20.0f)
    {
        glLineStipple(factor,pattern);
        glLineWidth(curSize);
        glBegin(GL_LINES);
            glVertex2f(-80.0f,y);
            glVertex2f(80.0f,y);
        glEnd();

        curSize += 1.0f;
        factor++;
    }
    glFlush();
}

void ChangeSize(GLsizei w,GLsizei h)
{
    if(h==0)
        h = 1;

    GLfloat aspectRatio = (GLfloat)w/(GLfloat)h;

    glViewport(0,0,w,h);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    if(w<=h)
        glOrtho(-100,100,-100/aspectRatio,100/aspectRatio,100.0,-100.0);
    else
        glOrtho(-100*aspectRatio,100*aspectRatio,-100,100,100.0,-100.0);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

}

void SetupRC()
{
    glClearColor(0.0f,0.0f,0.0f,1.0f);
    glColor3f(1.0f,0.0f,0.0f);
}


int main(int argc, char *argv[])
{
   glutInit(&argc,argv);
   glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
   glutInitWindowSize(800,600);
   glutCreateWindow("Simple");

   glutDisplayFunc(RenderScene);
   glutReshapeFunc(ChangeSize);

   SetupRC();
   glutMainLoop();
   return 0;
}
态度决定高度,细节决定成败,
原文地址:https://www.cnblogs.com/lxk2010012997/p/4198276.html