iPhone下的简单颜色选择器

先看截图:

  

 核心代码来自:http://www.markj.net/iphone-uiimage-pixel-color/

如下所示,原代码有修改:

- (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {

if (self.hidden==YES) {

//color wheel is hidden, so don't handle  this as a color wheel event.

[[self nextResponder] touchesEnded:touches withEvent:event];

return;

}

    [self changeColor:touches];

}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

{

    [self changeColor:touches];

}


-(void)changeColor:(NSSet *)touches

{

    UITouch* touch = [touches anyObject];

CGPoint point = [touch locationInView:colorImg]; //where image was tapped

    if(point.x < 0 || point.x > 210 || point.y<0 || point.y >210){

        return;

    }

    if(point.y < 105){

        selImage.image = [UIImage imageNamed:@"select2.png"];

    }else

    {

        selImage.image = [UIImage imageNamed:@"select.png"];

    }

    selImage.center = CGPointMake(point.x + 20, point.y + pointY);

    //NSLog(@"color: %@",lastColor);

    lastColor = [self getPixelColorAtLocation:point]; 

    

    selColorImg.backgroundColor = lastColor;

}


- (UIColor*) getPixelColorAtLocation:(CGPoint)point {

UIColor* color = nil;

CGImageRef inImage = colorImg.image.CGImage;

// Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue

CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];

if (cgctx == NULL) { return nil; /* error */ }

    size_t w = CGImageGetWidth(inImage);

size_t h = CGImageGetHeight(inImage);

CGRect rect = {{0,0},{w,h}}; 

// Draw the image to the bitmap context. Once we draw, the memory 

// allocated for the context for rendering will then contain the 

// raw image data in the specified color space.

CGContextDrawImage(cgctx, rect, inImage); 

// Now we can get a pointer to the image data associated with the bitmap

// context.

unsigned char* data = CGBitmapContextGetData (cgctx);

if (data != NULL) {

//offset locates the pixel in the data from x,y. 

//4 for 4 bytes of data per pixel, w is width of one row of data.

int offset = 4*((w*round(point.y))+round(point.x));

int alpha =  data[offset]; 

int red = data[offset+1]; 

int green = data[offset+2]; 

int blue = data[offset+3]; 

NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);

color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];

}

// When finished, release the context

CGContextRelease(cgctx); 

// Free image data memory for the context

if (data) { free(data); }

return color;

}




- (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {

CGContextRef    context = NULL;

CGColorSpaceRef colorSpace;

void *          bitmapData;

int             bitmapByteCount;

int             bitmapBytesPerRow;

// Get image width, height. We'll use the entire image.

size_t pixelsWide = CGImageGetWidth(inImage);

size_t pixelsHigh = CGImageGetHeight(inImage);

// Declare the number of bytes per row. Each pixel in the bitmap in this

// example is represented by 4 bytes; 8 bits each of red, green, blue, and

// alpha.

bitmapBytesPerRow   = (pixelsWide * 4);

bitmapByteCount     = (bitmapBytesPerRow * pixelsHigh);

// Use the generic RGB color space.

colorSpace = CGColorSpaceCreateDeviceRGB();

    

if (colorSpace == NULL)

{

fprintf(stderr, "Error allocating color space\n");

return NULL;

}

// Allocate memory for image data. This is the destination in memory

// where any drawing to the bitmap context will be rendered.

bitmapData = malloc( bitmapByteCount );

if (bitmapData == NULL

{

fprintf (stderr, "Memory not allocated!");

CGColorSpaceRelease( colorSpace );

return NULL;

}

// Create the bitmap context. We want pre-multiplied ARGB, 8-bits 

// per component. Regardless of what the source image format is 

// (CMYK, Grayscale, and so on) it will be converted over to the format

// specified here by CGBitmapContextCreate.

context = CGBitmapContextCreate (bitmapData,

pixelsWide,

pixelsHigh,

8,      // bits per component

bitmapBytesPerRow,

colorSpace,

kCGImageAlphaPremultipliedFirst);

if (context == NULL)

{

free (bitmapData);

fprintf (stderr, "Context not created!");

}

// Make sure and release colorspace before returning

CGColorSpaceRelease( colorSpace );

return context;

} 

源码下载  /Files/lvlin/ColorSelect.zip   编译请使用xcode 4.2

如有同学想加入rgb、hsb值输入,可一起研究,电子邮件: lltu@163.com 

原文地址:https://www.cnblogs.com/lvlin/p/2318655.html