一个非常简单的顶点片元着色器

 1 Shader "Custom/MyShader"{
 2 
 3 Properties{
 4 
 5 }
 6 SubShader
 7 {
 8 Pass
 9 {
10 CGPROGRAM 
11 #pragma vertex vert
12 #pragma fragment frag
13 float4 vert(float4 v:POSITION):SV_POSITION
14 {
15 return mul(UNITY_MATRIX_MVP,v);
16 }
17 
18 fixed4 frag():SV_Target
19 {
20 return fixed4(1.0,0.0,0.0,1.0);
21 }
22 ENDCG
23 }
24 }
25 FallBack "Diffuse"
26 }
原文地址:https://www.cnblogs.com/luxishi/p/6420207.html