[Unity UGUI]卡卡西大法

我一直以为我发过了,结果收到评论才发现是自己老年痴呆了 ;>

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做这个就是仿NGUI的UIGridManager

先上脚本

 1 using System.Collections;
 2 using System.Collections.Generic;
 3 using UnityEngine;
 4 
 5 public class CopyObjs : MonoBehaviour
 6 {
 7     public GameObject tempObj;
 8 
 9     public List<GameObject> copyObjList = new List<GameObject>();
10 
11     //[HideInInspector]
12     [SerializeField]
13     private int mCount;
14 
15     public int MaxCount
16     {
17         get { return mCount; }
18         set
19         {
20             if (mCount == value) return;
21             mCount = value;
22             copyObjList.RemoveAll(obj=>obj == null);
23             tempObj.SetActive(false);
24 
25             for (int i = mCount - copyObjList.Count; i > 0; i--)
26             {
27                 copyObjList.Add(GameObject.Instantiate(tempObj,transform));
28             }
29 
30             for (int i = 0; i < copyObjList.Count; i++)
31             {
32                 if (Application.isPlaying || i < mCount)
33                 {
34                     copyObjList[i].SetActive(i < mCount);
35                 }
36                 else
37                 {
38                     DestroyImmediate(copyObjList[i]);
39                 }
40             }
41 
42             copyObjList.RemoveAll(obj => obj == null);
43 
44         }
45     }
46 }
View Code

搭配这个带土使用更香哦

 1 using System.Collections;
 2 using System.Collections.Generic;
 3 using UnityEditor;
 4 using UnityEngine;
 5 
 6 [CanEditMultipleObjects]
 7 [CustomEditor(typeof(CopyObjs),true)]
 8 public class CopyObjsEditor : Editor
 9 {
10     CopyObjs mUICopy;
11     private void OnEnable()
12     {
13         mUICopy = target as CopyObjs;
14     }
15 
16     public override void OnInspectorGUI()
17     {
18         EditorGUILayout.LabelField("克隆的最大数量");
19         mUICopy.MaxCount = EditorGUILayout.IntField("MaxCount",mUICopy.MaxCount);
20         base.DrawDefaultInspector();
21     }
22 }
View Code

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好了大结局。。。。啊哈哈

原文地址:https://www.cnblogs.com/lovewaits/p/13060503.html