Unity3D 二 GUI高级控件 2.1 Label控件

//接收外部赋值字符串
var str :String;
//接收外部赋值贴图
var imageTexture : Texture;
//贴图宽度
private var imageWidth : int;
//贴图高度
private var imageHeight :int;
//当前屏幕高度
private var screenWidth :int;
//当前屏幕宽度
private var screenHeight :int;

function Start()
{
//得到屏幕宽高
screenWidth = Screen.width;
screenHeight = Screen.height;
//得到图片宽高
imageWidth = imageTexture.width;
imageHeight = imageTexture.height;
}

function OnGUI ()
{
//将文字内容显示在屏幕中
GUI.Label(Rect(100, 10, 100, 30), str);
GUI.Label(Rect(100, 40, 100, 30), "当前屏幕宽:" + screenWidth);
GUI.Label(Rect(100, 80, 100, 30), "当前屏幕高:" + screenHeight);
//将贴图显示在屏幕中
GUI.Label(Rect(100, 120, imageWidth, imageHeight),imageTexture);
}

原文地址:https://www.cnblogs.com/love0o/p/3066438.html