自定义控件之canvas变换和裁剪

1.平移

 //构造两个画笔,一个红色,一个绿色
        Paint paint_green = generatePaint(Color.GREEN, Paint.Style.STROKE, 3);
        Paint paint_red   = generatePaint(Color.RED, Paint.Style.STROKE, 3);

        //构造一个矩形
        Rect rect1 = new Rect(0,0,400,220);

        //在平移画布前用绿色画下边框
        canvas.drawRect(rect1, paint_green);

        //平移画布后,再用红色边框重新画下这个矩形
        canvas.translate(100, 100);
        canvas.drawRect(rect1, paint_red);

2.旋转

 Paint paint_green = generatePaint(Color.GREEN, Paint.Style.FILL, 5);
        Paint paint_red   = generatePaint(Color.RED, Paint.Style.STROKE, 5);

        Rect rect1 = new Rect(300,10,500,100);
        canvas.drawRect(rect1, paint_red); //画出原轮廓

        canvas.rotate(30);//顺时针旋转画布
        canvas.drawRect(rect1, paint_green);//画出旋转后的矩形

3.缩放

     Paint paint_green = generatePaint(Color.GREEN, Paint.Style.STROKE, 5);
        Paint paint_red   = generatePaint(Color.RED, Paint.Style.STROKE, 5);
        Paint paint_yellow   = generatePaint(Color.YELLOW, Paint.Style.STROKE, 5);

        Rect rect1 = new Rect(10,10,200,100);
        canvas.drawRect(rect1, paint_green);

        canvas.scale(0.5f, 1);
        canvas.drawRect(rect1, paint_red);

4.扭曲

 Paint paint_green = generatePaint(Color.GREEN, Paint.Style.STROKE, 5);
        Paint paint_red   = generatePaint(Color.RED, Paint.Style.STROKE, 5);

        Rect rect1 = new Rect(10,10,200,100);

        canvas.drawRect(rect1, paint_green);
        canvas.skew(1.732f,0);//X轴倾斜60度,Y轴不变
        canvas.drawRect(rect1, paint_red);

5.裁剪

 canvas.drawColor(Color.RED);
        //保存的画布大小为全屏幕大小
        int c1 = canvas.save();

        canvas.clipRect(new Rect(100, 100, 800, 800));
        canvas.drawColor(Color.GREEN);
        //保存画布大小为Rect(100, 100, 800, 800)
        int c2 = canvas.save();

        canvas.clipRect(new Rect(200, 200, 700, 700));
        canvas.drawColor(Color.BLUE);
        //保存画布大小为Rect(200, 200, 700, 700)
        int c3 = canvas.save();

        canvas.clipRect(new Rect(300, 300, 600, 600));
        canvas.drawColor(Color.BLACK);
        //保存画布大小为Rect(300, 300, 600, 600)
        int c4 = canvas.save();

        canvas.clipRect(new Rect(400, 400, 500, 500));
        canvas.drawColor(Color.WHITE);

        //连续出栈三次,将最后一次出栈的Canvas状态作为当前画布,并画成黄色背景
        canvas.restoreToCount(c2);
        canvas.drawColor(Color.YELLOW);

获取画笔方法

  private Paint generatePaint(int color,Paint.Style style,int width){
        Paint paint = new Paint();
        paint.setColor(color);
        paint.setStyle(style);
        paint.setStrokeWidth(width);
        return paint;
    }

画布的保存和恢复

canvas.save()
canvas.restore();

save()每次调用save函数,都会先保存画布的状态,然后将其放入特定的栈中

restore()都会把栈中顶层的画布状态取出来,并按照这个状态恢复当前的画布,然后在这个画布上作画

restoreToCount函数
restoreToCount(int saveCount)
        int c2 = canvas.save();//返回栈的索引
        canvas.restoreToCount(c2);//根据索引返回当前画布

示例代码-圆形代码

public class BasisView extends View {

    private Bitmap mBmp;
    private Paint mPaint;
    private Path mPath;
    public BasisView(Context context) {
        super(context);
        init();
    }

    public BasisView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public BasisView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){
        setLayerType(LAYER_TYPE_SOFTWARE,null);
        mBmp = BitmapFactory.decodeResource(getResources(), R.drawable.avator);
        mPaint = new Paint();
        mPath = new Path();
        int width = mBmp.getWidth();
        int height = mBmp.getHeight();
        mPath.addCircle(width/2,height/2,width/2, Path.Direction.CCW);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.save();
        canvas.clipPath(mPath);
        canvas.drawBitmap(mBmp,0,0,mPaint);
        canvas.restore();

    }

}

裁剪动画

package com.loaderman.customviewdemo.paint;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Region;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;

import com.loaderman.customviewdemo.R;


public class BasisView extends View {
    private Path mPath;
    private Bitmap mBitmap;
    private int clipWidth = 0;
    private int width;
    private int heigth;
    private static final int CLIP_HEIGHT = 30;
    private Region mRgn;
    public BasisView(Context context) {
        super(context);
        init();
    }
    public BasisView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }
    public BasisView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    private void init() {
        setLayerType(LAYER_TYPE_SOFTWARE, null);
        mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.avator);
        width = mBitmap.getWidth();
        heigth = mBitmap.getHeight();
        mRgn = new Region();
        mPath=new Path();
    }
    @Override
    protected void onDraw(Canvas canvas) {
        mRgn.setEmpty();
        int i = 0;
        while (i * CLIP_HEIGHT <= heigth) {
            if (i % 2 == 0) {
                mPath.addRect(new RectF(0, i * CLIP_HEIGHT, clipWidth, (i + 1) * CLIP_HEIGHT),Path.Direction.CCW);
            } else {
                mPath.addRect(new RectF(width - clipWidth, i * CLIP_HEIGHT, width, (i + 1) * CLIP_HEIGHT),Path.Direction.CCW);
            }
            i++;
        }
        canvas.clipPath(mPath);
        canvas.drawBitmap(mBitmap, 0, 0, new Paint());
        if (clipWidth > width) {
            return;
        }
        clipWidth += 5;
        invalidate();
    }
   
}

效果:

原文地址:https://www.cnblogs.com/loaderman/p/10191656.html