canvas背景粒子动态变化动画

  

 var canvas = document.getElementById("cas");
  var ctx = canvas.getContext("2d");
  resize();
  window.onresize = resize;
  function resize() {
    canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth;
    canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
  }
  var RAF = (function() {
    return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {
    window.setTimeout(callback, 1000 / 60);
  };
 })();
  // 鼠标活动时,获取鼠标坐标
  var warea = {x: null, y: null, max: 20000};
  window.onmousemove = function(e) {  
    e = e || window.event;
    warea.x = e.clientX;
    warea.y = e.clientY;
  };
  window.onmouseout = function(e) {
      warea.x = null;
    warea.y = null;
  };
  // 添加粒子
  // x,y为粒子坐标,xa, ya为粒子xy轴加速度,max为连线的最大距离
  var dots = [];
  for (var i = 0; i < 300; i++) {
    var x = Math.random() * canvas.width;
    var y = Math.random() * canvas.height;
    var xa = Math.random() * 2 - 1;
    var ya = Math.random() * 2 - 1;
    dots.push({
      x: x,
      y: y,
      xa: xa,
      ya: ya,
      max: 6000
    })
  }
    // 延迟100秒开始执行动画,如果立即执行有时位置计算会出错
    setTimeout(function() {
      animate();
    }, 100);
    // 每一帧循环的逻辑
    function animate() {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      // 将鼠标坐标添加进去,产生一个用于比对距离的点数组
      var ndots = [warea].concat(dots);
      dots.forEach(function(dot) {
        // 粒子位移
        dot.x += dot.xa;
        dot.y += dot.ya;
        // 遇到边界将加速度反向
        dot.xa *= (dot.x > canvas.width || dot.x < 0) ? -1 : 1;
        dot.ya *= (dot.y > canvas.height || dot.y < 0) ? -1 : 1;
        // 绘制点
        ctx.fillRect(dot.x - 0.5, dot.y - 0.5, 1, 1);
        // 循环比对粒子间的距离
        for (var i = 0; i < ndots.length; i++) {
          var d2 = ndots[i];
          if (dot === d2 || d2.x === null || d2.y === null) continue;
          var xc = dot.x - d2.x;
          var yc = dot.y - d2.y;
          // 两个粒子之间的距离
          var dis = xc * xc + yc * yc;
          // 距离比
          var ratio;
          // 如果两个粒子之间的距离小于粒子对象的max值,则在两个粒子间画线
          if (dis < d2.max) {
          // 如果是鼠标,则让粒子向鼠标的位置移动
          if (d2 === warea && dis > (d2.max / 2)) {
            dot.x -= xc * 0.03;
            dot.y -= yc * 0.03;
          }
          // 计算距离比
          ratio = (d2.max - dis) / d2.max;
          // 画线
          ctx.beginPath();
          ctx.lineWidth = ratio / 2;
          ctx.strokeStyle = 'rgba(220,20,60,' + (ratio + 0.2) + ')';
          ctx.moveTo(dot.x, dot.y);
          ctx.lineTo(d2.x, d2.y);
          ctx.stroke();
        }
        }
        // 将已经计算过的粒子从数组中删除
        ndots.splice(ndots.indexOf(dot), 1);
      });
        RAF(animate);
    }

原文地址:https://www.cnblogs.com/lmxxlm-123/p/8881640.html