Shaders_练习一

修改顶点着色器让三角形上下颠倒

 1 #version 330 core
 2 layout (location = 0) in vec3 aPos;
 3 layout (location = 1) in vec3 aColor;
 4 
 5 out vec3 ourColor;
 6 
 7 void main()
 8 {
 9     gl_Position = vec4(aPos.x, -aPos.y, aPos.z, 1.0); // just add a - to the y position
10     ourColor = aColor;
11 }
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2019/11/27

原文地址:https://www.cnblogs.com/ljy08163268/p/11943167.html