VS+QT和qtcreator工程的互相转换

原文地址:https://blog.csdn.net/shixin_0125/article/details/103996650

QT Creator的project转成Visual Studio的project

在windows下,运行Qt Command Prompt。

输入命令行:

qmake -tp vc XXX.pro

会生成文件XXX.vcxproj


Visual Studio的project转成QT Creator的project
第一步,因为原Visual Studio工程就是基于QT Template的工程,所以我们可以用VS里的QT插件里的"Create basic .pro file..."菜单选项来自动生成一个.pro文件,实际上,不仅仅生成了.pro 文件,还生成了.pri文件。但是目前的.pro文件还是不能用的,因为其中还有大量的配置需要修改,比如INCLUDEPATH和LIBS.

第二步,修改.pro文件使其包含正确而必要的配置信息。
总结笔者对.pro文件的具体修改如下:
1. TEMPLATE = lib
2. 将DESTDIR =  xxx改成:
    Release:DESTDIR = xxx/Release
    Debug:DESTDIR = xxx/Debug
3. CONFIG += debug_and_release
4. 完善INCLUDEPATH
5. 完善DEPENDPATH (这里又有故事了:事后笔者发现,只要在LIBS里写了-L"<LIBPATH>",就没必要写DEPENDPATH了。)
6. 加上 Release:DEPENDPATH 和 Debug:DEPENDPATH
7. 类似的,完善LIBS,添加Release:LIBS和Debug:LIBS

第三步,双击改好的.pro文件,QT Creator打开此工程,选中合适的Kit,就可以build了。因为是64位机器,Kit选的是QT 5.5.1的msvc2013_64.
最后千万要注意的是,在系统环境变量%PATH%里,对于Visual Studio的编译器cl.exe和链接器link.exe, 要选对路径。比如,对于64位的机器,路径 C:Program Files (x86)Microsoft Visual Studio 12.0VCinamd64 应该被加到%PATH%中,而不是 C:Program Files (x86)Microsoft Visual Studio 12.0VCin 这一条在前一篇博文中已有详细阐述。

以上步骤做完后,就可以顺利地在QT Creator中进行build了。
最后还要提醒的一点是,如果更改了.pro文件,想让更改生效,必须手动删除qmake生成的Makefile, Makefile.Debug和Makefile.Release文件。

下面是一个.pro文件的实例:
[plain] view plain copy

    TEMPLATE = lib  
    TARGET = MyProject  
    Release:DESTDIR = ../../../Output/x64/Release  
    Debug:DESTDIR = ../../../Output/x64/Debug  
    QT += core qml  
    CONFIG += debug_and_release  
    DEFINES += WIN64 QT_DLL QT_QML_LIB MyProject_LIB  
      
    INCLUDEPATH += ./GeneratedFiles  
        .  
        ./GeneratedFiles/Release  
       

(VCINCLUDE) (VCINCLUDE) 

(VC_INCLUDE)/../atlmfc/include  
       

(WINSDKINCLUDE)/shared (WINSDKINCLUDE)/shared 

(WINSDK_INCLUDE)/um  
      
    DEPENDPATH += .  
       

(WINSDKLIB)/um/x64 (WINSDKLIB)/um/x64 

(VC_LIB)/amd64  
       

(QTDIR)/lib (QTDIR)/lib 

(QTDIR)/bin  
      
    Release:DEPENDPATH +=  ../../../3rd_library/opencv/libs/Release/x64  
        ../../../3rd_library/DirectShow/baseclasses/x64/Release  
      
    Debug:DEPENDPATH += ../../../3rd_library/opencv/libs/Debug/x64  
        ../../../3rd_library/DirectShow/baseclasses/x64/Debug  
      
    MOC_DIR += ./GeneratedFiles/release  
    OBJECTS_DIR += release  
    UI_DIR += ./GeneratedFiles  
    RCC_DIR += ./GeneratedFiles  
      
    Release:LIBS += -L"../../../3rd_library/DirectShow/baseclasses/x64/Release"  
        -lstrmbase  
        -L"../../../3rd_library/opencv/libs/Release/x64"  
        -lqtmain  
        -lQt5Qml  
        -lQt5Core  
        -lopencv_calib3d248  
        -lopencv_contrib248  
        -lopencv_core248  
        -lopencv_features2d248  
        -lopencv_flann248  
        -lopencv_gpu248  
        -lopencv_highgui248  
        -lopencv_imgproc248  
        -lopencv_legacy248  
        -lopencv_ml248  
        -lopencv_nonfree248  
        -lopencv_objdetect248  
        -lopencv_ocl248  
        -lopencv_photo248  
        -lopencv_stitching248  
        -lopencv_superres248  
        -lopencv_ts248  
        -lopencv_video248  
        -lopencv_videostab248  
      
    Debug:LIBS += -L"../../../3rd_library/DirectShow/baseclasses/x64/Debug"  
        -lstrmbasd  
        -L"../../../3rd_library/opencv/libs/Debug/x64"  
        -lqtmaind  
        -lQt5Qmld  
        -lQt5Cored  
        -lopencv_calib3d248d  
        -lopencv_contrib248d  
        -lopencv_core248d  
        -lopencv_features2d248d  
        -lopencv_flann248d  
        -lopencv_gpu248d  
        -lopencv_highgui248d  
        -lopencv_imgproc248d  
        -lopencv_legacy248d  
        -lopencv_ml248d  
        -lopencv_nonfree248d  
        -lopencv_objdetect248d  
        -lopencv_ocl248d  
        -lopencv_photo248d  
        -lopencv_stitching248d  
        -lopencv_superres248d  
        -lopencv_ts248d  
        -lopencv_video248d  
        -lopencv_videostab248d  
      
    LIBS += -L"

(WINSDKLIB)/um/x64" L"(WINSDKLIB)/um/x64" −L"

(VC_LIB)/amd64"  
        -L"

(QTDIR)/lib" L"(QTDIR)/lib" −L"

(QTDIR)/bin"  
        -lWtsapi32  
        -lPathcch  
        -l3DScanningEngine  
        -lUserenv  
        -lwinmm  
        -lMf  
        -lMfplat  
      
    include(MyProject.pri) 

原文地址:https://www.cnblogs.com/lizhigang/p/12307414.html