~/.moc/config

# This is a configuration file for the MOC player.  It should be named
# 'config' and placed in the ~/.moc directory.  As this file can specify
# commands which invoke other applications, MOC will refuse to start if it
# is not owned by either root or the current user, or if it is writable by
# anyone other than it's owner.

#
# Comments begin with '#'.
# You can use quotes and escape ('\') in parameters.
#
# You can have variable values substituted by enclosing the variable name
# as "${...}".  (This only applies to the portion of the option following
# the '='.)  Variables are substituted first from the environment then,
# if not found, from the configuration options.  (Note that the value of
# a configuration option substituted is that which it has at the time the
# substitution variable is encountered.)  If there is a naming conflict
# between an environment and configuration variable, you may be able to
# resolve it by using lowercase as the environment variable matches are
# case-sensitive whereas the configuration variables are not.
#
# You can also use the form "${...:-...}" where the value in the second
# position will be substituted if the variable name given in the first
# position is unset or null.
#
# So, for example:
#
    MusicDir = /music/${USER:-public}
    Fastdir1 = ${MusicDir}/mp3/rock
    Fastdir2 = ${MusicDir}/mp3/electronic
    Fastdir3 = ${MusicDir}/mp3/rap
    Fastdir4 = ${MusicDir}/mp3/etc
#
# Variable names are limited to those accepted by the BASH shell; that
# is, those comprising the upper- and lowercase ASCII characters, digits
# and the underscore.
#
# If you need to use the "${" sequence for any other purpose, write "$${"
# and it will be replaced by "${" and not treated as a substitution.
#
# Some options take lists of strings as their values.  The strings are
# separated by colons.  Additional strings can be appended to the list
# using "+=" in place of a plain "=" to assign the value.  For an example,
# see the XTerms option.
#
# You can override any configuration option when you run MOC using the
# '-O' command line option:
#
    mocp -O AutoNext=no -O messagelingertime=1 -O XTerms+=xxt:xwt
#
# This command line option can be repeated as many times as needed and
# the configuration option name is not case sensitive.  (Note that MOC
# does not perform variable substitution on the value of such overridden
# configuration options.)  Most option values are set before the
# configuration file is processed (which allows the new values to be
# picked up by substitutions), however list-valued options are overridden
# afterwards (which gives the choice of whether the configured values are
# replaced or added to).
#


# Show file titles (title, author, album) instead of file names.
#ReadTags        = yes
ReadTags        = no

# Directory in which you store music files. If you specify it you will be able
# to quickly go to this directory with the '-m' parameter or the 'm' command.
# This can also point to a playlist.
#MusicDir        = "/home/joe/music"

# How to sort? FileName is the only option for now.
Sort            = FileName

# Show errors in the streams, for example CRC errors or broken frames in mp3
# files.
ShowStreamErrors    = no

# Ignore CRC errors in MP3 files. Most players do that, so the default value is
# set to yes.
Mp3IgnoreCRCErrors    = yes

# Turn on repeat.
Repeat            = no

# Turn on shuffle.
Shuffle            = no

# Turn on AutoNext.
AutoNext        = yes

# Default FormatString:
# %n - Track number
# %a - Artist
# %A - Album
# %t - Title
# %(X:TRUE:FALSE) - ternary expression - if X exists, do TRUE, otherwise
                  FALSE. '\' - escape character (must be double, because of
                  config interpreter). man zshmisc for more info.
FormatString        = "%(n:%n :)%(a:%a - :)%(t:%t:)%(A: \(%A\):)"

# Output buffer size in kilobytes. Minimum value is 128KB. */
OutputBuffer        = 2048

# Input buffer size in kilobytes. Minimum value is 32KB. */
InputBuffer        = 512

# How much to fill the input buffer before playing (in kilobytes)?
# This can't be more than InputBuffer value.
# Remember that for network streams beside the positive effect this also causes
# delay between what you can hear and what is broadcasted.
Prebuffering        = 64

# Use this HTTP proxy server for internet streams. If not set, the
# environment variables http_proxy and ALL_PROXY will be used if present.
#HTTPProxy        = my_proxy:port

# Sound driver - OSS, ALSA, JACK, SNDIO (on OpenBSD) or null (only for
# debugging).
# You can enter more than one driver as a colon-separated list.  The first
# working driver will be used.
SoundDriver        = JACK:ALSA:OSS

# Jack output settings.
JackOutLeft        = "alsa_pcm:playback_1"
JackOutRight        = "alsa_pcm:playback_2"

# OSS output device.
OSSDevice        = /dev/dsp

# OSS Mixer device.
OSSMixerDevice        = /dev/mixer

# OSS Mixer channel: pcm or master.
OSSMixerChannel        = pcm

# Second OSS Mixer channel: pcm or master.
OSSMixerChannel2    = master

# ALSA mixer device.
AlsaMixer         = PCM

# Second ALSA mixer device.
AlsaMixer2        = Master

# ALSA output device.
AlsaDevice        = default

# Save software mixer state?
# If enabled, a file 'softmixer' will
# be created in '~/.moc/' storing the
# mixersetting set when the server is shut-down.
# Note that there is a 'hidden' 'Amplification'
# setting in that file.
# Amplification (0-200) is used to scale
# the mixer setting (0-100). This results
# in a higher signal amplitude but may also
# produce clipping.
#Softmixer_SaveState = yes

# Save equalizer state?
# If enabled, a file 'equalizer' will
# be created in '~/.moc/' storing the
# equalizer settings when the server is shut-down.
# There is a 'hidden' 'Mixin' setting in that file.
# Mixin (0.0-1.0) is used to determine how much of
# the original signal is used after equalizing.
# 0 means to only use the equalized sound, 1
# effectively disabled the mixer.
# Default is 0.25
#Equalizer_SaveState = yes

# Show files with dot at the beginning?
ShowHiddenFiles        = no

# Start in the music directory if no arguments are given. If set to no, start
# in the current directory.
StartInMusicDir        = no

# Hide file name extensions.
HideFileExtension    = no

# Show file format in menu.
ShowFormat        = yes

# Show file time in menu. Possible options: yes, no, IfAvailable - show the
# time only when it was read before (often works faster).
ShowTime        = IfAvailable

# Show time played as a percentage in the time progress bar.
#ShowTimePercent    = no

# Values of the TERM environment variable which are deemed to be xterms.
XTerms = xterm
XTerms += xterm-colour:xterm-color
XTerms += xterm-256colour:xterm-256color
XTerms += rxvt:rxvt-unicode
XTerms += rxvt-unicode-256colour:rxvt-unicode-256color
XTerms += eterm

# Theme file. This can be absolute path or relative to
# /usr/share/moc/themes/ (depends on installation prefix) or ~/.moc/themes/
# Theme            = example_theme
 Theme            = green_theme

# The theme used when running on an xterm.
# XTermTheme        = transparent-background
 XTermTheme         nightly_theme

# Should MOC try to autoload the default lyrics file for an audio?  (The
# default lyrics file is a text file with the same file name as the audio
# file name with any trailing "extension" removed.)
# AutoLoadLyrics    = yes
 AutoLoadLyrics    = yes

# MOC directory - where pid file, socket, and state files are stored.
# You can use ~ at the beginning.
# MOCDir        = ~/.moc

# Use mmap() to read files. mmap() is much slower on NFS.
UseMmap            = no

# Use MIME to identify audio files.  This can make for slower loading
# of playlists but is more accurate than using "extensions".
#UseMimeMagic    = no
UseMimeMagic    = yes

# Assume this encoding for ID3 version 1/1.1 tags (mp3 files). Unlike ID3v2
# UTF-8 is not used here and MOC can't guess how tags are encoded. Another
# solution is using librcc (see the next option). This option is ignored
# if UseRCC is set to yes.
#ID3v1TagsEncoding        = WINDOWS-1250
ID3v1TagsEncoding        = WINDOWS-1250

# Use librcc to fix ID3 version 1/1.1 tags encoding.
#UseRCC                = yes
UseRCC                = yes

# Use librcc to filenames and directory names encoding.
#UseRCCForFilesystem            = yes
UseRCCForFilesystem            = yes

# When this option is set the player assumes that if the encoding of ID3v2
# is set to ISO-8859-1 then the ID3v1TagsEncoding is actually that and
# applies appropriate conversion.
#EnforceTagsEncoding    = no

# Enable the conversion of filenames from the local encoding to UTF8.
#FileNamesIconv        = no
FileNamesIconv        = yes

# Enable the conversion of the xterm title from UTF8 to the local encoding.
#NonUTFXterm        = no
NonUTFXterm        = yes

# Remember the playlist after exit?
SavePlaylist        = yes

# When using more than one client (interface) at a time, do they share the
# playlist?
SyncPlaylist        = yes

# Choose a keymap file (relative to ~/.moc/ or absolute path).
# Example keymap with description is included (keymap.example).
#Keymap            = my_keymap

# Use ASCII characters instead of graphic for drawing lines. This helps on
# some terminals.
ASCIILines        = no

# FastDirs, these allow you to jump directly to a directory, the key bindings
# are in the keymap file.
#Fastdir1 = /mp3/rock
#Fastdir2 = /mp3/electronic
#Fastdir3 = /mp3/rap
#Fastdir4 = /mp3/etc
#Fastdir5 =
#Fastdir6 =
#Fastdir7 =
#Fastdir8 =
#Fastdir9 =
#Fastdir10 =

# How fast to seek? Number of seconds per key stroke.
#SeekTime        = 1

# How fast to seek (when using silent seeking)? Number of seconds per key
# stroke.
#SilentSeekTime        = 5

# PreferredDecoders allows you to specify which decoder should be used
# for any given audio format.  It is a colon-separated list in which
# each entry is of the general form 'code(decoders)', where 'code'
# identifies the audio format and 'decoders' is a comma-separated list
# of decoders in order of preference.
#
# The audio format identifier may be either a filename extension or a
# MIME media type.  If the latter, the format is 'type/subtype' (e.g.,
# 'audio/flac').  Because different systems may give different MIME
# media types, any 'x-' prefix of the subtype is ignored both here and
# in the actual file MIME type (so all combinations of 'audio/flac' and
# 'audio/x-flac' match each other).
#
# For Internet streams the matching is done on MIME media type and on
# actual content.  For files the matches are made on MIME media type
# (if the 'UseMimeMagic' option is set) and on filename extension.  The
# MIME media type of a file is not determined until the first entry for
# MIME is encountered in the list.
#
# The matching is done in the order of appearance in the list with any
# entries added from the command line being matched before those listed
# here.  Therefore, if you place all filename extension entries before
# all MIME entries you will speed up MOC's processing of directories
# (which could be significant for remote file systems).
#
# The decoder list may be empty, in which case no decoders will be used
# for files (and files with that audio format ignored) while Internet
# streams will be assessed on the actual content.  Any decoder position
# may contain an asterisk, in which case any decoder not otherwise listed
# which can handle the audio format will be used.  It is not an error to
# list the same decoder twice, but neither does it make sense to do so.
#
# If you have a mix of audio and non-audio files in your directories, you
# may wish to include entries at top of the list which ignore non-audio
# files by extension.
#
# In summary, the PreferredDecoders option provides fine control over the
# type of matching which is performed (filename extension, MIME media
# type and streamed media content) and which decoder(s) (if any) are used
# based on the option's list entries and their ordering.
#
# Examples: aac(aac,ffmpeg)             first try FAAD2 for AACs then FFmpeg
          mp3()                       ignore MP3 files
          wav(*,sndfile)              use sndfile for WAV as a last resort
          ogg(vorbis,*):flac(flac,*)  try Xiph decoders first
          ogg():audio/ogg()           ignore OGG files, and
                                      force Internet selection by content
          gz():html()                 ignore some non-audio files
#
# Any unspecified audio formats default to trying all decoders.
# Any unknown (or misspelt) drivers are ignored.
# All names are case insensitive.
# The default setting reflects the historical situation modified by
# the experience of users.
#
#PreferredDecoders    = aac(aac,*,ffmpeg):m4a(ffmpeg)
#PreferredDecoders    += mpc(musepack,*,ffmpeg):mpc8(musepack,*,ffmpeg)
#PreferredDecoders    += wav(sndfile,*,modplug,ffmpeg)
#PreferredDecoders    += wv(wavpack,*,ffmpeg)
#PreferredDecoders    += audio/aac(aac,*):audio/aacp(aac,*):audio/m4a(ffmpeg)
#PreferredDecoders    += audio/wav(sndfile,*,modplug)

# The following PreferredDecoders attempt to handle the ambiguity surrounding
# container types such as OGG for files.  The first two entries will force
# a local file to the correct decoder (assuming the .ogg file contains Vorbis
# audio), while the MIME media types will cause Internet audio streams to
# be assessed on content (which may be either Vorbis or Speex).
#
#PreferredDecoders    += ogg(vorbis,ffmpeg):oga(vorbis,ffmpeg):spx(speex)
#PreferredDecoders    += application/ogg(vorbis):audio/ogg(vorbis)

# Resample method to use. There are a few methods of resampling sound supported
# by libresamplerate. The default is the fastest (linear). Better description
# is here: http://www.mega-nerd.com/libsamplerate/api_misc.html#Converters
#
# High quality (based on bandlimited interpolation), but slow methods:
#
# SincBestQuality - really slow (I know you probably have an xx GHz processor,
           but it's not enough to not see this in the top output :)
           The worst case Signal-to-Noise Ratio is 97dB.
# SincMediumQuality - much faster.
# SincFastest - the fastest bandlimited interpolation.
#
# Poor quality, but much faster methods:
#
# ZeroOrderHold - really poor quality, but it's really fast.
# Linear - a bit better and a bit slower.
#
#ResampleMethod        = Linear

# Always use this sample rate when opening the audio device (and resample the
# sound if necessary). When set to 0 the device is opened with the file's rate.
#ForceSampleRate    = 48000

# By default even if the sound card reports that it can output 24bit samples
# MOC converts 24bit PCM to 16bit. This option set to yes allows MOC to use
# 24bit output (for example MP3 decoder uses this format). This is disabled
# in the default configuration because there were reports that it prevents
# MP3 files from playing on some soundcards.
#Allow24bitOutput    = no

# Use realtime priority for output buffer thread. This will prevent gaps while
# playing even with heavy load. The user which runs MOC must have permissions
# to set such a priority. This could be dangerous, because it is possible that
# a bug in MOC will freeze your computer.
#UseRealtimePriority    = no

# The number of audio files for which MOC will cache tags.  When this limit
# is reached, file tags are discarded on a least recently used basis.
TagsCacheSize        = 256

# Number items in the playlist.
#PlaylistNumbering    = yes
PlaylistNumbering    = yes

# Main window layouts can be configured.  You can change the position and
# size of the menus (directory and playlist).  You have three layouts and
# can switch between then using the 'l' key (standard mapping).  By default,
# only two layouts are configured.
#
# The format is as follows:
# Each layout is described as a list of menu entries.
# Each menu entry is of the form:
#
        menu(position_x, position_y, width, height)
#
# 'menu' is either "directory" or "playlist".
# The parameters define position and size of the menu.  They can be absolute
# numbers (like 10) or a percentage of the screen size (like 45%).
# 'width' and 'height' can have also value of FILL which means fill the
# screen from the menu's position to the border.
# Menus may overlap.
# You must describe at least one menu (default is to fill the whole window).
# There must be at least one layout (Layout1) defined; others can be empty.
#
# Example:    Layout1 = playlist(50%,50%,50%,50%)
            Layout2 = ""
            Layout3 = ""
#
            Just one layout, the directory will occupy the whole
            screen, the playlist will have 1/4 of the screen size
            and be positioned at lower right corner.  (Note that
            because the playlist will be hidden by the directory
            you will have to use the TAB key to make the playlist
            visible.)
#
# Example:    Layout1 = playlist(0,0,100%,10):directory(0,10,100%,FILL)
#
            The screen is split into two parts: playlist at the top
            and the directory menu at the bottom.  Playlist will
            occupy 10 lines and the directory menu the rest.
#
#Layout1        = directory(0,0,50%,100%):playlist(50%,0,FILL,100%)
#Layout2        = directory(0,0,100%,100%):playlist(0,0,100%,100%)
#Layout3        = ""

# When the song changes, should the menu be scrolled so that the currently
# played file is visible?
FollowPlayedFile    = yes

# What to do if the interface was started and something from the playlist is
# playing? If CanStartInPlaylist is set to "yes", the interface will switch to
# the playlist. When set to "no" it will start from the last directory.
CanStartInPlaylist    = yes

# Executing external commands (1 - 10) invoked with key commands (F1 - F10 by
# default).
# Some arguments are substituted before executing:
# %f - file path
# %i - title made from tags
# %S - start block mark (in seconds)
# %E - end block mark (in seconds)
#
# Data from tags:
# %t - title
# %a - album
# %r - artist
# %n - track
# %m - time of the file (in seconds)
#
# Parameters above apply to the currently selected file. If you change them to
# capital letters, they are taken from the file currently playing.
#
# Programs are run using execv(), not a shell, so you can't do things like
# redirecting the output to a file. The command string is split using blank
# characters as separators, the first element is the command to be executed
# and the rest are parameters, so if you use "echo Playing: %I" we run program
# echo (from $PATH) with 2 parameters: 'Playing:' string and the title. Even
# if the title contains spaces it's still one parameter and it's safe if it
# contains `rm -rf /`.
#
# Examples:
# ExecCommand1        = "cp %f /mnt/usb_drive"
# ExecCommand2        = "/home/joe/now_playing %I"

ExecCommand1 = "/home/liujun/.fluxbox/lrcdis &"

# Display the cursor in the line with the selected file. This can be useful with
# a braille display.
# UseCursorSelection    = no
 UseCursorSelection    = yes

# Set the terminal title when running under xterm.
#SetXtermTitle        = yes
SetXtermTitle        = yes

# Set the terminal title when running under screen.
#SetScreenTitle        = yes
SetScreenTitle        = yes

# Display full paths instead of just file names in the playlist.
#PlaylistFullPaths    = yes
PlaylistFullPaths    = no

# The following setting describes to how block markers are displayed
# in the play time progress bar.  Its value is a string of exactly three
# characters.  The first character is displayed in a position which
# corresponds to the time marked as the start of a block and the last
# character to the time marked as the end of the block.  The middle
# character is displayed instead if both the start and the end of the block
# would fall in the same position (within the resolution of the interface).
# You can turn off the displaying of these block marker positions by using
# three space characters.
#BlockDecorators    = "`\"'"
BlockDecorators    = "`\"'"

# How long (in seconds) to leave a message displayed on the screen.
# Setting this to a high value allows you to scroll through the messages
# using the 'hide_message' key.  Setting it to zero means you'll have to
# be quick to see any message at all.  Any new messages will queued up
# and displayed after the current message's linger time expires.
#MessageLingerTime    = 3

# Does MOC display a prefix on delayed messages indicating
# the number of queued messages still to be displayed?
#PrefixQueuedMessages    = yes

# String to append to the queued message count if any
# error messages are still waiting to be displayed.
#ErrorMessagesQueued    = "!"

# Enable oversampling (yes/no).
#ModPlug_Oversampling = yes
ModPlug_Oversampling = yes
# Enable noise reduction (yes/no).
#ModPlug_NoiseReduction = yes
ModPlug_NoiseReduction = yes
# Enable reverb (yes/no).
#ModPlug_Reverb = no
# Enable mega-bass (yes/no).
#ModPlug_MegaBass = no
# Enable surround (yes/no).
#ModPlug_Surround = no
ModPlug_Surround = yes
# Resampling mode. One of FIR/SPLINE/LINEAR/NEAREST:
# FIR :      8 tap fir filter (extremely high quality).
# SPLINE :   Cubic spline interpolation (high quality).
# LINEAR :   Linear interpolation (fast, good quality).
# NEAREST :  No interpolation (very fast, extremely bad sound quality).
#ModPlug_ResamplingMode = FIR
# Number of channles (1 or 2).
#ModPlug_Channels = 2
# Bits per sample (8,16,32). 32 Bits seems to be buggy...
#ModPlug_Bits = 16
# Sampling rate (11025, 22050, 44100, 48000).
#ModPlug_Frequency = 44100
# Reverb level 0(quiet)-100(loud).
#ModPlug_ReverbDepth = 0
# Reverb delay in ms, usually 40-200ms.
#ModPlug_ReverbDelay = 0
# Bass level 0(quiet)-100(loud).
#ModPlug_BassAmount = 0
# Bass cutoff in Hz (10-100).
#ModPlug_BassRange = 10
# Surround level 0(quiet)-100(heavy).
#ModPlug_SurroundDepth = 0
# Surround delay in ms, usually 5-40ms.
#ModPlug_SurroundDelay = 0
# Number of times to loop. Zero prevents looping. -1 loops forever.
#ModPlug_LoopCount = 0

#TiMidity-Options.
# Rate must be in between 8000 and 48000.
#TiMidity_Rate = 44100
# Bitrate is 8 or 16.
#TiMidity_Bits = 16
# Channels is 1 or 2.
#TiMidity_Channels = 2
# Volume-Range is 0-800.
#TiMidity_Volume = 100
# You can setup a TiMidity-Config-File here.
# Leave it unset to use library defaults (/etc/timidity.cfg mostly).
# Setting it to 'yes' also uses the library defaults.
# Set it to 'no' if you don't have any configuration file.
# Otherwise set it to the name of a specific file.
#TiMidity_Config =

# SidPlay2-Options.
# Default length of a song if not in database (seconds).
#SidPlay2_DefaultSongLength = 180
# Play at least a specific time if song is shorter (seconds).
#SidPlay2_MinimumSongLength = 0
# Set path to a HVSC-compatible database (if not set, database is disabled).
#SidPlay2_Database
# Sampling Frequency (4000-48000Hz).
#SidPlay2_Frequency = 44100
# Sampling Resolution (8/16).
#SidPlay2_Bits = 16
# Playback Mode:
# "M": Mono (best for many SIDs).
# "S": Stereo.
# "L"/"R": Left / Right.
#SidPlay2_PlayMode = "M"
# Optimisation-level (0-2), 0 is best quality.
#SidPlay2_Optimisation = 0
# Use start-song information from SID (1) or start at first song (0).
# Songs before the start-song won't be played.
#SidPlay2_StartAtStart = 1
# Play sub-tunes.
#SidPlay2_PlaySubTunes = 1

# OnSongChange.
# Specify the full path (i.e. no ~) of an executable to run.
# Arguments will be passed, and you can use the following escapes:
%a artist
%r album
%f filename
%t title
%n track
%d file duration in XX:YY form
%D file duration, number of seconds
#
# No pipes/redirects can be used directly, but writing a shell
# script can do the job.
#
# Example:
#
#OnSongChange = "/home/jack/.moc/myscript %a %r"
OnSongChange = "/home/liujun/.moc/lrc.sh  %a %t %r"

# RepeatSongChange.
# If 'yes' then MOC will execute the 'OnSongChange' command every time a
# song starts playing regardless of whether or not it is just repeating.
# Otherwise the command will only be executed when a different song is
# started.
#RepeatSongChange = no

# OnStop.
# Run the following command (full path, no arguments) when MOC changes state
# to stopped (when user stopped playing or changes a song).
#
#OnStop = "/home/jack/.moc/myscript_on_stop"

# This options determines what song to play after finishing all the songs in
# queue. Setting this to 'yes' causes MOC to play the song which follows the
# song played before playing the queue. If set to 'no', MOC will play the song
# after the last song in the queue if it was in the playlist. The default is
# 'yes' because this is the way other players usually behave. (Note that this
# option previously took the values 1 and 0; these are now deprecated in
# favour of 'yes' and 'no'.)
#QueueNextSongReturn = yes

原文地址:https://www.cnblogs.com/lixuebin/p/10814644.html