socket编程

SOCKET用于在两个基于TCP/IP协议的应用程序之间相互通信

首先先引用

using System.Net;
using System.Net.Sockets;
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使用说明:先执行Server,再执行Client

Server 服务器端

 1  static void Main(string[] args)
 2         {
 3             int port = 2000;
 4             string host = "127.0.0.1";
 5             /**/
 6             ///创建终结点(EndPoint)
 7 
 8             IPAddress ip = IPAddress.Parse(host);//把Ip地址字符串转 换为IPAddress类型的实例
 9             IPEndPoint ipe = new IPEndPoint(ip, port);//用指定的端口和ip初始化IPEndPoint类的新实例
10 
11             /**/
12             ///创建socket并开始监听
13             //创建一个socket对象,如果用udp协议,则要用SocketType.Dgram类型的套接字
14             Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
15             s.Bind(ipe);//绑定EndPoint对象(2000端口和ip地址)
16             s.Listen(0);//开始监听
17             Console.WriteLine("等待客户端连接");
18             Console.ReadLine();
19 
20 
21             /**/
22             ///接受到client连接,为此连接建立新的socket,并接受信息
23             Socket temp = s.Accept();//为新建连接创建新的socket
24             Console.WriteLine("建立连接");
25             string recvStr = "";
26             byte[] recvBytes = new byte[1024];
27             int bytes;
28             bytes = temp.Receive(recvBytes,recvBytes.Length,0);//从客户端接受信息
29             recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
30             Console.ReadLine();
31 
32 
33             /**/
34             ///给client端返回信息
35             Console.WriteLine("server get message:{0}",recvStr);//把客户端传来的信息显示出来;
36             string sendStr = "ok!Client send message successful!";
37             byte[] bs = Encoding.ASCII.GetBytes(sendStr);
38             temp.Send(bs,bs.Length,0);//返回信息给客户端
39             temp.Close();
40             s.Close();
41             Console.ReadLine();
42 
43         }
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Client 客户端

 static void Main(string[] args)
        {
            try
            {  
                int port = 2000;
                string host = "127.0.0.1";

                /**/
                ///创建终结点EndPoint
                IPAddress ip = IPAddress.Parse(host);
                IPEndPoint ipe = new IPEndPoint(ip,port);//把ip和端口转化为IPEndpoint实例


                /**/
                ///创建socket并连接到服务器
                Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建Socket
                Console.WriteLine("Conneting...");
                c.Connect(ipe);//连接到服务器

        
                /**/
                ///向服务器发送信息
                string sendStr = "hello! This is a socket test";
                byte[] bs = Encoding.ASCII.GetBytes(sendStr);//把字符串编码为字节
                Console.WriteLine("Send Message");
                c.Send(bs,bs.Length,0);//发送信息

                /**/
                ///接受从服务器返回的信息
                string recvStr = "";
                byte[] recvBytes = new byte[1024];
                int bytes;
                bytes = c.Receive(recvBytes,recvBytes.Length,0);//从服务器端接受返回信息
                recvStr += Encoding.ASCII.GetString(recvBytes,0,bytes);
                Console.WriteLine("client get message:{0}",recvStr);//显示服务器返回信息
                Console.ReadLine();

                /**/
                ///一定记着用完socket后要关闭t
                c.Close();

            }
            catch (ArgumentNullException e)
            {
                Console.WriteLine("argumentNullException: {0}", e);
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException:{0}", e);
            }

            Console.WriteLine("Press Enter to Exit");

        }
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原文地址:https://www.cnblogs.com/liuwj/p/3394156.html