Unity-3d Day03 做了一个吃粑粑豆的小游戏 hiahia~~

红色球的脚本:

using UnityEngine;
using System.Collections;

public class PlayScript : MonoBehaviour {
    public GameObject sphere;
    // Use this for initialization
    void Start () {
        //创建50个粑粑豆
        for (int i = 0; i < 50; i++)
        {
            print(i);
            int x = Random.Range(-4, 5);
            int y = Random.Range(-4, 5);
            sphere = Instantiate(sphere, new Vector3(x, 0.5f, y), Quaternion.identity) as GameObject;
        }
    }
    
    // Update is called once per frame
    void Update () {
        float horizontal = Input.GetAxis("Horizontal");
        float vertical = Input.GetAxis("Vertical");
        transform.position += Vector3.forward * vertical/4;
        transform.position += Vector3.right * horizontal/4;
        
    }
}

粑粑豆脚本:

using UnityEngine;
using System.Collections;

public class BeanScript : MonoBehaviour {
    
    // Use this for initialization
    void Start () {
        
    }
    void OnCollisionEnter(Collision collision)
    {
        Destroy(gameObject);
    }
    // Update is called once per frame
    void Update () {
    
    }
    
}

  

  地图的话使用方块一点点搭起来的

效果图:

hiahaihia  是不是有点屌  好了  写完收工  睡觉去喽

原文地址:https://www.cnblogs.com/little-sun/p/4367296.html