[Cocos2d-x For WP8]EaseActions缓动动作

    我们用Silverlight框架开发WP8的应用程序的时,编写动画可以使用缓动效果来实现缓动动画对吧,那么在Cocos2d-x框架里面我们一样是可以缓动动作(缓动动画),其实技术的东西都是想通的,如果你很好地理解了缓动动画,那么对于Cocos2d-x框架的缓动动作其实就是一碟小菜了。那么对于缓动动作我们可以理解为给普通的动作加上了一个加速度,让其运动的效果更加符合我们的自然规律。那么在Cocos2d-x框架里面内置了一系列常用的缓动动作,我们来看下下面的这图类的继承图。

头文件:

 #include <CCActionEase.h>                       

继承关系图:

   CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCEaseBackIn CCEaseBackInOut CCEaseBackOut CCEaseBounce CCEaseElastic CCEaseExponentialIn CCEaseExponentialInOut CCEaseExponentialOut CCEaseRateAction CCEaseSineIn CCEaseSineInOut CCEaseSineOut       
 
 示例代码:
//在init方法里面初始化当前的实例
bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
        //CCLayer进行初始化,初始化失败跳出循环
        if ( !CCLayer::init() )
        {
            break;
        }
        //获取手机屏幕的大小
        CCSize size = CCDirector::sharedDirector()->getWinSize();
        //创建精灵1
        CCSprite *cat1 = CCSprite::create("cat.png");
        cat1->setPosition(ccp(0, 0));
        cat1->setPosition(ccp(100, 200));
        this->addChild(cat1);
        //创建精灵2
        CCSprite *cat2 = CCSprite::create("cat.png");
        cat2->setPosition(ccp(0, 0));
        cat2->setPosition(ccp(100, 300));
        this->addChild(cat2);
        //创建精灵3
        CCSprite *cat3 = CCSprite::create("cat.png");
        cat3->setPosition(ccp(0, 0));
        cat3->setPosition(ccp(100,400));
        this->addChild(cat3);
        //匀速的移动动作
        CCActionInterval* move = CCMoveBy::create(3, CCPointMake(800,0));
        CCActionInterval* move_back = move->reverse();
        CCFiniteTimeAction* seq1 = CCSequence::create( move, move_back, NULL);
         cat1->runAction( CCRepeatForever::create((CCActionInterval*)seq1));
        //添加EaseBackIn缓动效果的移动动画
        CCActionInterval* move_ease_in = CCEaseBackIn::create((CCActionInterval*)(move->copy()->autorelease()) );
        CCActionInterval* move_ease_in_back = move_ease_in->reverse();
        CCFiniteTimeAction* seq2 = CCSequence::create( move_ease_in, move_ease_in_back, NULL);
        cat2->runAction( CCRepeatForever::create((CCActionInterval*)seq2));
        //添加EaseBackOut缓动效果的移动动画
        CCActionInterval* move_ease_out = CCEaseBackOut::create((CCActionInterval*)(move->copy()->autorelease()) );
        CCActionInterval* move_ease_out_back = move_ease_out->reverse();
        CCFiniteTimeAction* seq3 = CCSequence::create( move_ease_out, move_ease_out_back, NULL);
        cat3->runAction( CCRepeatForever::create((CCActionInterval*)seq3));    

        //接收界面的的触摸事件
        setTouchEnabled(true);

        bRet = true;
    } while (0);
    //返回成功
    return bRet;
}

运行的效果,注意观察使用了缓动动作的精灵的运动情况:

原文地址:https://www.cnblogs.com/linzheng/p/3279344.html