UE4 执行Console Command ----ExecuteConsoleCommand

void UKismetSystemLibrary::ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* Player)
{
    // First, try routing through the primary player
    APlayerController* TargetPC = Player ? Player : UGameplayStatics::GetPlayerController(WorldContextObject, 0);
    if( TargetPC )
    {
        TargetPC->ConsoleCommand(Command, true);
    }
}
ExecuteConsoleCommand
原文地址:https://www.cnblogs.com/linqing/p/5037357.html