Unity 射线 Ray

相关定义:射线以及射线碰撞体结构

  Ray , RaycastHit , 

ray:就是点跟方向

raycastHit:

       

发射线:1,physics   2,Camera

Ray ray = new Ray(Vector3.zero, Vector3.forward);
        RaycastHit hit = new RaycastHit();
        Physics.Raycast(ray, out hit);
        Camera.main.ScreenPointToRay(new Vector3(2, 2, 2));
        //Camera.main.ViewportPointToRay

原文地址:https://www.cnblogs.com/lin-home/p/7080854.html