实时阴影渲染相关资料

Shadow Mapping

http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/

 

Cascaded Shadow Maps

http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx

http://gamma.cs.unc.edu/WNP/

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html

Perspective Aliasing

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/shadow-map-aliasing-r2376

http://www.cg.tuwien.ac.at/research/vr/lispsm/wimmer-egsr04-lispsm.pdf

//////////////////////////////////////////////////
英文

http://en.wikipedia.org/wiki/Shadow_volume
http://developer.nvidia.com/object/doc_shadows.html
http://www.devmaster.net/articles/shadow_techniques/  (推荐!)
http://joshbeam.com/articles/stenciled_shadow_volumes_in_opengl/

http://mynameismjp.wordpress.com/samples-tutorials-tools/deferred-shadow-maps-sample/

http://home.comcast.net/~tom_forsyth/papers/papers.html


Fast, Practical and Robust Shadows.pdf
Improving Shadows and Reflections via the Stencil Buffer.pdf  (推荐!)


中文
http://www.zwqxin.com/archives/opengl/shadow-volume-1.html

http://www.gamedev.net/topic/624209-should-i-use-slope-based-depth-bias/
http://msdn.microsoft.com/en-us/library/bb975671(v=xnagamestudio.31).aspx
http://developer.download.nvidia.com/SDK/10/direct3d/Source/VarianceShadowMapping/Doc/VarianceShadowMapping.pdf
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html
http://http.developer.nvidia.com/GPUGems/gpugems_ch11.html
http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx

Aliasing
--------------------------------------------------
http://developer.amd.com/wordpress/media/2012/10/Isidoro-ShadowMapping.pdf

http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/fragment-shader/

原文地址:https://www.cnblogs.com/lilei9110/p/3487228.html