Krpano vtourskin.xml 默认皮肤详解

<krpano>

    <!-- krpano 1.19.pr8 - Virtual Tour Skin -->
    <!-- maps="false"  是否使用必应地图或谷歌地图
    maps_type="bing"  选择使用谷歌地图或必应地图
    maps_bing_api_key=""   必应地图所需的API密钥,需申请
    maps_google_api_key=""   谷歌地图所需的API密钥,需申请
    maps_zoombuttons="false"   是否在地图上显示缩放按钮
    gyro="true"   是否使用陀螺仪
    webvr="true"    是否启用VR
    webvr_gyro_keeplookingdirection="false" 进入陀螺仪或VR时是否保持观看方向
    webvr_prev_next_hotspots="true"  在VR下是否启用导航到前后场景的链接热点
    littleplanetintro="false"    是否使用小行星开场
    title="true"  是否左下角显示title
    thumbs="true"  是否使用缩略图,如不使用,则没有缩略图一栏
    thumbs_width="120" thumbs_height="80" thumbs_padding="10" thumbs_crop="0|40|240|160"  缩略图宽度、高度、间距以及缩略图裁切范围
    thumbs_opened="false"   是否在启动时弹出缩略图一栏
    thumbs_text="false"  是否在缩略图上显示名字
    thumbs_dragging="true"   是否允许鼠标拖拽缩略图区域
    thumbs_onhoverscrolling="false"  是否允许鼠标悬停缩略图自动滚动
    thumbs_scrollbuttons="false"   是否显示缩略图滚动按钮
    thumbs_scrollindicator="false"   是否显示缩略图滚动条
    thumbs_loop="false"  滚动按钮是否使用缩略图循环
    tooltips_buttons="false" 鼠标在按钮悬停时是否弹出文字提示
    tooltips_thumbs="false"  鼠标在缩略图悬停时是否弹出文字提示
    tooltips_hotspots="false"   鼠标在热点上悬停时是否弹出文字提示
    tooltips_mapspots="false"   鼠标在地图热点悬停时是否弹出文字提示
    deeplinking="false"       是否使用深度链接获取功能,可使得当前页面路径获取场景及视角信息
    loadscene_flags="MERGE"  缩略图切换场景时的变量
    loadscene_blend="OPENBLEND(0.5, 0.0, 0.75, 0.05, linear)"  缩略图切换场景时的融合
    loadscene_blend_prev="SLIDEBLEND(0.5, 180, 0.75, linear)"  缩略图切换到上一个场景时的融合
    loadscene_blend_next="SLIDEBLEND(0.5, 0, 0.75, linear)"  缩略图切换到下一个场景时的融合
    loadingtext="载入中..." 在全景图载入中时显示的文字
    layout_width="100%"  导航条容器相对屏幕宽度的百分比
    layout_maxwidth="814"  导航条容器的最大宽度像素
    controlbar_width="-24" 导航条背景的宽度像素
    controlbar_height="40"  导航条背景的高度像素
    controlbar_offset.normal="20"  导航条背景与屏幕底部的距离
    controlbar_offset_closed="-40"  导航条隐藏状态时与屏幕底部的距离
    controlbar_overlap.no-fractionalscaling="10"  在不支持分级缩放页面和设置像素比的设备的导航条重叠的像素
    controlbar_overlap.fractionalscaling="0" 支持分级缩放页面和设置像素比的设备的导航条重叠的像素
    design_skin_images="vtourskin.png" 皮肤所用的源图片
    design_bgcolor="0x000000" 皮肤的背景颜色
    design_bgalpha="0.5" 皮肤的透明度
    design_bgborder="0 0xFFFFFF 1.0" 皮肤的边框
    design_bgroundedge="1" 皮肤边框圆角设置
    design_bgshadow="0 0 9 0xFFFFFF 0.5" 皮肤的背景阴影
    design_thumbborder_bgborder="4 0xFFFFFF 1.0" 皮肤的缩略图边框
    design_thumbborder_padding="2" 皮肤缩略图边框间距
    design_thumbborder_bgroundedge="5" 皮肤缩略图边框的圆角
    design_text_css="color:#FFFFFF; font-family:Arial; font-weight:bold;"皮肤文字样式
    design_text_shadow="1" 皮肤的文字阴影 -->
    <skin_settings maps="false" 
                   maps_type="google"
                   maps_bing_api_key=""
                   maps_google_api_key=""
                   maps_zoombuttons="false"
                   gyro="true"
                   webvr="true"
                   webvr_gyro_keeplookingdirection="false"
                   webvr_prev_next_hotspots="true"
                   littleplanetintro="false"
                   title="true"
                   thumbs="true"
                   thumbs_width="120" thumbs_height="80" thumbs_padding="10" thumbs_crop="0|40|240|160"
                   thumbs_opened="false"
                   thumbs_text="false"
                   thumbs_dragging="true"
                   thumbs_onhoverscrolling="false"
                   thumbs_scrollbuttons="false"
                   thumbs_scrollindicator="false"
                   thumbs_loop="false"
                   tooltips_buttons="false"
                   tooltips_thumbs="true"
                   tooltips_hotspots="false"
                   tooltips_mapspots="false"
                   deeplinking="false"
                   loadscene_flags="MERGE"
                   loadscene_blend="OPENBLEND(0.5, 0.0, 0.75, 0.05, linear)"
                   loadscene_blend_prev="SLIDEBLEND(0.5, 180, 0.75, linear)"
                   loadscene_blend_next="SLIDEBLEND(0.5,   0, 0.75, linear)"
                   loadingtext="loading..."
                   layout_width="100%"
                   layout_maxwidth="814"
                   controlbar_width="-24"
                   controlbar_height="40"
                   controlbar_offset="20"
                   controlbar_offset_closed="-40"
                   controlbar_overlap.no-fractionalscaling="10"
                   controlbar_overlap.fractionalscaling="0"
                   design_skin_images="vtourskin.png"
                   design_bgcolor="0x2D3E50"
                   design_bgalpha="0.8"
                   design_bgborder="0"
                   design_bgroundedge="1"
                   design_bgshadow="0 4 10 0x000000 0.3"
                   design_thumbborder_bgborder="3 0xFFFFFF 1.0"
                   design_thumbborder_padding="2"
                   design_thumbborder_bgroundedge="0"
                   design_text_css="color:#FFFFFF; font-family:Arial;"
                   design_text_shadow="1"
                   />


    <!-- save the url path of this xml file (the url value will be adjusted during xml parsing) -->
    <vtourskinxmlpath url="./" />


    <!-- mouse / touch / keyboard(button) control settings - http://krpano.com/docu/xml/#control -->
    <!-- 鼠标触屏键盘控制的设定 -->
    <control mouse="drag"
             touch="drag"
             zoomtocursor="false"
             zoomoutcursor="false"
             draginertia="0.1"
             dragfriction="0.9"
             movetoaccelerate="1.0"
             movetospeed="10.0"
             movetofriction="0.8"
             keybaccelerate="0.09"
             keybfriction="0.94"
             keybfovchange="0.25"
             mousefovchange="1.0"
             fovspeed="3.0"
             fovfriction="0.9"
             bouncinglimits="true"
             />

    <!-- mouse cursors - http://krpano.com/docu/xml/#cursors -->
    <!-- 鼠标光标设定可自定义光标的样式 -->
    <cursors standard="default"
             dragging="move"
             moving="move"
             />


    <!-- ensure stagescale 2x for mobile devices (regardless if mobilescale is 0.5 or 1.0) -->

    <krpano stagescale="calc:stagescale * 2" if="stagescale LT 1.0" devices="mobile" />


    <!-- include VR support - http://krpano.com/plugins/webvr/ -->
    <!-- WebVR插件 -->
    <include url="%SWFPATH%/plugins/webvr.xml" devices="html5" />

    <!-- overwrite some settings from the webvr.xml for the skin integration -->
    <!-- 覆盖WebVR默认设定 -->
    <!-- onavailable去除插件自定义的进入VR按钮(因为皮肤中已包含)webvr_enterbutton 
    skin_arrange_buttons初始化皮肤按钮  webvr_onavailable()初始化设定,显示Enter VR 按钮-->
    <!-- onentervr skin_showloading去除加载文字 webvr_setup 设置场景切换热点并跟随
    webvr_onentervr 将所有没有添加vr="true"的layer隐藏,并显示VR的Layer skin_reloadscene_webvr
    显示屏幕旋转提示图片-->
    <plugin name="WebVR" keep="true" devices="html5"
            pluginurl="%SWFPATH%/plugins/webvr.js"
            url=""
            multireslock.desktop="true"
            multireslock.mobile.or.tablet="false"
            mobilevr_support="true"
            mobilevr_fake_support="true"
            onavailable="removelayer(webvr_enterbutton); skin_arrange_buttons(); webvr_onavailable();"
            onentervr="skin_showloading(false); webvr_onentervr(); webvr_setup(); skin_reloadscene_webvr();"
            onexitvr="webvr_onexitvr(); webvr_setup(); skin_reloadscene_webvr();"
            />

    <!-- webvr button style (adjust to match skin style) -->
    <!-- 修改WebVR界面的style使其符合当前场景的样式 主要设置背景颜色和文字 -->
    <style name="webvr_button_style"
           border="false"
           roundedge="calc:1.0"
           backgroundcolor="get:skin_settings.design_bgcolor" backgroundalpha="get:skin_settings.design_bgalpha"
           shadow="0.01" shadowrange="10.0" shadowangle="90.0" shadowcolor="0x30261B" shadowalpha="0.50"
           css="calc:skin_settings.design_text_css + ' color:#FFFFFF;font-size:' + 20*webvr_setup_scale*webvr_button_scale + 'px;'"/>

    <!-- show a 'rotate the device' info when the mobile device is in portrait orientation in VR mode -->
    <!-- 显示屏幕旋转提示图片 devices="mobile" 只在手机模式下-->
    <layer name="webvr_rotate_to_landscape_request" keep="true" vr="true" devices="mobile"
           url="rotate_device.png" scale="0.5"
           align="top" edge="center" y="28%"
           autoalpha="true" alpha="0.0"
           enabled="false"
           />
    <!-- WebVR相关事件触发 webvr_set_startup_view 设置镜头位置 onloadcomplete根据场景数目觉得是否显示VR场景切换热点-->
    <events name="webvr_events" keep="true" devices="html5"
            onxmlcomplete="webvr_set_startup_view()"
            onresize.mobile="webvr_act_as_gyro_in_portrait_mode();"
            onloadcomplete="delayedcall(0.5, if(webvr.isenabled AND scene.count GT 1 AND skin_settings.webvr_prev_next_hotspots, set(hotspot[webvr_prev_scene].visible,true); set(hotspot[webvr_next_scene].visible,true); ); );"
            onviewchange=""
            />
    <!-- 根据VR是否打开设置镜头位置 -->
    <action name="webvr_set_startup_view">
        if((webvr.isenabled OR plugin[skin_gyro].enabled) AND skin_settings.webvr_gyro_keeplookingdirection == false,
            skin_lookat( get(xml.view.hlookat) );
          );
    </action>

    <!-- 进入VR时设定 -->
    <action name="webvr_setup">
        if(webvr.isenabled,
            <!-- 读取自定义设定 -->
            copy(loadscene_flags_backup, skin_settings.loadscene_flags);
            <!-- 设置为 MERGE|KEEPVIEW|KEEPMOVING|NOPREVIEW-->
            set(skin_settings.loadscene_flags, MERGE|KEEPVIEW|KEEPMOVING|NOPREVIEW);
            <!-- 打开WebVR时是否竖屏启动陀螺仪 -->
            webvr_act_as_gyro_in_portrait_mode(true);
            <!-- 读取设置是否显示VR模式下的上下按钮 并且设置跟随-->
            if(scene.count GT 1 AND skin_settings.webvr_prev_next_hotspots,
                set(hotspot[webvr_prev_scene].visible, true);
                set(hotspot[webvr_next_scene].visible, true);
                set(events[webvr_events].onviewchange, webvr_menu_following());
              );
          ,
            if(loadscene_flags_backup !== null, copy(skin_settings.loadscene_flags, loadscene_flags_backup));
            tween(layer[webvr_rotate_to_landscape_request].alpha, 0.0, 0.0);
            set(hotspot[webvr_prev_scene].visible, false);
            set(hotspot[webvr_next_scene].visible, false);
            set(events[webvr_events].onviewchange, null);
          );
    </action>
    <!-- 打开WebVR时是否竖屏启动陀螺仪 -->
    <action name="webvr_act_as_gyro_in_portrait_mode">
        if(device.mobile AND webvr.isenabled,
            div(aspect, stagewidth, stageheight);
            if(aspect != lastaspect OR '%1' == 'true',
                copy(lastaspect, aspect);
                if(stagewidth GT stageheight,
                    <!-- landscape orientation - use stereo rendering and a direct/fast gyro sensor mode -->
                    set(display.stereo, true);
                    set(webvr.mobilevr_sensor_mode, 3);
                    webvr.update();
                    tween(layer[webvr_rotate_to_landscape_request].alpha, 0.0, 0.0);
                  ,
                    <!-- portrait orientation - use normal rendering and a smoother/slower gyro sensor mode -->
                    set(display.stereo, false);
                    set(webvr.mobilevr_sensor_mode, 1);
                    webvr.update();
                    tween(layer[webvr_rotate_to_landscape_request].alpha, 1.0);
                    delayedcall(3.0, tween(layer[webvr_rotate_to_landscape_request].alpha, 0.0, 1.0); );
                  );
              );
          ,
            set(lastaspect, 0);
          );
    </action>

    <!-- VR scene switching hotspots -->
    <!-- VR场景切换热点 distorted="true" 热点跟随场景扭曲-->
    <style name="webvr_menu_style" depth="800" scale="0.5" distorted="true" ath="0" atv="45" alpha="0.5" />
    <hotspot name="webvr_prev_scene" keep="true" style="skin_base|webvr_menu_style" crop="0|64|64|64"  ox="-64" onover="tween(scale,0.6);" onout="tween(scale,0.5);" vr_timeout="750" onclick="skin_nextscene_loop(-1);" visible="false" devices="html5.and.webgl" />
    <hotspot name="webvr_next_scene" keep="true" style="skin_base|webvr_menu_style" crop="64|64|64|64" ox="+64" onover="tween(scale,0.6);" onout="tween(scale,0.5);" vr_timeout="750" onclick="skin_nextscene_loop(+1);" visible="false" devices="html5.and.webgl" />

    <!-- floating/following VR hotspots -->
    <!-- 设置VR模式下跟随镜头的场景切换热点 -->
    <action name="webvr_menu_following" type="Javascript" devices="html5"><![CDATA[        var hs1 = krpano.get("hotspot[webvr_prev_scene]");
        var hs2 = krpano.get("hotspot[webvr_next_scene]");
        //头追没有移动到热点处的时候
        if(!hs1.hovering && !hs2.hovering)
        {
            var f = 0.01;   // following speed factor
            var h = krpano.view.hlookat;//获取当前场景的垂直度数(垂直180°)
            var v = krpano.view.vlookat;//获取当前场景的水平度数(水平360°)
            var hsh = hs1.ath;
            var hsv = hs1.atv;
            //将度数转化为距离设置到热点上
            h   = (h  -(h|0))   + (((h|0)  +360180)%360) - 180.0;
            v   = (v  -(v|0))   + (((v|0)  +360180)%360) - 180.0;
            hsh = (hsh-(hsh|0)) + (((hsh|0)+360180)%360) - 180.0;
            var dh = h - hsh;
            dh += (dh > 180) ? -360 : (dh < -180) ? 360 : 0
            hsh += dh*f;
            var a = Math.abs(v - hsv) / 90.0;
            a = 1.0 * Math.max(1.0 - 2.0*Math.sqrt(a), 0);
            v = v + 55.0 - v*1.5;
            hsv = hsv*(1.0 - f) + v*f;
            hs1.ath = hs2.ath = hsh;
            hs1.atv = hs2.atv = hsv;
            hs1.alpha = hs2.alpha = a;
        }
    ]]></action>
    <!-- VR support -->



    <!-- skin styles -->

    <!-- skin_base - the base skin image -->
    <!-- 基础样式,设置皮肤的图标文件路径 -->
    <style name="skin_base" url="calc:vtourskinxmlpath.url + skin_settings.design_skin_images" />


    <!-- skin_glow - button glowing (if additional ondown,onup,onout,over events are needed, this style provides ondown2,onup2,onover2,onout2 events) -->
    <!-- 样式属性,如果有额外的事件监听使用 ondown2,onup2,onover2,onout2 skin_buttonglow 设置按钮的点击hover效果-->
    <style name="skin_glow"
           ondown="copy(skin_lockglow,name); skin_buttonglow(get(name)); if(ondown2, ondown2() );"
           onover="if(skin_lockglow === null, copy(skin_lockglow,name); skin_buttonglow(get(name),0.3) ); if(onover2, onover2() );"
           onout="if(skin_lockglow === name AND !pressed, skin_buttonglow(null);delete(skin_lockglow); ); if(onout2, onout2() );"
           onup="if(onup2, onup2()); delayedcall(0, if(hovering AND enabled, skin_buttonglow(get(name),0.3); , skin_buttonglow(null);delete(skin_lockglow); ); );"
           />

    <!-- skin_thumbtext_style - style/textfield for the (optional, skin_settings.thumbs_text) thumbnails texts -->
    <!-- 场景缩略图的文字样式 通过skin_settings.thumbs_text设定是否显示缩略图的文字-->
    <style name="skin_thumbtext_style" url="%SWFPATH%/plugins/textfield.swf" align="bottom" width="100%" autoheight="true" y="5" enabled="false" background="false" border="false" css="calc:skin_settings.design_text_css + ' text-align:center; font-size:10px;'" textshadow="get:skin_settings.design_text_shadow" />

    <!-- skin_hotspotstyle - style for the hotspots -->
    <!-- 当前皮肤热点的按钮样式 如果skin_settings.tooltips_hotspots为true 则将scene的title属性值设置为热点的tips-->
    <style name="skin_hotspotstyle" url="vtourskin_hotspot.png" scale="0.5" edge="top" distorted="true"
           tooltip=""
           linkedscene=""
           linkedscene_lookat=""
           onclick="skin_hotspotstyle_click();"
           onover="tween(scale,0.55);"
           onout="tween(scale,0.5);"
           onloaded="if(linkedscene AND skin_settings.tooltips_hotspots, copy(tooltip,scene[get(linkedscene)].title); loadstyle(skin_tooltips); );"
           />
    <!-- 热点点击 读取热点的linkedscene属性设置为跳转的scene如果存在linkedscene_lookat属性则按照","切分字符分别赋值给h,v,fov
    点击时隐藏tips 调用skin_loadscene打开场景skin_lookat旋转到指定位置-->
    <action name="skin_hotspotstyle_click">
        if(linkedscene,
            if(linkedscene_lookat,
                txtsplit(linkedscene_lookat, ',', hs_lookat_h, hs_lookat_v, hs_lookat_fov);
              );
            set(enabled, false);
            skin_hidetooltips();
            tween(depth|alpha|oy|rx, 4000|0.0|-50|-60, 0.5, default,
                skin_loadscene(get(linkedscene), get(skin_settings.loadscene_blend));
                if(hs_lookat_h !== null,
                    skin_lookat(get(hs_lookat_h), get(hs_lookat_v), get(hs_lookat_fov));
                    delete(hs_lookat_h, hs_lookat_v, hs_lookat_fov);
                  );
                skin_updatescroll();
              );
          );
    </action>


    <!-- skin_tooltip - style for the thumb, hotspot and mapspot tooltips -->
    <!-- tips样式,当前为鼠标移动到layer读取tooltip值设置到mouse.stagex  mouse.stagey(为鼠标的topleft位置) 这个位置-->
    <style name="skin_tooltips"
           onover.mouse="copy(layer[skin_tooltip].html, tooltip);
                         set(layer[skin_tooltip].visible, true);
                         tween(layer[skin_tooltip].alpha, 1.0, 0.1);
                         asyncloop(hovering, copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey); );"
           onout.mouse="tween(layer[skin_tooltip].alpha, 0.0, 0.1, default, set(layer[skin_tooltip].visible,false), copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey); );"
           />


    <!-- the tooltip textfield -->
    <!-- 文字提示tips layer使用文字插件展示,这里可以修改tips的式样 -->
    <layer name="skin_tooltip" keep="true"
           url="%SWFPATH%/plugins/textfield.swf"
           parent="STAGE"
           visible="false" alpha="0" enabled="false" zorder="2"
           align="lefttop" edge="bottom" oy="-2" width="200" autoheight="true"
           background="false" backgroundcolor="0xFFFFFF" backgroundalpha="1.0"
           border="false" bordercolor="0x000000" borderalpha="1.0" borderwidth="1.0" roundedge="0"
           shadow="0.0" shadowrange="4.0" shadowangle="45" shadowcolor="0x000000" shadowalpha="1.0"
           textshadow="get:skin_settings.design_text_shadow" textshadowrange="6.0" textshadowangle="90" textshadowcolor="0x000000" textshadowalpha="1.0"
           css="calc:skin_settings.design_text_css + ' text-align:center; font-size:16px;'"
           html=""
           />


    <!-- skin layout -->
    <!-- 下方控制条 -->
    <layer name="skin_layer" keep="true" type="container" align="top" width="get:skin_settings.layout_width" maxwidth="get:skin_settings.layout_maxwidth" height="100%" maskchildren="true" visible="false" bgcapture="false" zorder="1">
        <!-- 控制条上部分包括视频控制条,缩略图展示,场景名称等 -->
        <layer name="skin_scroll_window" type="container" align="bottom" width="100%" height="100%" x="0" y="calc:skin_settings.controlbar_offset + skin_settings.controlbar_height - skin_settings.controlbar_overlap" maskchildren="true" onloaded="skin_calc_opened_closed();" zorder="1">
            <layer name="skin_scroll_layer" type="container" align="bottom" width="get:skin_settings.controlbar_width" height="100%" x="200" y="200" y_offset="get:skin_settings.controlbar_overlap" accuracy="1" bgalpha="get:skin_settings.design_bgalpha" bgcolor="get:skin_settings.design_bgcolor" bgborder="get:skin_settings.design_bgborder" bgroundedge="get:skin_settings.design_bgroundedge" bgshadow="get:skin_settings.design_bgshadow">
                <!-- 场景名称 -->
                <layer name="skin_title" url="%SWFPATH%/plugins/textfield.swf" align="lefttop" edge="leftbottom" x="4" y="0" zorder="4" enabled="false" background="false" border="false" css="calc:skin_settings.design_text_css + ' text-align:left; font-style:italic; font-size:12px;'" textshadow="get:skin_settings.design_text_shadow" visible="false" onautosized="skin_video_updateseekbarwidth();" />
                <!-- 视频控制条 -->
                <layer name="skin_video_controls" type="container" align="lefttop" edge="leftbottom" width="100%" height="18" visible="false">
                    <layer name="skin_video_seekbar_container" type="container" align="lefttop" width="100%" height="100%" bgcapture="true" ondown="skin_video_ondownseeking();" >
                        <layer name="skin_video_seekbar" type="container" bgcolor="0xFFFFFF" bgalpha="0.25" align="center" width="100%" height="2">
                            <layer name="skin_video_loadbar" type="container" bgcolor="0xFFFFFF" bgalpha="0.5" align="left" width="0" height="2" />
                            <layer name="skin_video_seekpos" type="container" bgcolor="0xFFFFFF" bgalpha="1.0" align="left" edge="center" x="0" bgroundedge="8" width="10" height="10" />
                        </layer>
                    </layer>
                    <layer name="skin_video_time" url="%SWFPATH%/plugins/textfield.swf" align="rightbottom" x="4" enabled="false" background="false" border="false" css="calc:skin_settings.design_text_css + ' text-align:left; font-style:italic; font-size:12px;'" textshadow="get:skin_settings.design_text_shadow" html="0:00 / 0:00" />
                </layer>
                <layer name="skin_scroll_container" type="container" align="lefttop" width="100%" height="100%" x="0" y="0" bgroundedge="get:skin_settings.design_bgroundedge" maskchildren="true">
                    <!-- 缩略图展示 -->
                    <layer name="skin_thumbs_container" type="container" align="lefttop" width="100%" height="100%" visible="false">
                        <layer name="skin_thumbs_scrollleft"  style="skin_base|skin_glow" crop="0|64|64|64"  align="lefttop"  edge="left"  x="5" y="50" scale="0.5" zorder="2" alpha="1.0" ondown2="asyncloop(pressed, layer[skin_thumbs].scrollby(+2,0));" visible="false" />
                        <layer name="skin_thumbs_scrollright" style="skin_base|skin_glow" crop="64|64|64|64" align="righttop" edge="right" x="5" y="50" scale="0.5" zorder="2" alpha="1.0" ondown2="asyncloop(pressed, layer[skin_thumbs].scrollby(-2,0));" visible="false" />
                        <layer name="skin_thumbs_scrollindicator" type="container" bgcolor="0xFFFFFF" bgalpha="0.25" align="lefttop" width="0" y="100" height="2" visible="false" enabled="false" />
                        <!-- 滑动插件 -->
                        <layer name="skin_thumbs" state="closed" url.flash="%SWFPATH%/plugins/scrollarea.swf" url.html5="%SWFPATH%/plugins/scrollarea.js" direction="h" align="top" width="100%" height="100" zorder="1" onloaded="skin_updatescroll();" onscroll="skin_updatethumbscroll();" />
                    </layer>
                    <!-- 地图展示 -->
                    <layer name="skin_map_container" type="container" align="leftop" width="100%" height="100%" bgroundedge="get:skin_settings.design_bgroundedge" maskchildren="true">
                        <layer name="skin_map" state="closed" url="" visible="false" align="lefttop" width="100%" height="50%" x="0" y="0" zorder="1" lat="0" lng="0" zoom="10" bgalpha="0" maptype="satellite" onmapready="skin_addmapspots();">
                            <maptypecontrol visible="true" align="righttop" x="5" y="5" buttonalign="v" scale.mobile="1.5" />
                            <radar visible="false" headingoffset="0" />
                            <spotstyle name="DEFAULT" url="vtourskin_mapspot.png" activeurl="vtourskin_mapspotactive.png" edge="bottom" x="-5" y="-8" scale="0.5" />
                            <layer name="skin_map_zoom_in"  style="skin_base" visible="get:skin_settings.maps_zoombuttons" crop="9|512|46|64"  align="right" x="0" y="-40" zorder="2" ondown="layer[skin_map].zoomin();  skin_buttonglow(get(name));" onup="skin_buttonglow(null);" />
                            <layer name="skin_map_zoom_out" style="skin_base" visible="get:skin_settings.maps_zoombuttons" crop="73|512|46|64" align="right" x="0" y="+40" zorder="2" ondown="layer[skin_map].zoomout(); skin_buttonglow(get(name));" onup="skin_buttonglow(null);" />
                        </layer>
                    </layer>
                </layer>
            </layer>
        </layer>
        <!-- 底部控制条背景图 -->
        <layer name="skin_splitter_bottom" type="container" align="bottom" width="100%" height="calc:skin_settings.controlbar_offset + skin_settings.controlbar_height - skin_settings.controlbar_overlap" y="0" maskchildren="true" onloaded="skin_calc_opened_closed();" zorder="2">
            <layer name="skin_control_bar_bg" type="container" align="bottom" width="get:skin_settings.controlbar_width" height="calc:skin_settings.controlbar_height + skin_settings.controlbar_overlap" x="0" y="get:skin_settings.controlbar_offset" bgcolor="get:skin_settings.design_bgcolor" bgalpha="get:skin_settings.design_bgalpha" bgborder="get:skin_settings.design_bgborder" bgroundedge="get:skin_settings.design_bgroundedge" bgshadow="get:skin_settings.design_bgshadow" />
        </layer>
        <!-- 控制按钮区域 -->
        <layer name="skin_control_bar" type="container" align="bottom" width="get:skin_settings.controlbar_width" height="calc:skin_settings.controlbar_height" x="0" y="get:skin_settings.controlbar_offset" onloaded="skin_calc_opened_closed();" zorder="3">
            <!-- 控制按钮 -->
            <layer name="skin_control_bar_buttons" type="container" align="leftbottom" width="100%" height="get:skin_settings.controlbar_height">
                <!-- 前一个场景按钮 -->
                <layer name="skin_btn_prev"      style="skin_base|skin_glow" crop="0|64|64|64"   align="left"        x="5"    y="0"  scale="0.5" alpha="0.5"  onclick="if(skin_settings.thumbs_loop, skin_nextscene_loop(-1), skin_nextscene(-1) );" />
                <!-- 缩略图按钮,点击后调用skin_showthumbs方法动画展示缩略图-->
                <layer name="skin_btn_thumbs"    style="skin_base|skin_glow" crop="0|128|64|64"  align="left"        x="50"   y="0"  scale="0.5" ondown2="skin_showmap(false); skin_showthumbs();" />
                <!-- 地图按钮,点击后会隐藏缩略图-->
                <layer name="skin_btn_map"       style="skin_base|skin_glow" crop="64|128|64|64" align="left"        x="90"   y="0"  scale="0.5" ondown2="skin_showthumbs(false); skin_showmap();" visible="false" />
                <!-- 导航栏包括上下左右移动放大与缩小,鼠标按下距离+或-1,抬起初始化为默认的0 -->
                <layer name="skin_btn_navi" type="container" align="center" x="0" width="240" height="32">
                    <layer name="skin_btn_left"  style="skin_base|skin_glow" crop="0|192|64|64"  align="center"      x="-100" y="0"  scale="0.5" ondown2="set(hlookat_moveforce,-1);" onup2="set(hlookat_moveforce,0);" />
                    <layer name="skin_btn_right" style="skin_base|skin_glow" crop="64|192|64|64" align="center"      x="-60"  y="0"  scale="0.5" ondown2="set(hlookat_moveforce,+1);" onup2="set(hlookat_moveforce,0);" />
                    <layer name="skin_btn_up"    style="skin_base|skin_glow" crop="0|256|64|64"  align="center"      x="-20"  y="0"  scale="0.5" ondown2="set(vlookat_moveforce,-1);" onup2="set(vlookat_moveforce,0);" />
                    <layer name="skin_btn_down"  style="skin_base|skin_glow" crop="64|256|64|64" align="center"      x="+20"  y="0"  scale="0.5" ondown2="set(vlookat_moveforce,+1);" onup2="set(vlookat_moveforce,0);" />
                    <layer name="skin_btn_in"    style="skin_base|skin_glow" crop="0|320|64|64"  align="center"      x="+60"  y="0"  scale="0.5" ondown2="set(fov_moveforce,-1);"     onup2="set(fov_moveforce,0);" />
                    <layer name="skin_btn_out"   style="skin_base|skin_glow" crop="64|320|64|64" align="center"      x="+100" y="0"  scale="0.5" ondown2="set(fov_moveforce,+1);"     onup2="set(fov_moveforce,0);" />
                </layer>
                <!-- 开启或关闭陀螺仪按钮 -->
                <layer name="skin_btn_gyro"      style="skin_base|skin_glow" crop="0|384|64|64"  align="center"      x="+140" y="0"  scale="0.5" onclick="switch(plugin[skin_gyro].enabled); if(plugin[skin_gyro].enabled, skin_showmap(false));" visible="false" devices="html5" />
                <!-- 进入VR模式按钮 -->
                <layer name="skin_btn_vr"        style="skin_base|skin_glow" crop="0|0|80|64"    align="center"      x="+146" y="0"  scale="0.5" onclick="webvr.enterVR();" visible="false" />
                <!-- 全屏按钮 -->
                <layer name="skin_btn_fs"        style="skin_base|skin_glow" crop="0|576|64|64"  align="right"       x="90"   y="0"  scale="0.5" onclick="switch(fullscreen);" devices="fullscreensupport" />
                <!-- 隐藏控制条按钮 -->
                <layer name="skin_btn_hide"      style="skin_base|skin_glow" crop="0|448|64|64"  align="right"       x="50"   y="0"  scale="0.5" onclick="skin_hideskin()" />
                <!-- 显示控制条按钮 -->
                <layer name="skin_btn_show" type="container" bgcapture="true" align="bottom" width="100%" height="get:skin_settings.controlbar_height" y="calc:skin_settings.controlbar_height - skin_settings.controlbar_offset_closed" onclick="skin_showskin()" onhover="tween(alpha,1.0);" onout="tween(alpha,0.25);" ondown.touch="onhover();" onup.touch="onout();" visible="false" capture="false" alpha="0.0">
                    <layer name="skin_btn_show_icon" style="skin_base" crop="64|448|64|64" scale="0.5" align="bottom" y="2" enabled="false" />
                </layer>
                <!-- 下一个场景按钮 -->
                <layer name="skin_btn_next"      style="skin_base|skin_glow" crop="64|64|64|64"  align="right"       x="5"    y="0"   scale="0.5" alpha="0.5"  onclick="if(skin_settings.thumbs_loop, skin_nextscene_loop(+1), skin_nextscene(+1) );" />
                </layer>
            </layer>
        <!-- 显示加载中文字图层 -->
        <layer name="skin_loadingtext" url="%SWFPATH%/plugins/textfield.swf" align="center" x="5" y="-5" html="get:skin_settings.loadingtext" visible="false" autoheight="true" background="false" border="false" enabled="false" css="calc:skin_settings.design_text_css + ' text-align:center; font-style:italic; font-size:22px;'" textshadow="get:skin_settings.design_text_shadow" />
        <!-- 发光的背景图片,用于按钮点击效果 -->
        <layer name="skin_buttonglow"  style="skin_base" crop="64|384|64|64" align="center" x="0" y="1" scale="1.0" alpha="0.0" visible="false" enabled="false" />
        <!-- 缩略图选择边框效果 -->
        <layer name="skin_thumbborder" type="container" x="get:skin_settings.design_thumbborder_padding" y="get:skin_settings.design_thumbborder_padding" width="calc:skin_settings.thumbs_width - 2*skin_settings.design_thumbborder_padding" height="calc:skin_settings.thumbs_height - 2*skin_settings.design_thumbborder_padding" visible="false" enabled="false" align="lefttop" bgborder="get:skin_settings.design_thumbborder_bgborder" bgroundedge="get:skin_settings.design_thumbborder_bgroundedge" />
    </layer>

    <!-- previous/next scene buttons for the hidden skin mode -->
    <!-- 隐藏控制条时显示的用于场景切换的按钮 -->
    <layer name="skin_btn_prev_fs" keep="true" type="container" align="lefttop"  x="-50" width="40" height="100%" bgcapture="true" alpha="0.25" capture="false" zorder="2" onclick="skin_nextscene_loop(-1);" onhover="tween(alpha,1.0);" onout="tween(alpha,0.25);" ondown.touch="onhover();" onup.touch="onout();">
        <layer name="skin_btn_prev_fs_icon" style="skin_base" crop="0|64|64|64"  align="center" scale="0.5" enabled="false" />
    </layer>
    <layer name="skin_btn_next_fs" keep="true" type="container" align="righttop" x="-50" width="40" height="100%" bgcapture="true" alpha="0.25" capture="false" zorder="2" onclick="skin_nextscene_loop(+1);" onhover="tween(alpha,1.0);" onout="tween(alpha,0.25);" ondown.touch="onhover();" onup.touch="onout();">
        <layer name="skin_btn_next_fs_icon" style="skin_base" crop="64|64|64|64" align="center" scale="0.5" enabled="false" />
    </layer>


    <!-- gyro plugin -->
    <!-- 陀螺仪插件 -->
    <plugin name="skin_gyro" keep="true" url="" html5_url="%SWFPATH%/plugins/gyro2.js" softstart="1.0" enabled="false" onavailable="skin_arrange_buttons();" devices="html5" />


    <!-- skin events -->
    <!-- 皮肤的事件 
    onxmlcomplete XML加载完成后清除当前事件,调用第一个函数skin_startup
    onnewpano 加载新场景时skin_showloading显示加载中文字 skin_update_scene_infos 根据URL重新设定初始位置等信息
    onloadcomplete 加载完成后隐藏加载中文字
    onidle 空闲时执行URL的信息更新
    onresize 屏幕尺寸变化时执行一次skin_onresize,当每次加载新的pano时onresize也会被触发一次
    onenterfullscreen onexitfullscreen 进入退出全屏时更新全屏按钮的图标
    onkeydown 监听键盘事件-->
    <events name="skin_events" keep="true"
            onxmlcomplete="set(events[skin_events].onxmlcomplete,null); skin_startup();"
            onnewpano="skin_showloading(true); skin_update_scene_infos(); skin_deeplinking_update_url();"
            onremovepano="skin_showloading(true);"
            onloadcomplete="skin_showloading(false);"
            onidle="skin_deeplinking_update_url();"
            onresize="skin_onresize();"
            onenterfullscreen.fullscreensupport="set(layer[skin_btn_fs].crop, '64|576|64|64');"
            onexitfullscreen.fullscreensupport="set(layer[skin_btn_fs].crop, '0|576|64|64');"
            onkeydown="skin_keydown_event();"
            />


    <!-- skin actions -->
    <!-- 当前皮肤的启动函数 -->
    <action name="skin_startup">

        <!-- apply skin settings on startup -->
        <!-- 根据设置确定缩略图是否在打开时就显示,并且设定是否可拖拽,鼠标的情况下设置为滚动 -->
        if(skin_settings.thumbs,
            if(skin_settings.thumbs_opened, set(layer[skin_thumbs].state,'opened'); set(layer[skin_thumbs_container].visible,true); );
            copy(layer[skin_thumbs].draggable, skin_settings.thumbs_dragging);
            if(skin_settings.thumbs_onhoverscrolling AND device.mouse,
                set(layer[skin_thumbs].draggable, false);
                set(layer[skin_thumbs].onhover_autoscrolling, true);
              );
          );
        <!-- html5的情况下加载陀螺仪插件 -->
        if(skin_settings.gyro AND !device.desktop AND device.html5,
            copy(plugin[skin_gyro].url, plugin[skin_gyro].html5_url);
          );
        <!-- html5并且支持WebVR的情况下加载WebVR插件 -->
        if(skin_settings.webvr AND device.html5 AND device.webgl,
            copy(plugin[WebVR].url, plugin[WebVR].pluginurl);
          );
        <!-- 是否显示地图插件 -->
        if(skin_settings.maps == true,
            set(layer[skin_btn_map].visible, true);

            if(device.flash,
                copy(layer[skin_map].key, skin_settings.maps_bing_api_key);
                set(layer[skin_map].url, '%SWFPATH%/plugins/bingmaps.swf');
              ,
                if(skin_settings.maps_type == 'bing',
                    copy(layer[skin_map].key, skin_settings.maps_bing_api_key);
                    set(layer[skin_map].url, '%SWFPATH%/plugins/bingmaps.js');
                  ,
                    copy(layer[skin_map].key, skin_settings.maps_google_api_key);
                    set(layer[skin_map].url, '%SWFPATH%/plugins/googlemaps.js');
                  );
              );
          );
        <!-- 小行星入场方式,只有支持WebGL和flash的情况下才可以 -->
        if(skin_settings.littleplanetintro AND (device.webgl OR device.flash),
            skin_setup_littleplanetintro();
          );
        <!-- 增加缩略图 -->
        skin_addthumbs();
        <!-- 调用onresize -->
        skin_onresize();
        <!-- skin_updatescroll -->
        skin_updatescroll();
        <!-- 显示下方控制条 -->
        set(layer[skin_layer].visible, true);
    </action>

    <!-- 增加缩略图 -->
    <action name="skin_addthumbs">
        if(skin_settings.thumbs == false,
            set(layer[skin_btn_thumbs].visible,false);
          ,
            copy(thumbwidth, skin_settings.thumbs_width);
            copy(thumbheight, skin_settings.thumbs_height);
            copy(thumbpadding, skin_settings.thumbs_padding);
            copy(thumbcrop, skin_settings.thumbs_crop);

            add(thumbxoffset, thumbwidth, thumbpadding);
            mul(thumbxcenter, thumbxoffset, 0.5);
            mul(thumbbarwidth, thumbxoffset, scene.count);
            add(thumbbarwidth, thumbpadding);
            add(thumbbarheight, thumbpadding, thumbheight);
            add(thumbbarheight, thumbpadding);

            if(skin_settings.thumbs_scrollindicator,
                copy(layer[skin_thumbs_scrollindicator].y, thumbbarheight);
                add(thumbbarheight, layer[skin_thumbs_scrollindicator].height);
            );

            copy(layer[skin_thumbs].height, thumbbarheight);
            copy(layer[skin_thumbs].width, thumbbarwidth);

            mul(halfheight, thumbbarheight, 0.5);
            copy(layer[skin_thumbs_scrollleft].y, halfheight);
            copy(layer[skin_thumbs_scrollright].y, halfheight);
            <!-- 遍历所有scene并且根据序号设置缩略图名称,并且根据设置添加缩略图文字 -->
            set(thumb_cnt,0);
            for(set(i,0), i LT scene.count, inc(i),
                inc(thumb_cnt);
                txtadd(thumbname,'skin_thumb_',get(i));
                addlayer(get(thumbname));
                copy(layer[get(thumbname)].url, scene[get(i)].thumburl);
                set(layer[get(thumbname)].keep, true);
                set(layer[get(thumbname)].parent, 'skin_thumbs');
                set(layer[get(thumbname)].align, lefttop);
                copy(layer[get(thumbname)].crop, thumbcrop);
                copy(layer[get(thumbname)].width, thumbwidth);
                copy(layer[get(thumbname)].height, thumbheight);
                mul(thumbx, i, thumbxoffset);
                add(thumbx, thumbpadding);
                copy(layer[get(thumbname)].x, thumbx);
                copy(layer[get(thumbname)].y, thumbpadding);
                add(scene[get(i)].thumbx, thumbx, thumbxcenter);
                copy(scene[get(i)].thumby, thumbpadding);
                set(layer[get(thumbname)].linkedscene, get(scene[get(i)].name) );
                set(layer[get(thumbname)].onclick, copy(layer[skin_thumbborder].parent, name); skin_loadscene(get(linkedscene),get(skin_settings.loadscene_blend)); );
                if(skin_settings.tooltips_thumbs,
                    set(layer[get(thumbname)].tooltip, get(scene[get(i)].title) );
                    layer[get(thumbname)].loadstyle(skin_tooltips);
                  );
                if(skin_settings.thumbs_text,
                    txtadd(thumbtext, 'skin_thumbtext_', get(i));
                    addlayer(get(thumbtext));
                    layer[get(thumbtext)].loadstyle(skin_thumbtext_style);
                    set(layer[get(thumbtext)].keep, true);
                    set(layer[get(thumbtext)].parent, get(thumbname));
                    set(layer[get(thumbtext)].html, get(scene[get(i)].title));
                  );
               );

            if(thumb_cnt == 1,
                set(layer[skin_thumbs].align, 'lefttop');
              );
          );
    </action>

    <!-- 设置地图热点 -->
    <action name="skin_addmapspots">
        for(set(i,0), i LT scene.count, inc(i),
            if(scene[get(i)].lat,
                txtadd(spotname, 'spot', get(i));
                txtadd(spotclickevent, 'skin_hidetooltips(); activatespot(',get(spotname),'); skin_loadscene(', get(scene[get(i)].name), ',get(skin_settings.loadscene_blend)); skin_updatescroll(); delayedcall(0.5,skin_showmap(false));');
                copy(scene[get(i)].mapspotname, spotname);
                addspot(get(spotname), get(scene[get(i)].lat), get(scene[get(i)].lng), get(scene[get(i)].heading), false, get(spotclickevent), null);
                if(skin_settings.tooltips_mapspots,
                    set(layer[skin_map].spot[get(spotname)].tooltip, get(scene[get(i)].title) );
                    txtadd(layer[skin_map].spot[get(spotname)].onover, 'set(hovering,true);',  get(style[skin_tooltips].onover) );
                    txtadd(layer[skin_map].spot[get(spotname)].onout,  'set(hovering,false);', get(style[skin_tooltips].onout)  );
                  );
              );
          );

        if(xml.scene != null,
            activatespot( get(scene[get(xml.scene)].mapspotname) );
          ,
            activatespot(spot0);
          );

        <!-- zoom and pan the map to see all spots at the same time -->
        zoomToSpotsExtent();
    </action>

    <!-- 小行星入场方式 -->
    <action name="skin_setup_littleplanetintro">
        copy(lp_scene, xml.scene);
        copy(lp_hlookat, view.hlookat);
        copy(lp_vlookat, view.vlookat);
        copy(lp_fov, view.fov);
        copy(lp_fovmax, view.fovmax);
        copy(lp_limitview, view.limitview);
        set(view.fovmax, 170);
        set(view.limitview, lookto);
        set(view.vlookatmin, 90);
        set(view.vlookatmax, 90);
        lookat(calc(lp_hlookat - 180), 90, 150, 1, 0, 0);
        set(events[lp_events].onloadcomplete,
            delayedcall(0.5,
                if(lp_scene === xml.scene,
                    set(control.usercontrol, off);
                    copy(view.limitview, lp_limitview);
                    set(view.vlookatmin, null);
                    set(view.vlookatmax, null);
                    tween(view.hlookat|view.vlookat|view.fov|view.distortion, calc('' + lp_hlookat + '|' + lp_vlookat + '|' + lp_fov + '|' + 0.0),
                        3.0, easeOutQuad,
                        set(control.usercontrol, all);
                        tween(view.fovmax, get(lp_fovmax));
                        );
                  );
              );
          );
    </action>

    <!-- 跳转到指定的视角,VR模式下要同时更新切换热点的位置 -->
    <action name="skin_lookat">
        if(webvr.isenabled,
            <!-- adjust the VR prev/next hotspots for the view change -->
            calc(hlookat_offset, %1 - view.hlookat);
            add(hotspot[webvr_prev_scene].ath, hlookat_offset);
            add(hotspot[webvr_next_scene].ath, hlookat_offset);
          );
        if(plugin[skin_gyro].enabled,
            <!-- reset the gyro tracking -->
            plugin[skin_gyro].resetsensor(%1);
          );
        <!-- change the view -->
        lookat(%1, %2, %3);
    </action>

    <!-- 皮肤重置位置 -->
    <action name="skin_onresize">
        mul(mh, area.pixelheight, -1);
        if(layer[skin_thumbs].state == 'opened', add(mh,layer[skin_thumbs].height); );
        if(layer[skin_map].state    == 'opened', sub(hh,area.pixelheight,skin_settings.controlbar_offset); sub(hh,layer[skin_control_bar].height); sub(hh,32); add(mh,hh); add(mh,skin_settings.controlbar_overlap); sub(mh, layer[skin_scroll_layer].y_offset); copy(layer[skin_map].height, hh); );
        add(mh, layer[skin_scroll_layer].y_offset);
        set(layer[skin_scroll_layer].y, get(mh));
        skin_video_updateseekbarwidth();
        skin_arrange_buttons();
    </action>


    <!-- determine the visibility of the buttons and calculate their positions -->
    <!-- 判断是否显示按钮并且计算他们的位置 -->
    <action name="skin_arrange_buttons">
        <!-- 通过场景树是否大于1确定是否显示场景切换按钮 -->
        calc(show_selbuttons, scene.count GT 1);
        calc(show_thumbutton, skin_settings.thumbs == true);
        calc(show_mapbutton,  skin_settings.maps == true);
        calc(show_gyrobutton, plugin[skin_gyro].available == true AND (view.vlookatrange == 180 OR lp_scene === xml.scene));
        calc(show_vrbutton,   webvr.isavailable == true);
        calc(show_fsbutton,   device.fullscreensupport == true);

        set(lpos,6);
        set(cpos,0);
        if(show_gyrobutton, dec(cpos,20));
        if(show_vrbutton, dec(cpos,24));
        set(rpos,6);
        <!-- 非手机且展示宽度去除VR和陀螺仪按钮宽度后大于520时显示方向控制按钮 -->
        calc(show_dirbuttons, !device.mobile AND ((area.pixelwidth + 2*cpos) GT 520));

        copy(layer[skin_btn_navi].visible, show_dirbuttons);

        copy(layer[skin_btn_prev].visible, show_selbuttons);
        copy(layer[skin_btn_next].visible, show_selbuttons);
        if(show_selbuttons, inc(lpos,44); inc(rpos,44); );

        copy(layer[skin_btn_thumbs].visible, show_thumbutton);
        copy(layer[skin_btn_thumbs].x, lpos);
        if(show_thumbutton, inc(lpos,40));

        copy(layer[skin_btn_map].visible, show_mapbutton);
        copy(layer[skin_btn_map].x, lpos);
        if(show_mapbutton, inc(lpos,40));
        <!-- 如果贤惠方向控制按钮需要重新设置按钮的列方式 -->
        if(show_dirbuttons,
            copy(layer[skin_btn_navi].x, cpos);
            inc(cpos,140);

            set(layer[skin_btn_gyro].align, center);
            copy(layer[skin_btn_gyro].visible, show_gyrobutton);
            copy(layer[skin_btn_gyro].x, cpos);
            if(show_gyrobutton, inc(cpos,48));

            set(layer[skin_btn_vr].align, center);
            copy(layer[skin_btn_vr].visible, show_vrbutton);
            copy(layer[skin_btn_vr].x, cpos);
            if(show_vrbutton, inc(cpos,80));
          ,
            set(layer[skin_btn_gyro].align, left);
            copy(layer[skin_btn_gyro].visible, show_gyrobutton);
            copy(layer[skin_btn_gyro].x, lpos);
            if(show_gyrobutton, inc(lpos,40));

            set(layer[skin_btn_vr].align, left);
            copy(layer[skin_btn_vr].visible, show_vrbutton);
            copy(layer[skin_btn_vr].x, lpos);
            if(show_vrbutton, inc(lpos,80));
          );

        copy(layer[skin_btn_hide].x, rpos);
        inc(rpos,40);

        copy(layer[skin_btn_fs].visible, show_fsbutton);
        copy(layer[skin_btn_fs].x, rpos);
        if(show_fsbutton, inc(rpos,40));
    </action>

    <!-- 将当前的scene缩略图设置到正中央 -->
    <action name="skin_updatescroll">
        if(layer[skin_thumbs].loaded,
            set(cursceneindex, 0);
            if(xml.scene, copy(cursceneindex, scene[get(xml.scene)].index));
            layer[skin_thumbs].setcenter(get(scene[get(cursceneindex)].thumbx), get(scene[get(cursceneindex)].thumby));
          );
    </action>

    <!-- 更新滑动组件 -->
    <action name="skin_updatethumbscroll">
        copy(padding,skin_settings.thumbs_padding);

        if(skin_settings.thumbs_scrollbuttons,
            if(loverflow GT 0, set(layer[skin_thumbs_scrollleft].visible,true),  set(layer[skin_thumbs_scrollleft].visible,false) );
            if(roverflow GT 0, set(layer[skin_thumbs_scrollright].visible,true), set(layer[skin_thumbs_scrollright].visible,false) );
          );

        if(skin_settings.thumbs_scrollindicator,
            if(woverflow GT 0,
                set(layer[skin_thumbs_scrollindicator].visible,true);
                sub(iw,pixelwidth,woverflow);
                div(pw,iw,pixelwidth);
                div(px,loverflow,woverflow);
                mul(pw,iw);
                copy(layer[skin_thumbs_scrollindicator].width,pw);
                sub(iw,pw);
                sub(iw,padding);
                sub(iw,padding);
                mul(px,iw);
                add(px,padding);
                copy(layer[skin_thumbs_scrollindicator].x,px);
              ,
                set(layer[skin_thumbs_scrollindicator].visible,false);
              );
          );
    </action>

    <!-- 更新场景信息 -->
    <action name="skin_update_scene_infos">
        if(xml.scene !== null AND scene[get(xml.scene)].index GE 0,
            <!-- 设置场景名称 -->
            if(skin_settings.title,
                if(title, txtadd(layer[skin_title].html, get(title), ' - ', get(scene[get(xml.scene)].title) ); , copy(layer[skin_title].html, scene[get(xml.scene)].title ); );
                delayedcall(0.1, set(layer[skin_title].visible,true) );
              );
            <!-- 如果不循环根据当前场景的序号设置切换按钮显示 -->
            if(skin_settings.thumbs_loop == false,
                if(scene[get(xml.scene)].index GT 0,
                    set(layer[skin_btn_prev].enabled, true);
                    set(layer[skin_btn_prev].alpha, 1.0);
                  ,
                    set(layer[skin_btn_prev].enabled, false);
                    set(layer[skin_btn_prev].alpha, 0.3);
                  );

                sub(lastsceneindex, scene.count, 1);
                if(scene[get(xml.scene)].index LT lastsceneindex,
                    set(layer[skin_btn_next].enabled, true);
                    set(layer[skin_btn_next].alpha, 1.0);
                  ,
                    set(layer[skin_btn_next].enabled, false);
                    set(layer[skin_btn_next].alpha, 0.3);
                  );
              ,
                if(scene.count GT 1,
                    set(layer[skin_btn_prev].enabled, true);
                    set(layer[skin_btn_prev].alpha, 1.0);
                    set(layer[skin_btn_next].enabled, true);
                    set(layer[skin_btn_next].alpha, 1.0);
                  ,
                    set(layer[skin_btn_prev].enabled, false);
                    set(layer[skin_btn_prev].alpha, 0.3);
                    set(layer[skin_btn_next].enabled, false);
                    set(layer[skin_btn_next].alpha, 0.3);
                  );
              );

            if(scene.count GT 1,
                set(layer[skin_btn_prev_fs].visible, true);
                set(layer[skin_btn_next_fs].visible, true);
              ,
                set(layer[skin_btn_prev_fs].visible, false);
                set(layer[skin_btn_next_fs].visible, false);
              );
            <!-- 设置当前场景的缩略图为选中式样 -->
            txtadd(parentname, 'skin_thumb_', get(scene[get(xml.scene)].index));
            if(layer[get(parentname)],
                set(layer[skin_thumbborder].parent, get(parentname));
                set(layer[skin_thumbborder].visible, true);
              ,
                set(layer[skin_thumbborder].visible, false);
              );

            if(scene[get(xml.scene)].mapspotname,
                layer[skin_map].activatespot(get(scene[get(xml.scene)].mapspotname));
                layer[skin_map].pantospot(get(scene[get(xml.scene)].mapspotname));
              );
            <!-- 设置陀螺仪按钮是否显示 -->
            if(plugin[skin_gyro].isavailable == true AND view.vlookatrange == 180,
                set(layer[skin_btn_gyro].visible, true);
              ,
                set(layer[skin_btn_gyro].visible, false)
              );
            <!-- 设置反弹效果 -->
            if(view.vlookatrange LT 180,
                if(backup_control_bouncinglimits === null,
                    copy(backup_control_bouncinglimits, control.bouncinglimits);
                  );
                set(control.bouncinglimits, false);
              ,
                if(backup_control_bouncinglimits !== null,
                    copy(control.bouncinglimits, backup_control_bouncinglimits);
                  );
              );
            <!-- 如果当前场景为视频则加载视频控制条 -->
            if(scene[get(xml.scene)].isvideopano AND plugin[video] !== null,
                skin_video_addcontrols();
              ,
                skin_video_removecontrols();
              );
          );
    </action>

    <!-- 跳转到某一指定scene 参数为scene的序号-->
    <action name="skin_gotoscene">
        if(scene[%1],
            copy(cursceneindex, scene[get(xml.scene)].index);
            copy(newsceneindex, scene[%1].index);
            skin_loadscene(get(newsceneindex), calc(newsceneindex LT cursceneindex ? skin_settings.loadscene_blend_prev : (newsceneindex GT cursceneindex ? skin_settings.loadscene_blend_next : skin_settings.loadscene_blend)) );
          );
    </action>


    <!-- 显示下一个场景(不循环) -->
    <action name="skin_nextscene">
        add(newsceneindex, scene[get(xml.scene)].index, %1);
        if(newsceneindex GE 0 AND newsceneindex LT scene.count,
            skin_loadscene(get(newsceneindex), calc(%1 LT 0 ? skin_settings.loadscene_blend_prev : skin_settings.loadscene_blend_next));
          );
    </action>

    <!-- 显示下一个场景(循环) -->
    <action name="skin_nextscene_loop">
        add(newsceneindex, scene[get(xml.scene)].index, %1);
        sub(lastsceneindex, scene.count, 1);
        if(newsceneindex LT 0, copy(newsceneindex,lastsceneindex));
        if(newsceneindex GT lastsceneindex, set(newsceneindex,0));
        skin_loadscene(get(newsceneindex), calc(%1 LT 0 ? skin_settings.loadscene_blend_prev : skin_settings.loadscene_blend_next));
    </action>


    <!-- skin_loadscene(scenenameorindex, blendmode) -->
    <!-- 加载场景如果只有一个场景就WebVR的按钮隐藏,并且在场景缩略图上加上边框效果,blendmode为场景切换动画 -->
    <action name="skin_loadscene">
        if(webvr.isenabled AND scene.count GT 1,
            set(hotspot[webvr_prev_scene].visible, false);
            set(hotspot[webvr_next_scene].visible, false);
          );

        txtadd(layer[skin_thumbborder].parent, 'skin_thumb_', get(scene[%1].index));
        layer[skin_thumbs].scrolltocenter(get(scene[%1].thumbx), get(scene[%1].thumby));
        loadscene(get(scene[%1].name), null, get(skin_settings.loadscene_flags), %2);
    </action>

    <!-- 加载文字是否显示 -->
    <action name="skin_showloading">
        if(display.stereo == true,
            set(layer[skin_loadingtext].visible, false);
          ,
            set(layer[skin_loadingtext].visible, %1);
          );
    </action>


    <!-- 隐藏tips -->
    <action name="skin_hidetooltips">
        set(layer[skin_tooltip].alpha,0.0);
        set(layer[skin_tooltip].visible,false);
    </action>

    <!-- 按钮的点击效果,在点击的按钮下添加一个Child -->
    <action name="skin_buttonglow">
        if('%1' !== 'null',
            set(strength,0.7);
            if(%2 != null, set(strength,%2));
            set(layer[skin_buttonglow].parent, %1);
            set(layer[skin_buttonglow].visible, true);
            tween(layer[skin_buttonglow].alpha, get(strength), 0.07);
          ,
            tween(layer[skin_buttonglow].alpha, 0.0, 0.1, default,
                set(layer[skin_buttonglow].parent, null);
                set(layer[skin_buttonglow].visible, false);
              );
          );
    </action>

    <!-- 设置关闭打开的距离 -->
    <action name="skin_calc_opened_closed">
        if(layer[get(name)].y_closed === null,
            set(layer[get(name)].y_opened, get(layer[get(name)].y));
            set(layer[get(name)].y_closed, calc(layer[get(name)].y - skin_settings.controlbar_offset - skin_settings.controlbar_height + skin_settings.controlbar_offset_closed));
          );
    </action>

    <!-- 隐藏控制条,首先隐藏上方布局,其次底部最后控制条 -->
    <action name="skin_hideskin">
        callwith(layer[skin_scroll_window],   skin_calc_opened_closed() );
        callwith(layer[skin_splitter_bottom], skin_calc_opened_closed() );
        callwith(layer[skin_control_bar],     skin_calc_opened_closed() );

        if(layer[skin_map].state    != 'closed', skin_showmap(false);    wait(0.40); );
        if(layer[skin_thumbs].state != 'closed', skin_showthumbs(false); wait(0.25); );

        set(hidetime, calc('%1' == 'instant' ? 0.0 : 0.5));
        tween(layer[skin_scroll_window].y,   get(layer[skin_scroll_window  ].y_closed), get(hidetime));
        tween(layer[skin_splitter_bottom].y, get(layer[skin_splitter_bottom].y_closed), get(hidetime));
        tween(layer[skin_control_bar].y,     get(layer[skin_control_bar    ].y_closed), get(hidetime));

        tween(layer[skin_btn_prev_fs].x, 0, get(hidetime));
        tween(layer[skin_btn_next_fs].x, 0, get(hidetime));

        if(layer[skin_logo], tween(layer[skin_logo].alpha, 0.0, 0.5, default, set(layer[skin_logo].visible,false)); );

        stopdelayedcall(skin_btn_show_alpha);
        set(layer[skin_btn_show].visible, true);
        delayedcall(skin_btn_show_alpha, get(hidetime), tween(layer[skin_btn_show].alpha, 0.25, 0.25); );
    </action>

    <!-- 显示隐藏的控制条 -->
    <action name="skin_showskin">
        tween(layer[skin_scroll_window  ].y, get(layer[skin_scroll_window  ].y_opened));
        tween(layer[skin_splitter_bottom].y, get(layer[skin_splitter_bottom].y_opened));
        tween(layer[skin_control_bar    ].y, get(layer[skin_control_bar    ].y_opened));

        tween(layer[skin_btn_prev_fs].x, -50);
        tween(layer[skin_btn_next_fs].x, -50);

        if(layer[skin_logo], set(layer[skin_logo].visible,true); tween(layer[skin_logo].alpha, 1.0); );

        stopdelayedcall(skin_btn_show_alpha);
        set(layer[skin_btn_show].visible, false);
        delayedcall(skin_btn_show_alpha, 0.25, tween(layer[skin_btn_show].alpha, 0.0, 0.0); );
    </action>

    <!-- 显示缩略图, 首先判断是否已经关闭,layer[skin_scroll_layer].pixelheight=area.pixelheight的值为当前窗口的高度
    假设当前窗口高度为640 1.640*-1=-640 2.减去(layer[skin_thumbs].height)缩略图的高度100 -640+100=-540 3.减去(y_offset)背景重叠区域大小 10 -540+10=-530
    4. layer[skin_scroll_layer].y大小为负的area.pixelheight+y_offset一开始onresize时设定 则变化范围为 -630 到-530 
    详细参照http://krpano.com/docu/xml/pluginalignment.png这张图,备注下对于xy属性,默认向下为Y的正向向右为X 的正向,edge未设定时默认和align一个值-->
    <action name="skin_showthumbs">
        if(%1 == null, if(layer[skin_thumbs].state == 'closed', set(show,true), set(show,false)); , set(show,%1); );
        mul(mh, layer[skin_scroll_layer].pixelheight, -1);

        if(show,
            set(layer[skin_thumbs].state, 'opened');
            tween(layer[skin_thumbs].alpha, 1.0, 0.25);
            add(mh, layer[skin_thumbs].height);
            add(mh, layer[skin_scroll_layer].y_offset);
            tween(layer[skin_scroll_layer].y, get(mh), 0.5, easeOutQuint);
            set(layer[skin_thumbs_container].visible, true);
            tween(layer[skin_thumbs_container].alpha, 1.0, 0.25);
            tween(layer[skin_map].alpha, 0.0, 0.25, default, set(layer[skin_map].visible,false));
          ,
            set(layer[skin_thumbs].state, 'closed');
            tween(layer[skin_thumbs].alpha, 0.0, 0.25, easeOutQuint);
            add(mh, layer[skin_scroll_layer].y_offset);
            tween(layer[skin_scroll_layer].y, get(mh), 0.5, easeOutQuint, set(layer[skin_thumbs_container].visible, false););
          );
    </action>

    <!-- 显示地图 -->
    <action name="skin_showmap">
        if(%1 == null, if(layer[skin_map].state == 'closed', set(show,true), set(show,false)); , set(show,%1); );
        mul(mh, layer[skin_scroll_layer].pixelheight, -1);
        if(show,
            tween(layer[skin_thumbs_container].alpha, 0.0, 0.25, default, set(layer[skin_thumbs_container].visible,false));
            set(layer[skin_map].visible, true);
            tween(layer[skin_map].alpha, 1.0, 0.25);
            set(layer[skin_map].state, 'opened');
            sub(hh,area.pixelheight,skin_settings.controlbar_offset);
            sub(hh,layer[skin_control_bar].height);
            sub(hh,32);
            add(mh,hh);
            sub(hh,skin_settings.controlbar_overlap);
            copy(layer[skin_map].height, hh);
            tween(layer[skin_scroll_layer].y, get(mh), 0.5, easeOutQuint);
          ,
            if(layer[skin_map].state != 'closed',
                set(layer[skin_map].state, 'closed');
                add(mh, layer[skin_scroll_layer].y_offset);
                tween(layer[skin_map].alpha, 0.0, 0.5, easeOutQuint);
                tween(layer[skin_scroll_layer].y, get(mh), 0.5, easeOutQuint, set(layer[skin_map].visible,false) );
              );
          );
    </action>

    <!-- 绑定键盘事件 -->
    <action name="skin_keydown_event">
        if(keycode == 33, skin_nextscene_loop(-1) );                <!-- Page Up   - previous scene -->
        if(keycode == 34, skin_nextscene_loop(+1) );                <!-- Page Dowm - next scene -->
        if(keycode == 35, skin_gotoscene(calc(scene.count-1)) );    <!-- End       - last scene -->
        if(keycode == 36, skin_gotoscene(0) );                      <!-- Home/Pos1 - first scene -->
    </action>

    <!-- 如果使用深度链接功能调用skin_deeplinking_update_url_process获取链接参数并设置 -->
    <action name="skin_deeplinking_update_url">
        if(skin_settings.deeplinking AND (!webvr OR webvr.isenabled === false),
            delayedcall(skin_deeplinking_update, calc(%1 == null ? 0.1 : %1), skin_deeplinking_update_url_process() );
          );
    </action>
    <!-- 深度链接功能,通过URL传递场景的初始位置等信息,重新设定到新的场景上 -->
    <action name="skin_deeplinking_update_url_process">
        <!-- 获取当前的URL -->
        copy(adr, browser.location);
        <!-- 获取?后的参数信息 -->
        indexoftxt(qi, get(adr), '?');
        if(qi GT 0, subtxt(adr, adr, 0, get(qi)));
        copy(si, scene[get(xml.scene)].index);
        copy(h, view.hlookat);
        copy(v, view.vlookat);
        copy(f, view.fov);
        copy(d, view.distortion);
        copy(a, view.architectural);
        clamp(d, 0.0, 1.0);
        clamp(a, 0.0, 1.0);
        set(pp, calc(f LT 10 ? 6 : 2));
        roundval(h, get(pp));
        roundval(v, get(pp));
        roundval(f, get(pp));
        roundval(d, 2);
        roundval(a, 1);
        set(adr, calc(adr + '?startscene=' + si + '&amp;startactions=lookat('+h+','+v+','+f+','+d+','+a+');'));
        js( history.replaceState(null, document.title, get(adr)); );
    </action>


    <!-- reload the scene when there is a special image for VR -->
    <!-- 如果scene标签有havevrimage属性,进入VR重载界面 -->
    <action name="skin_reloadscene_webvr">
        delayedcall(0.1,
            if(scene[get(xml.scene)].havevrimage,
                copy(keeplookingdirection_backup, skin_settings.webvr_gyro_keeplookingdirection);
                set(skin_settings.webvr_gyro_keeplookingdirection, true);
                loadscene(get(xml.scene), null, MERGE|KEEPVIEW|KEEPMOVING|KEEPHOTSPOTS|NOPREVIEW, BLEND(0.5));
                copy(skin_settings.webvr_gyro_keeplookingdirection, keeplookingdirection_backup);
                delete(keeplookingdirection_backup);
              );
          );
    </action>


    <!-- videopano support - http://krpano.com/plugins/videoplayer/ -->
    <!-- 加载视频控制条 -->
    <action name="skin_video_addcontrols">
        set(events[skin_events].onclick, skin_video_clickevent() );

        set(plugin[video].onvideoready, skin_video_updatestate() );
        set(plugin[video].onvideoplay, skin_video_updatestate() );
        set(plugin[video].onvideopaused, skin_video_updatestate() );
        set(plugin[video].onvideocomplete, skin_video_updatestate() );

        if(plugin[video].ispaused AND plugin[video].pausedonstart,
            set(layer[skin_video_playpause].state, 'visible');
            set(layer[skin_video_playpause].enabled, true);
            tween(layer[skin_video_playpause].alpha, 1.0);
          );

        delayedcall(skin_video_delayedvisible, 0.25, set(layer[skin_video_controls].visible, true) );

        skin_video_updateseekbarwidth();
        set(layer[skin_video_seekpos].x,0);
        set(layer[skin_video_loadbar].width,0);

        setinterval(skin_video_seek_updates, 0.5, skin_video_updatetime() );
    </action>
    <!-- 去除视频控制条 -->
    <action name="skin_video_removecontrols">
        stopdelayedcall(skin_video_delayedvisible);

        set(events[skin_events].onclick, null);

        set(layer[skin_video_playpause].alpha, 0.0);
        set(layer[skin_video_controls].visible, false);

        clearinterval(skin_video_seek_updates);
    </action>
    <!-- 实时更新seek的进度和时间显示 -->
    <action name="skin_video_updatetime">
        copy(t1, plugin[video].time);
        copy(t2, plugin[video].totaltime);
        if(%1 !== null, calc(t1, %1 * t2); );
        div(t1_min, t1, 60);
        mod(t1_sec, t1, 60);
        Math.floor(t1_min);
        Math.floor(t1_sec);
        div(t2_min, t2, 60);
        mod(t2_sec, t2, 60);
        Math.floor(t2_min);
        Math.floor(t2_sec);
        calc(layer[skin_video_time].html, t1_min + ':' + (t1_sec LT 10 ? '0' : '') + t1_sec + ' / ' + t2_min + ':' + (t2_sec LT 10 ? '0' : '') + t2_sec);
        calc(layer[skin_video_seekpos].x, (t1 / t2 * 100) + '%');
        calc(layer[skin_video_loadbar].width, (plugin[video].loadedbytes / plugin[video].totalbytes * 100) + '%');
    </action>
    <!-- 更新视频进度空间的宽度 -->
    <action name="skin_video_updateseekbarwidth">
        if(skin_settings.title,
            calc(layer[skin_video_seekbar_container].width, 0 - (32 + layer[skin_title].pixelwidth + layer[skin_video_time].pixelwidth));
            calc(layer[skin_video_seekbar_container].x, layer[skin_title].pixelwidth + 16);
          ,
            calc(layer[skin_video_seekbar_container].width, 0 - (24 + layer[skin_video_time].pixelwidth));
            set(layer[skin_video_seekbar_container].x, 8);
          );
    </action>
    <!-- 跳转到指定的视频进度 -->
    <action name="skin_video_ondownseeking">
        asyncloop(pressed,
            screentolayer(skin_video_seekbar, mouse.stagex,mouse.stagey, lx,ly);
            calc(seekpos, lx / layer[skin_video_seekbar].pixelwidth);
            clamp(seekpos, 0.0, 1.0);
            skin_video_updatetime(seekpos);
          ,
            plugin[video].seek(calc((seekpos * 100) + '%'));
          );
    </action>
    <!-- 暂停或者显示时的图层 -->
    <layer name="skin_video_playpause" keep="true"
             style="skin_base|skin_glow" crop="0|640|64|64" scale="0.75"
             align="center" alpha="0.0" autoalpha="true"
             state="hidden"
             onclick="skin_video_playpause_click();"
             />
    <!-- 状态变更时更新 -->
    <action name="skin_video_updatestate">
        calc(layer[skin_video_playpause].crop, plugin[video].ispaused ? '0|640|64|64' : '64|640|64|64');
        if(plugin[video].iscomplete,
            set(layer[skin_video_playpause].state, 'visible');
            tween(layer[skin_video_playpause].alpha, 1.0);
          );
    </action>
    <!-- 点击暂停按钮 -->
    <action name="skin_video_playpause_click">
        if(plugin[video].ispaused,
            plugin[video].play();
            set(layer[skin_video_playpause].state, 'hidden');
            tween(layer[skin_video_playpause].alpha, 0.0);
          ,
            plugin[video].pause();
            set(layer[skin_video_playpause].state, 'visible');
            tween(layer[skin_video_playpause].alpha, 1.0);
            delayedcall(autohide_pp, 2.0, set(layer[skin_video_playpause].state,'hidden'); tween(layer[skin_video_playpause].alpha, 0.0); );
          );
    </action>
    <!-- 点击屏幕的事件触发视频播放和暂停 -->
    <action name="skin_video_clickevent">
        stopdelayedcall(autohide_pp);

        switch(layer[skin_video_playpause].state, 'visible', 'hidden');

        if(layer[skin_video_playpause].state == 'hidden',
            tween(layer[skin_video_playpause].alpha, 0.0);
          ,
            tween(layer[skin_video_playpause].alpha, 1.0);
            delayedcall(autohide_pp, 2.0, set(layer[skin_video_playpause].state,'hidden'); tween(layer[skin_video_playpause].alpha, 0.0); );
          );
    </action>


    <!-- context menu - http://krpano.com/docu/xml/#contextmenu -->
    <!-- 右键按钮菜单 -->
    <contextmenu>
        <item name="kr" caption="Krpano" onclick="openurl('http://www.krpano.com',_blank);"/>
        <item name="fs" caption="FULLSCREEN" />
        <item name="cc" caption="Change Controlmode" onclick="skin_changecontrolmode();"  separator="true" />
        <item name="nv" caption="Normal View"        onclick="skin_view_normal();"        showif="view.vlookatrange == 180" separator="true"      />
        <item name="fv" caption="Fisheye View"       onclick="skin_view_fisheye();"       showif="view.vlookatrange == 180" devices="flash|webgl" />
        <item name="sv" caption="Stereographic View" onclick="skin_view_stereographic();" showif="view.vlookatrange == 180" devices="flash|webgl" />
        <item name="av" caption="Architectural View" onclick="skin_view_architectural();" showif="view.vlookatrange == 180"                       />
        <item name="pv" caption="Pannini View"       onclick="skin_view_pannini();"       showif="view.vlookatrange == 180" devices="flash|webgl" />
        <item name="lp" caption="Little Planet View" onclick="skin_view_littleplanet();"  showif="view.vlookatrange == 180" devices="flash|webgl" />
    </contextmenu>

    <!-- 点击改变控制方式函数 -->
    <action name="skin_changecontrolmode">
        switch(control.mouse, moveto, drag);
        switch(control.touch, moveto, drag);
    </action>
    <!-- 以下为不同的全景显示模式 -->
    <action name="skin_view_look_straight">
        if(view.vlookat LT -80 OR view.vlookat GT +80,
            tween(view.vlookat, 0.0, 1.0, easeInOutSine);
            tween(view.fov,     100, distance(150,0.8));
          );
        skin_deeplinking_update_url(1.0);
    </action>

    <action name="skin_view_normal">
        skin_view_look_straight();
        tween(view.architectural, 0.0, distance(1.0,0.5));
        tween(view.pannini,       0.0, distance(1.0,0.5));
        tween(view.distortion,    0.0, distance(1.0,0.5));
    </action>

    <action name="skin_view_fisheye">
        skin_view_look_straight();
        tween(view.architectural, 0.0,  distance(1.0,0.5));
        tween(view.pannini,       0.0,  distance(1.0,0.5));
        tween(view.distortion,    0.35, distance(1.0,0.5));
    </action>

    <action name="skin_view_architectural">
        skin_view_look_straight();
        tween(view.architectural, 1.0, distance(1.0,0.5));
        tween(view.pannini,       0.0, distance(1.0,0.5));
        tween(view.distortion,    0.0, distance(1.0,0.5));
    </action>

    <action name="skin_view_stereographic">
        skin_view_look_straight();
        tween(view.architectural, 0.0, distance(1.0,0.5));
        tween(view.pannini,       0.0, distance(1.0,0.5));
        tween(view.distortion,    1.0, distance(1.0,0.8));
    </action>

    <action name="skin_view_pannini">
        skin_view_look_straight();
        tween(view.architectural, 0.0, distance(1.0,0.5));
        tween(view.pannini,       1.0, distance(1.0,0.8));
        if(view.distortion LT 0.1,
            tween(view.distortion, 1.0, distance(1.0,0.8));
          );
    </action>

    <action name="skin_view_littleplanet">
        tween(view.architectural, 0.0, distance(1.0,0.5));
        tween(view.pannini,       0.0, distance(1.0,0.5));
        tween(view.distortion,    1.0, distance(1.0,0.8));
        tween(view.fov,           150, distance(150,0.8));
        tween(view.vlookat,        90, distance(100,0.8));
        add(new_hlookat, view.hlookat, 123.0);
        tween(view.hlookat, get(new_hlookat), distance(100,0.8));
        skin_deeplinking_update_url(1.0);
    </action>

</krpano>
原文地址:https://www.cnblogs.com/lijiapeng/p/9817088.html