关于Unity2018 shader Graph报错当前渲染管道与此主节点不兼容的解决方案

解决方案来自::https://killertee.wordpress.com/2018/02/28/experiments-with-unity-shader-graph-and-scriptable-render-pipeline/

打开Package Manager下载如图包:

然后创建一个LightWeight Pipeline Assets (Create/Rendering/LightWeight Pipeline Assets)

依次点击Edit/Project Settings/Graphics 将刚才创建的LightWeight Pipeline Assets拖入如图地方就OK了

原文地址:https://www.cnblogs.com/lichuangblog/p/9513490.html