《团队-飞行的小鸟-项目进度》

一:游戏简介

  1. 游戏介绍:

         一款由越南独立开发者开发的手机游戏,短时间竟占领了全球各大App Store免费排行榜首位。游戏中,玩家控制一只小鸟笨拙地飞过一个个管道。操控之粗糙,画面像素之低劣,简直就是《超级玛丽》时代的产物,但就是一款这样的游戏,竟然红遍了110个国家的免费app排行榜,现在,我们也去体验下这款游戏的魅力所在吧!

2.小游戏目标:

        飞得越远分数越高,看看你能在空中坚持多久

3.如何开始:

       游戏加载完毕点击手指触摸手机屏幕。

二:运行环境

安装Visual Studio 2015,用c#语言编写游戏。

安装 UnitySetup64-5.1.1f1.exe,在unity上画界面。

三:代码

<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

  <PropertyGroup>

       <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>

       <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>

       <ProductVersion>10.0.20506</ProductVersion>

       <SchemaVersion>2.0</SchemaVersion>

       <ProjectGuid>{85801592-1C06-FDF7-C281-92E74B3FCA4E}</ProjectGuid>

       <OutputType>Library</OutputType>

       <AppDesignerFolder>Properties</AppDesignerFolder>

       <RootNamespace></RootNamespace>

       <AssemblyName>Assembly-CSharp</AssemblyName>

       <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>

       <FileAlignment>512</FileAlignment>

       <BaseDirectory>Assets</BaseDirectory>

  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">

       <DebugSymbols>true</DebugSymbols>

       <DebugType>full</DebugType>

       <Optimize>false</Optimize>

       <OutputPath>TempinDebug</OutputPath>

       <DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>

       <ErrorReport>prompt</ErrorReport>

       <WarningLevel>4</WarningLevel>

       <NoWarn>0169</NoWarn>

  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">

       <DebugType>pdbonly</DebugType>

       <Optimize>true</Optimize>

       <OutputPath>TempinRelease</OutputPath>

       <DefineConstants>TRACE</DefineConstants>

       <ErrorReport>prompt</ErrorReport>

       <WarningLevel>4</WarningLevel>

       <NoWarn>0169</NoWarn>

  </PropertyGroup>

  <ItemGroup>

       <Reference Include="System" />

    <Reference Include="System.XML" />

       <Reference Include="System.Core" />

       <Reference Include="System.Xml.Linq" />

       <Reference Include="UnityEngine">

         <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>

       </Reference>

       <Reference Include="UnityEditor">

         <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>

       </Reference>

  </ItemGroup>

  <ItemGroup>

     <Compile Include="AssetsScriptBackGroundManager.cs" />

     <Compile Include="AssetsScriptGameManager.cs" />

     <Compile Include="AssetsScriptObsMove.cs" />

     <Compile Include="AssetsScriptPlayer.cs" />

     <Compile Include="AssetsStartGame.cs" />

 <Reference Include="UnityEngine.UI">

 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>

 </Reference>

 <Reference Include="UnityEngine.Networking">

 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>

 </Reference>

 <Reference Include="UnityEngine.Analytics">

 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>

 </Reference>

 <Reference Include="UnityEditor.iOS.Extensions.Xcode">

 <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>

 </Reference>

  </ItemGroup>

  <Import Project="$(MSBuildToolsPath)Microsoft.CSharp.targets" />

  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

          Other similar extension points exist, see Microsoft.Common.targets.

  <Target Name="BeforeBuild">

  </Target>

  <Target Name="AfterBuild">

  </Target>

  -->

</Project>

三:项目进度:

1.程序编写

2.运行结果:

3.附加:

原文地址:https://www.cnblogs.com/li-xiao-xi/p/7922446.html