49 归并排序和快速排序

原文:https://www.cnblogs.com/wanmeishenghuo/p/9688158.html 参考狄泰软件相关教程

 

归并示意图:

程序入下:

#ifndef SORT_H
#define SORT_H

#include "Object.h"

namespace DTLib
{

class Sort : public Object
{
private:
    Sort();
    Sort(const Sort&);
    Sort& operator = (const Sort&);

    template <typename T>
    static void Swap(T& a, T& b)
    {
        T c(a);
        a = b;
        b = c;
    }

    template < typename T >
    static void Merge(T src[], T helper[], int begin, int mid, int end, bool min2max=true)
    {
        int i = begin;
        int j = mid + 1;
        int k = begin;  //代表辅助空间起始位置

        while( (i <= mid) && (j <= end) )
        {
            if( min2max ? (src[i] < src[j]) : (src[i] > src[j]) )
            {
                helper[k++] = src[i++];
            }
            else
            {
                helper[k++] = src[j++];
            }
        }

        while( i <= mid)
        {
            helper[k++] = src[i++];
        }

        while( j <= end )
        {
            helper[k++] = src[j++];
        }

        for(i = begin; i <= end; i++)
        {
            src[i] = helper[i];
        }
    }

    template < typename T >
    static void Merge(T src[], T helper[], int begin, int end, bool min2max=true)
    {
        if( begin < end )
        {
            int mid = (begin + end) / 2;

            Merge(src, helper, begin, mid, min2max);
            Merge(src, helper, mid+1, end, min2max);

            Merge(src, helper, begin, mid, end, min2max); //真正的归并操作
        }
    }

public:
    template < typename T >
    static void Select(T array[], int len, bool min2max=true)
    {
        for(int i = 0; i < len; i++)
        {
            int min = i;
            for(int j = i + 1; j < len; j++)
            {
                if( min2max ? (array[min] > array[j]) : (array[min] < array[j]) )
                {
                    min = j;
                }
            }

            if( min != i)
            {
                Swap(array[i], array[min]);
            }
        }
    }

    template < typename T >
    static void Insert(T array[], int len, bool min2max=true)
    {
        for(int i=1; i < len; i++)  //从1开始,第0个元素没有必要插入操作
        {
            int k = i;
            T e = array[i];

            for(int j=i-1; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j--)
            {
                array[j+1] = array[j];
                k = j;
            }

            if( k != i )   //赋值比“比较操作耗时”
            {
                array[k] = e;
            }
        }
    }

    template < typename T >
    static void Bubble(T array[], int len, bool min2max=true)
    {
        bool exchange = true;

        for(int i=0; (i<len) && exchange; i++)
        {
            exchange = false;

            for(int j=len-1; j>i; j--)
            {
                if(min2max ? (array[j] < array[j-1]) : (array[j] > array[j-1]))
                {
                    Swap(array[j], array[j-1]);
                    exchange = true;
                }
            }
        }
    }

    template < typename T >
    static void Shell(T array[], int len, bool min2max=true)
    {
        int d = len;
        do
        {
            d = d / 3 + 1; //d的减小方式(实践证明这样做效果比较好)

            for(int i = d; i < len; i+=d)
            {
                int k = i;
                T e = array[i];

                for(int j=i-d; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j-=d)
                {
                    array[j+d] = array[j];
                    k = j;
                }

                if( k != i )   //赋值比“比较操作耗时”
                {
                    array[k] = e;
                }
            }

        }while( d > 1 );
    }

    template < typename T >
    static void Merge(T array[], int len, bool min2max=true)
    {
        T* helper = new T[len];

        if( helper != NULL )
        {
            Merge(array, helper, 0, len - 1, min2max);
        }

        delete[] helper;
    }
};

}

#endif // SORT_H

 

注意:归并排序是一种稳定的排序算法

图解:

代码如下:

#ifndef SORT_H
#define SORT_H

#include "Object.h"

namespace DTLib
{

class Sort : public Object
{
private:
    Sort();
    Sort(const Sort&);
    Sort& operator = (const Sort&);

    template <typename T>
    static void Swap(T& a, T& b)
    {
        T c(a);
        a = b;
        b = c;
    }

    template < typename T >
    static void Merge(T src[], T helper[], int begin, int mid, int end, bool min2max=true)
    {
        int i = begin;
        int j = mid + 1;
        int k = begin;  //代表辅助空间起始位置

        while( (i <= mid) && (j <= end) )
        {
            if( min2max ? (src[i] < src[j]) : (src[i] > src[j]) )
            {
                helper[k++] = src[i++];
            }
            else
            {
                helper[k++] = src[j++];
            }
        }

        while( i <= mid)
        {
            helper[k++] = src[i++];
        }

        while( j <= end )
        {
            helper[k++] = src[j++];
        }

        for(i = begin; i <= end; i++)
        {
            src[i] = helper[i];
        }
    }

    template < typename T >
    static void Merge(T src[], T helper[], int begin, int end, bool min2max)
    {
        if( begin < end )
        {
            int mid = (begin + end) / 2;

            Merge(src, helper, begin, mid, min2max);
            Merge(src, helper, mid+1, end, min2max);

            Merge(src, helper, begin, mid, end, min2max); //真正的归并操作
        }
    }

    template < typename T >
    static int Partition(T array[], int begin, int end, bool min2max)
    {
        T pv = array[begin];

        while( begin < end )
        {
            while( (begin < end) && (min2max ? (array[end] > pv) : (array[end] < pv)) )
            {
                end--;
            }

            Swap(array[begin], array[end]);

            while( (begin < end) && (min2max ? (array[begin] <= pv) : (array[begin] >= pv)) )
            {
                begin++;
            }

            Swap(array[begin], array[end]);
        }

        array[begin] = pv;  //基准就位

        return begin;
    }

    template < typename T >
    static void Quick(T array[], int begin, int end, bool min2max)
    {
        if( begin < end )
        {
            int pivot = Partition(array, begin, end, min2max);

            Quick(array, begin, pivot - 1, min2max);
            Quick(array, pivot + 1, end, min2max);
        }
    }

public:
    template < typename T >
    static void Select(T array[], int len, bool min2max=true)
    {
        for(int i = 0; i < len; i++)
        {
            int min = i;
            for(int j = i + 1; j < len; j++)
            {
                if( min2max ? (array[min] > array[j]) : (array[min] < array[j]) )
                {
                    min = j;
                }
            }

            if( min != i)
            {
                Swap(array[i], array[min]);
            }
        }
    }

    template < typename T >
    static void Insert(T array[], int len, bool min2max=true)
    {
        for(int i=1; i < len; i++)  //从1开始,第0个元素没有必要插入操作
        {
            int k = i;
            T e = array[i];

            for(int j=i-1; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j--)
            {
                array[j+1] = array[j];
                k = j;
            }

            if( k != i )   //赋值比“比较操作耗时”
            {
                array[k] = e;
            }
        }
    }

    template < typename T >
    static void Bubble(T array[], int len, bool min2max=true)
    {
        bool exchange = true;

        for(int i=0; (i<len) && exchange; i++)
        {
            exchange = false;

            for(int j=len-1; j>i; j--)
            {
                if(min2max ? (array[j] < array[j-1]) : (array[j] > array[j-1]))
                {
                    Swap(array[j], array[j-1]);
                    exchange = true;
                }
            }
        }
    }

    template < typename T >
    static void Shell(T array[], int len, bool min2max=true)
    {
        int d = len;
        do
        {
            d = d / 3 + 1; //d的减小方式(实践证明这样做效果比较好)

            for(int i = d; i < len; i+=d)
            {
                int k = i;
                T e = array[i];

                for(int j=i-d; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j-=d)
                {
                    array[j+d] = array[j];
                    k = j;
                }

                if( k != i )   //赋值比“比较操作耗时”
                {
                    array[k] = e;
                }
            }

        }while( d > 1 );
    }

    template < typename T >
    static void Merge(T array[], int len, bool min2max=true)
    {
        T* helper = new T[len];

        if( helper != NULL )
        {
            Merge(array, helper, 0, len - 1, min2max);
        }

        delete[] helper;
    }

    template < typename T >
    static void Quick(T array[], int len, bool min2max=true)
    {
        Quick(array, 0, len - 1, min2max);
    }
};

}

#endif // SORT_H

  

注意:快速排序是一种不稳定的排序算法

小结:

 

原文地址:https://www.cnblogs.com/lh03061238/p/13736976.html