Postprocessing Depth Of Field and Real Motion Blur

About this, can refer to

Potmesil and Chakravarty [POTM82]

elvish ray renders:


Focus on the front



Focus on the back


Motion Blur using Distributed Raytracing:



Faster Motion:


motion blur in geometry scene, this takes 22 sec to render, 20 times slower than the same scene without motion:



motion with shadows


原文地址:https://www.cnblogs.com/len3d/p/953524.html