Where does memory go?

before e_Renderer::render, 400MB memoy was taken...so...problems not in the core...which is, somehow, a piece of good news:)

another more significant hotspot of memory allocation is in bsp construction, of course, it's the temporarial memory usage...

PS: the performance problem about approximation is IO and lock, because half of the threads are always waiting for the lock...

原文地址:https://www.cnblogs.com/len3d/p/1604648.html