Perspective Correct Interpolation

z is the z component of a vector in eye space

perspective correct interpolation will linearly interpolate attribute s1, s2, s3

using

s1/z1, s2/z2, s3/z3

then divide the result by

1/z

where z is the linearly interpolated result of

1/z1, 1/z2, 1/z3

原文地址:https://www.cnblogs.com/len3d/p/1259363.html