OpenGL

Unlike an attribute that is set on each vertex, a uniform keeps the same value for all vertices until we

change it again.

glMultMatrix*(已废弃)把一个新的4*4矩阵和当前矩阵C相乘,CM,,

默认的相机位于原点,指向z轴负方向,朝上的向量是(0,1,0)

原文地址:https://www.cnblogs.com/legion/p/6144141.html