python大法好——飞机大战

import pygame
from pygame.locals import *
import time

def key_control(hero_temp):
    # 获取事件,比如按键等
    for event in pygame.event.get():
        # 判断是否是点击了退出按钮
        if event.type == QUIT:
            exit()
        # 判断是否是按下了键
        elif event.type == KEYDOWN:
            # 检测按键是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                hero_temp.move_left()
            # 检测按键是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                hero_temp.move_right()
            # 检测按键是否是空格键
            elif event.key == K_SPACE:
                hero_temp.fire()
            elif event.key == K_w or event.key == K_UP:
                hero_temp.move_up()
            elif event.key == K_s or event.key == K_DOWN:
                hero_temp.mocve_down()
#飞机类
class herofly(object):
    def __init__(self,screen_temp):
        self.x=210
        self.y=450
        self.screen=screen_temp
        self.image= pygame.image.load("./feiji/hero1.png")
        self.bullets=[] #存储发射出的子弹
        #显示
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
        for bullet in self.bullets:
            bullet.display()
            bullet.move()
#移动
    def move_left(self):
        self.x-=10
    def move_right(self):
        self.x+=10
    def move_up(self):
        self.y-=10
    def mocve_down(self):
        self.y+=10
    def fire(self):
        self.bullets.append(bullet(self.screen,self.x,self.y))

class bullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x+40
        self.y = y-20
        self.screen = screen_temp
        self.image = pygame.image.load("./feiji/bullet.png")
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
    def move(self):
        self.y-=60

def main():
    # 1. 创建窗口
    screen = pygame.display.set_mode((480, 600), 0, 32)
    # 2. 创建一个背景图片
    background = pygame.image.load("./feiji/background.png")
    #创建一个飞机图片
    # hero=pygame.image.load("./feiji/hero1.png")
    hero=herofly(screen)



    while True:
        screen.blit(background, (0,0))
        hero.display()
        pygame.display.update()
        #调用函数
        key_control(hero)


        time.sleep(0.9)

if __name__ == "__main__":
    main()
原文地址:https://www.cnblogs.com/lchh/p/9456852.html