本地通信实例(AF_UNIX) (转载)

  转自:http://www.groad.net/bbs/thread-1709-1-1.html

  程序说明
  程序里包含服务端和客户端两个程序,它们之间使用 AF_UNIX 实现本机数据流通信。使用 AF_UNIX 域实际上是使用本地 socket 文件来通信。

服务器端代码

    #include <sys/types.h>
    #include <sys/socket.h>
    #include <stdio.h>
    #include <sys/un.h>
    #include <unistd.h>
    #include <stdlib.h>

    int main (int argc, char *argv[])
    {
            int server_sockfd, client_sockfd;
            int server_len, client_len;
            struct sockaddr_un server_address;      /*声明一个UNIX域套接字结构*/
            struct sockaddr_un client_address;
            int i, bytes;
            char ch_send, ch_recv;

            unlink ("server_socket");       /*删除原有server_socket对象*/

            /*创建 socket, 通信协议为AF_UNIX, SCK_STREAM 数据方式*/
            server_sockfd = socket (AF_UNIX, SOCK_STREAM, 0);

            /*配置服务器信息(通信协议)*/
            server_address.sun_family = AF_UNIX;

            /*配置服务器信息(socket 对象)*/
            strcpy (server_address.sun_path, "server_socket");

            /*配置服务器信息(服务器地址长度)*/
            server_len = sizeof (server_address);

            /*绑定 socket 对象*/
            bind (server_sockfd, (struct sockaddr *)&server_address, server_len);

            /*监听网络,队列数为5*/
            listen (server_sockfd, 5);

            printf ("Server is waiting for client connect...
");

            client_len = sizeof (client_address);

            /*接受客户端请求; 第2个参数用来存储客户端地址; 第3个参数用来存储客户端地址的大小*/
            /*建立(返回)一个到客户端的文件描述符,用以对客户端的读写操作*/
            client_sockfd = accept (server_sockfd, (struct sockaddr *)&server_address, (socklen_t *)&client_len);
            if (client_sockfd == -1) {
                    perror ("accept");
                    exit (EXIT_FAILURE);
            }

            printf ("The server is waiting for client data...
");

            for (i = 0, ch_send = '1'; i < 5; i++, ch_send++) {
                    if ((bytes = read (client_sockfd, &ch_recv, 1)) == -1) {
                            perror ("read");
                            exit (EXIT_FAILURE);
                    }

                    printf ("The character receiver from client is %c
", ch_recv);

                    sleep (1);

                    if ((bytes = write (client_sockfd, &ch_send, 1)) == -1) {
                            perror ("read");
                            exit (EXIT_FAILURE);
                    }
            }

                    close (client_sockfd);
                    unlink ("server socket");
    }

 客户端代码

    #include <sys/types.h>
    #include <sys/socket.h>
    #include <stdio.h>
    #include <sys/un.h>
    #include <unistd.h>
    #include <stdlib.h>

    int main (int argc, char *argv[])
    {
        struct sockaddr_un address;
        int sockfd;
        int len;
        int i, bytes;
        int result;
        char ch_recv, ch_send;

        /*创建socket,AF_UNIX通信协议,SOCK_STREAM数据方式*/
        if ((sockfd = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
                perror ("socket");
                exit (EXIT_FAILURE);
        }

        address.sun_family = AF_UNIX;
        strcpy (address.sun_path, "server_socket");
        len = sizeof (address);

        /*向服务器发送连接请求*/
        result = connect (sockfd, (struct sockaddr *)&address, len);
        if (result == -1) {
            printf ("ensure the server is up
");
            perror ("connect");
            exit (EXIT_FAILURE);
        }

        for (i = 0, ch_send = 'A'; i < 5; i++, ch_send++) {
            if ((bytes = write(sockfd, &ch_send, 1)) == -1) { /*发消息给服务器*/
                perror ("write");
                exit (EXIT_FAILURE);
            }

            sleep (2);    /*休息二秒钟再发一次*/

            if ((bytes = read (sockfd, &ch_recv, 1)) == -1) { /*接收消息*/
                perror ("read");
                exit (EXIT_FAILURE);
            }

            printf ("receive from server data is %c
", ch_recv);
        }
        close (sockfd);

        return (0);
    }

  程序说明
  先运行服务器端,然后再运行客户端可以在两边同时看到输出。服务器端先运行后会出现如下提示:

./sock_local_server
Server is waiting for client connect...

  这表示,服务器端已经被阻塞到到 accept() 这里,服务器就在此等候客户端的连接。
  如果不是先运行服务器端,而直接运行客户端,那么客户端会提示:

 ./sock_local_client
ensure the server is up
connect: Connection refused

   提示服务器没有准备好,连接被拒绝,从而直接退出程序。

   如果服务器和客户端依次运行,可以在两边看到输出:
   服务器端

./sock_local_server
Server is waiting for client connect...
The server is waiting for client data...
The character receiver from client is A
The character receiver from client is B
The character receiver from client is C
The character receiver from client is D
The character receiver from client is E

   客户端

./sock_local_client
receive from server data is 1
receive from server data is 2
receive from server data is 3
receive from server data is 4
receive from server data is 5
原文地址:https://www.cnblogs.com/lance-ehf/p/3772808.html