Live Writer 测试

尝试下图片

cute_panda

尝试下代码,好像要装插件才行,用了这个CodeFormatterPlugin2.0.0.1

//--------------------------------------------------------------------------------------
// This callback function is called by OnFrameRender
// It performs HW Instancing
//--------------------------------------------------------------------------------------
void OnRenderHWInstancing( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime )
{
HRESULT hr;
UINT iPass, cPasses;
V( pd3dDevice->SetVertexDeclaration( g_pVertexDeclHardware ) );
// Stream zero is our model, and its frequency is how we communicate the number of instances required,
// which in this case is the total number of boxes
    V( pd3dDevice->SetStreamSource( 0, g_pVBBox, 0, sizeof( BOX_VERTEX ) ) );
V( pd3dDevice->SetStreamSourceFreq( 0, D3DSTREAMSOURCE_INDEXEDDATA | g_NumBoxes ) );
// Stream one is the Instancing buffer, so this advances to the next value
// after each box instance has been drawn, so the divider is 1.
    V( pd3dDevice->SetStreamSource( 1, g_pVBInstanceData, 0, sizeof( BOX_INSTANCEDATA_POS ) ) );
V( pd3dDevice->SetStreamSourceFreq( 1, D3DSTREAMSOURCE_INSTANCEDATA | 1ul ) );
V( pd3dDevice->SetIndices( g_pIBBox ) );
// Render the scene with this technique
// as defined in the .fx file
    V( g_pEffect->SetTechnique( g_HandleTechnique ) );
V( g_pEffect->Begin( &cPasses, 0 ) );
for( iPass = 0; iPass < cPasses; iPass++ )
{
V( g_pEffect->BeginPass( iPass ) );
// Render the boxes with the applied technique
        V( g_pEffect->SetTexture( g_HandleTexture, g_pBoxTexture ) );
// The effect interface queues up the changes and performs them
// with the CommitChanges call. You do not need to call CommitChanges if
// you are not setting any parameters between the BeginPass and EndPass.
        V( g_pEffect->CommitChanges() );
V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, 4 * 6, 0, 6 * 2 ) );
V( g_pEffect->EndPass() );
}
V( g_pEffect->End() );
V( pd3dDevice->SetStreamSourceFreq( 0, 1 ) );
V( pd3dDevice->SetStreamSourceFreq( 1, 1 ) );
}


原文地址:https://www.cnblogs.com/lai3d/p/1574177.html