Unity3d音乐

public  AudioClip  routineAudio;

public  AudioClip  gameAudio;

public  AudioClip  RewardAudio;

public  string  gameLevel="GameIn";

public  string rewardLevel="Reward";

 

void Start(){

DontDestroyOnLoad(gameObject);

}

// Use this for initialization

void OnEnable () {

if(_PlayerPrefs.playerPrefs!=null)

{

float   audioVolumn=PlayerPrefs.GetFloat(_PlayerPrefs.playerPrefs.MusicVolume,_PlayerPrefs.playerPrefs.oneF);

//Debug.Log("dfffffffggg  "+audioVolumn);

if(audioVolumn==_PlayerPrefs.playerPrefs.zeroF){

audio.volume=audioVolumn;

//return;

}

else 

audio.volume=audioVolumn;

}

string  level=Application.loadedLevelName;

//Debug.Log("Audio ddfff   "+level);

if(level==gameLevel)

{

audio.clip=gameAudio;

if(!audio.loop)audio.loop=true;

audio.Play();

//Debug.Log("Audio ddfff   "+audio.clip.name);

}  

 else if( level==rewardLevel){

audio.clip=RewardAudio;

audio.loop=false;

audio.Play();

 

//Debug.Log("Audio ddfff   "+audio.clip.name);

}

else 

{

if(audio.clip!=routineAudio){

audio.clip=routineAudio;

audio.Play();

}

if(!audio.loop)audio.loop=true;

//Debug.Log("Audio ddfff   "+audio.clip.name);

}

}

原文地址:https://www.cnblogs.com/kuangwu/p/3191516.html