ChapterOne

learning ...

#ChapterOne

RuleOne

package chapter01.rule01;

import lombok.Data;

/**
 * 静态工厂
 * @author 82341
 */
@Data
public class staticFactoryMethod {
    private String name;
    private Integer age;
    private staticFactoryMethod(){}

    public static staticFactoryMethod factoryMethod(){
        return new staticFactoryMethod();
    }

    public staticFactoryMethod name(String name){
        this.name = name;
        return this;
    }
    public staticFactoryMethod age(Integer age){
        this.age = age;
        return this;
    }

    public static void main(String[] args) {
        //流式API
        new staticFactoryMethod().name("chz").age(23);
    }
}

RuleTwo

package chapter01.rule02;

import lombok.Data;

@Data
public class Person {
    private String name;
    private Integer age;
    private Boolean gender;
    private Double salary;

    private Person(Builder builder) {
        name = builder.name;
        age = builder.age;
        gender = builder.gender;
        salary = builder.salary;
    }

    @Data
    public static class Builder {
        private String name;
        private Integer age;
        private Boolean gender;
        private Double salary;

        public Builder(String name, Integer age) {
            //这里的this指的时静态内部类
            this.name = name;
            this.age = age;
        }

        public Builder gender(Boolean gender) {
            this.gender = gender;
            return this;
        }

        public Builder salary(Double salary) {
            this.salary = salary;
            return this;
        }

        /**
         * 关键的一步, 将Builder获取到的值传给Person
         */
        public Person build() {
            return new Person(this);
        }
    }
    public static void main(String[] args) {
        Person person = new Builder("chz", 23)
                .gender(Boolean.TRUE).salary(200D)
                .build();
        System.out.println(person);
    }
}

RuleThree

package chapter01.rule03;


/**
 * 单例模式一
 */
class Elvis {
    //使用公开的类变量
    public static final Elvis elvis = new Elvis();

    private Elvis() {
        System.out.println("Elvis is unique");
    }

    public void sing() {
        System.out.println("sing out of tune");
    }
}

/**
 * 单例模式二
 */
class Bowie {
    private static final Bowie bowie = new Bowie();

    private Bowie() {
        System.out.println("rain man");
    }

    public static Bowie getInstance() {
        return bowie;
    }

    public void sing() {
        System.out.println("sing out of tune");
    }

}

/**
 * 单例模式三, 推荐
 * enum无偿提供序列化
 * 反编译的Enum对象自动实现Serializable
 */
public enum Teacher {
    INSTANCE("zs", 22);
    private final String name;
    private final Integer age;

    Teacher(String name, Integer age) {
        this.name = name;
        this.age = age;
    }

    public String getName() {
        return name;
    }

    public Integer getAge() {
        return age;
    }

    public void say() {
        System.out.println("hello world");
    }


    public static void main(String[] args) {
        Elvis.elvis.sing();
        Bowie.getInstance().sing();
        Teacher.INSTANCE.say();
    }
}

#RuleFour

对于工具类, 因该要私有化构造器, 避免工具类实例化, 同时工具类将不能被实例化

#RuleFive

当创建一个新的实例时, 就将该资源传入到构造器中. 这就是依赖注入(dependency injection)

As follows:

class SpellChecker{
    private final Lexicon dictionary;
    public SpellChecker(Lexicon dictionary){
        this.dictionary = Objects.requireNonNull(dictionary);
    }
}

#RuleSix

  • 对于创建成本高的对象, 要将对象缓存下来

    As follows:

public class RomanNumberals {
    private static final Pattern ROMAN  =  Pattern.compile("");
    static boolean isRoman(String s){
        //创建matcher并判断是否匹配对应的正则
        return  ROMAN.matcher(s).matches();
    }
}

这里的final作用是将对象存入常量池中, 以免被gabage collector回收, 造成不必要的性能浪费

  • 要优先使用基本数据类型, 而不是装箱基本类型, 当心无意识的自动装箱.

    创建多余的对象会降低性能

    As follows:

String s = new String("jetbrain");
Integer i = new Integer(23);

但是对于domain object 应该使用装箱的基本类型, 防止基本类型的初始化赋值

#RuleSeven

原文地址:https://www.cnblogs.com/kikochz/p/12941334.html