cocos2d-js 骨骼动画 3.10

近期使用了cocos动画中的骨骼动画,这里记录使用的两种方式(3.10版):

   一、cocos自带的动画编辑器导出的动画

1 ccs.armatureDataManager.addArmatureFileInfo(res.mascot_1_json);
2 var wolfAnimation = new ccs.Armature("niu");
3 wolfAnimation.setScale(1.0);
4 wolfAnimation.setPosition(cc.p(size.width * 0.50, size.height * 0.1));
5 //wolfAnimation.getAnimation().playWithIndex(0);
6 wolfAnimation.animation.play("Animation1");
7 game_panel.addChild(wolfAnimation);

二、spine骨骼动画

1          var spineBoy = new sp.SkeletonAnimation(res.mascot_json, res.mascot_atlas);
2          game_panel.addChild(spineBoy, 4);
3          spineBoy.setAnchorPoint(0.5, 0.5);
4          spineBoy.setPosition(cc.p(size.width * 0.50, size.height * 0.1));
5          spineBoy.setAnimation(0, 'niu', true);
6          spineBoy.setScale(1.0);

需要注意的是:需导入模块 extensions

原文地址:https://www.cnblogs.com/kefeiGame/p/8080926.html