纯c++实现之滚动窗口

别在MFC了,先分析下,上图


我们以左上角为坐标原点,用position_width和position_height来保存当前显示坐标。

根据msdn说明,滚动条默认情况下的值在0~100之间。

根据图可以知道positon_width的活动范围是0到canvas_width-screen-width,另一边类似。

所以有恒等式1:position_width/(canvas_width-screen_width) = hb_pos/100,其中hb_pos是水平方向滚动条当前值。

滚动块长度公式2:screen_width/canvas_width = 滚动块长度/滚动条可滚动区域长度,滚动条可滚动区域长度大概是screen_width-40差不多,可以设置大写留余地。


下面直接上完整代码,可以运行的,只实现了拖动滚动块事件,其他事件自己补充吧

#include <windows.h>

#define  IDC_CANVAS                  200

HWND hwnd_screen = NULL;//屏幕句柄,这里的屏幕既是我们创建的顶级窗口
HWND hwnd_canvas = NULL;//画布句柄
HINSTANCE	Ghinstance = NULL;//程序实例

//注意:以下提到的“屏幕”指的都是我们创建的模拟屏幕,也就是顶级窗口,而不是我们计算机的屏幕

int			canvas_width 		= 2000;//画布长度
int 		canvas_height 		= 1500;//画布宽度

int			screen_width 		= 0;//屏幕长度
int			screen_height 		= 0;//屏幕宽度

int			position_width 		= 0;//当前位置的横坐标
int			position_height 	= 0;//当前位置的纵坐标

int			hb_pos 				= 0;//竖直方向滚动条当前位置
int			vb_pos 				= 0;//水平方向滚动条当前位置


LRESULT CALLBACK ScreenProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam);//屏幕事件处理函数
LRESULT CALLBACK CanvasProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam);//画布事件处理函数


//入口函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {

//========================================创建屏幕begin==================================================	
	WNDCLASSEX wc;
	MSG Msg;

	memset(&wc,0,sizeof(wc));
	wc.cbSize		 = sizeof(WNDCLASSEX);
	wc.lpfnWndProc	 = ScreenProc;
	wc.hInstance	 = hInstance;
	wc.hCursor		 = LoadCursor(NULL, IDC_ARROW);
	wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
	wc.lpszClassName = "WindowClass";
	wc.hIcon		 = LoadIcon(NULL, IDI_APPLICATION);

	if(!RegisterClassEx(&wc)) {
		MessageBox(NULL, "Window Registration Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
		return 0;
	}
	
	//程序实例和屏幕句柄放到全局变量里
	Ghinstance = hInstance;
	hwnd_screen = CreateWindowEx(WS_EX_CLIENTEDGE,"WindowClass","Caption",WS_VISIBLE|WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL,
		CW_USEDEFAULT,
		CW_USEDEFAULT,
		800,
		600,
		NULL,NULL,hInstance,NULL);

	if(hwnd_screen == NULL) {
		MessageBox(NULL, "Screen Creation Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
		return 0;
	}
	
//========================================创建屏幕end==================================================	 
	
	
//你也可以把创建画布的过程放到屏幕的WM_CREATE事件中,放这里是使读者思路能清晰些	
//========================================创建画布begin==================================================
	wc;

	memset(&wc,0,sizeof(wc));
	wc.cbSize		 = sizeof(WNDCLASSEX);
	wc.lpszClassName = "Canvas";
	wc.lpfnWndProc	 = CanvasProc;
	wc.hInstance	 = Ghinstance;//这里可以直接使用全局变量了
	wc.hCursor		 = LoadCursor(NULL, IDC_ARROW);
	wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
	
	if(!RegisterClassEx(&wc)) {
		MessageBox(NULL, "Canvas Registration Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
		return 0;
	}				
	
	hwnd_canvas= CreateWindow(
    		"Canvas",
    		"",
    		WS_CHILD | WS_VISIBLE | WS_BORDER,
    		0, 0, canvas_width, canvas_height,
    		hwnd_screen,//这里可以直接使用全局变量了,注意,如果是放屏幕的WM_CREATE里面,这时候是还不能使用这个全局变量的,WM_CREATE事件结束后CreateWindow方法才会返回创建窗口的句柄
    		(HMENU)IDC_CANVAS,
    		Ghinstance,//这里可以直接使用全局变量了
    		0
    		);
	
	if(hwnd_canvas == NULL) {
		MessageBox(NULL, "Canvas Creation Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
		return 0;
	}	

//========================================创建画布end==================================================
	
	//该显示的显示
    ShowWindow(hwnd_screen, nCmdShow);
    UpdateWindow(hwnd_screen);
    
	//该显示的显示    
	ShowWindow(hwnd_canvas, SW_SHOW);
	UpdateWindow(hwnd_canvas);    
    
     
	//消息循环
	while(GetMessage(&Msg, NULL, 0, 0) > 0) {
		TranslateMessage(&Msg);
		DispatchMessage(&Msg);
	}
	return Msg.wParam;
}

//屏幕的事件
LRESULT CALLBACK ScreenProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
	
	//只需要处理WM_SIZE、WM_HSCROLL、WM_VSCROLL三个消息
	switch(Message) {
	
		//窗口大小改变时,更新全局变量中的屏幕大小,更新滚动条上滚动块的位置
		case WM_SIZE: {
			
			//更新屏幕大小begin-----------------------------
			screen_width = LOWORD (lParam);
			screen_height = HIWORD (lParam);
			//更新屏幕大小end-----------------------------
			
			//更新滚动条上滚动块的位置begin----------------------
			hb_pos = position_width * 100 / (canvas_width - screen_width);//根据恒等式1
			vb_pos = position_height * 100 / (canvas_height - screen_height);
			
			SCROLLINFO  si;
			si.cbSize=sizeof(SCROLLINFO);			
			si.fMask=SIF_POS;			
						
			si.nPos = vb_pos;
			SetScrollInfo(hwnd_screen,SB_VERT,&si,true);
						
			si.nPos = hb_pos;
			SetScrollInfo(hwnd_screen,SB_HORZ,&si,true);			
			//更新滚动条上滚动块的位置end----------------------
			
			
			//其实还应该更新滚动条上滚动块的长度,这里先忽略吧
			//int hb_length = GValue::s_width * (GValue::s_width - 40) / GValue::c_width;//根据恒等式2
			//int vb_length = GValue::s_height * (GValue::s_height - 40) / GValue::c_height;
			
			break;
		}
		
		
		//水平方向滚动条事件
		case WM_HSCROLL : {		
			
			SCROLLINFO  si;
			si.cbSize=sizeof(SCROLLINFO);
			si.fMask=SIF_ALL;
			GetScrollInfo(hwnd_screen,SB_HORZ,&si);//先拿滚动条信息
			
			switch(LOWORD(wParam)){//这里只处理按下滚动条拖动的事件,其他滚动条事件自己实现吧
			
				//分析可知按住滚动条拖动过程中,需要修改当前位置、然后基于当前位置移动画布,最后修改滚动条位置(你不修改的话视觉效果上会弹回去的)、
				case SB_THUMBTRACK: {										
					position_width = si.nTrackPos * (canvas_width - screen_width) / 100;//更改当前位置		
					MoveWindow(hwnd_canvas, 0 - position_width, 0 - position_height, canvas_width, canvas_height, true);//移动画布
					
					si.nPos=si.nTrackPos;
					break;
				}
				
				//TODO 滚动条的其他事件				
				
				default: {
					break;
				}
			}
			
			//回写滚动条滚动块的位置,时视觉上正常
			si.fMask=SIF_POS;
			SetScrollInfo(hwnd_screen, SB_HORZ, &si, true);			
			
			break;
		}
		
		//竖直方向滚动条事件,与上面相似不解释了
		case WM_VSCROLL : {
			
			SCROLLINFO  si;
			si.cbSize=sizeof(SCROLLINFO);
			si.fMask=SIF_ALL;
			GetScrollInfo(hwnd_screen, SB_VERT, &si);
			
			switch(LOWORD(wParam)){
				case SB_THUMBTRACK: {
					
					position_height = si.nTrackPos * (canvas_height - screen_height) / 100;
					MoveWindow(hwnd_canvas, 0 - position_width, 0 - position_height, canvas_width, canvas_height, true);
					
					si.nPos=si.nTrackPos;
					break;
				}
				
				default: {
					break;
				}
			}
			
			si.fMask=SIF_POS;
			SetScrollInfo(hwnd_screen, SB_VERT, &si, true);			
			
			break;
		}
		
		//鼠标滚轮
/*		case WM_MOUSEWHEEL : {
			
			//向下
			if(HIWORD(wParam) < 0) {
				vb_pos = vb_pos + 10;
				if(vb_pos > 100) {
					vb_pos = 0;
				}				
			} else {
				vb_pos = vb_pos - 10;
				if(vb_pos < 0) {
					vb_pos = 0;
				}
			}
			
			break;
		}
*/		
			
		case WM_CLOSE: {
			DestroyWindow(hwnd);
			break;
		}
		
		case WM_DESTROY: {
			PostQuitMessage(0);
			break;
		}
		
		default:
			return DefWindowProc(hwnd, Message, wParam, lParam);
	}
	return 0;
}

//窗口的事件
LRESULT CALLBACK CanvasProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
	
	switch(Message) {
		
		//从画布左上角到右下角画一条线,以便观察滚动效果
		case WM_PAINT: {
			PAINTSTRUCT ps;
			HDC hdc;	
			
			RECT rc;
			GetClientRect(hwnd_canvas, &rc);

			hdc = BeginPaint(hwnd_canvas, &ps);
			
			MoveToEx(hdc, 0 , 0 , NULL);
			LineTo(hdc, rc.right, rc.bottom);
			
			EndPaint(hwnd_canvas, &ps);
			
			break;
		}	
	
		case WM_CLOSE: {
			DestroyWindow(hwnd);
			break;
		}
		
		case WM_DESTROY: {
			PostQuitMessage(0);
			break;
		}
		
		default:
			return DefWindowProc(hwnd, Message, wParam, lParam);
	}
}		


原文地址:https://www.cnblogs.com/keanuyaoo/p/3275686.html