Unity:Shader

开始学习Shader啦
先从Unity shader graph图形化学习,后面再从代码入手进行复杂shader编写
Shader分别有Unlit Graph
           PBR Graph
           VFX Shader Graph
           Sub Graph

一.Unlit Graph

二.PBR Graph

PBR Master

Vertex Position(3)


Vertext Normal(3)


Vertex Tangent(3)


Albedo(3)
反射率(用于调节颜色)

Normal(3)
法线

Emission(3)


Metallic(1)


Smoothness(1)
表面光泽

Occlusion(1)


Alpha(1)


AlphaClipThreshold(1)

三.VFX Shader Graph

四.Sub Graph

五.Shader Node

1.Artistic

(1)Adjustment

Channel Mixer



Contrast


Hue



Invert Colors


Replace Color


Saturation


White Balance

(2)Blend

Blend

(3)Filter

Dither

(4)Mask

Channel Mask

Color Mask

(5)Normal

Normal Blend


Normal From Height


Normal From Texture


Normal Reconstruct Z


Normal Strength


Normal Unpack

(6)Utility

Colorspace Conversion

2.Channel

Combine


Flip

Split Swizzle

 

3.Input

(1)Basic

Boolean


Color


Constant


Integer


Slider

Time


Vector1


Vector2


Vector3


Vector4

(2)Geometry

Bitangent Vector


Normal Vector


Position


Screen Position


Tangent Vector


UV

Vertex Color


View Direction

(3)Gradient

Gradient


Simple Gradient

(4)Lighting

Ambient


Baked GI


Reflection Probe

(5)Matrix

Matrix 2*2

Matrix 3*3

Matrix 4*4

Transformation Matrix

(6)PBR

Dielectric Specular


Metal Reflectance

(7)Scene

Camera


Fog


Object


Scene Color


Scene Depth


Screen

(8)Texture

Cubemap Asset

Sample Cubemap
Sample Texture 2D
Sample Texture 2D Array
Sample Texture 2D LOD
Sample Texture 3D
Sample State
Texel Size
Texture 2D Array Asset
Texture 2D Asset
Texture 3D Asset

4.Master

PBR

Sprite Lit(Experimental)
Sprite Unlit(Experimental)
Unlit
Visual Effect

5.Math

(1)Advanced

(2)Basic

(3)Derivative

(4)Interpolation

(5)Matrix

(6)Range

(7)Round

(8)Trigonomentry

(9)Vector

(10)Wave

6.Procedural

7.Utility

8.UV

9.Vertex Skinning

原文地址:https://www.cnblogs.com/k5bg/p/14952507.html