蒟蒻的五子棋ai

我的博客搬到这里了,以后博客园就不怎么用了

这是本蒟蒻的第一篇博客qwq(上一篇不算)
这次来讲一讲我才很久以前编的一个project——五子棋AI(刚从我的U盘里翻出来)

实际上我还是可以下赢这个AI的,因为这个AI不会下三三、三四这样的棋(不懂的可以去网上搜一搜,很好理解),也有一些奇奇怪怪的bug。

主要思路就是用dfs给每个没有下棋的点进行评分,从进攻、防守两个方面进行评分,看四周的棋子的数量,周围对方或自己的棋子连得越长,评分就越高,再把棋下在评分最高的位置。

那就直接上代码吧

/*
	project:五子棋
	作者:yqr
*/
#include<iostream>
#include<windows.h>
#include<time.h>
#include<conio.h> 
using namespace std;
#define MAX_SIZE 14
int flag1=0;
char a[MAX_SIZE][MAX_SIZE],ai1,ai2;
unsigned long b[MAX_SIZE][MAX_SIZE]={0};


void gotoxy(int x, int y)
{
	COORD coord; 
	HANDLE hscr; 
	coord.X = x; 
	coord.Y = y;
	hscr = GetStdHandle(STD_OUTPUT_HANDLE); 
	SetConsoleCursorPosition(hscr, coord); 
}
void gotoqp(int x, int y)
{
	gotoxy(4*x+7,2*y);
}
//-----------------------------------------------------------------------ai

int Random(int start, int end){
    int dis = end - start;
    return rand()%dis + start;
}

int setplayer2(unsigned long &s, int &ps,int step=2)
{
	ps+=step;
	if(ps==2)
		s+=10;
	if(ps==3)
		s+=20;	
	if(ps==4)
		s+=50;
	if(ps==5)
		s+=70;	
	if(ps==6)
		s+=100;
	if(ps==7)
		s+=200;	
	if(ps==8)
		s+=1000;
	if(ps==10)
		s+=10000;	
}

int setplayer1(unsigned long &s, int &ps,int step=2)
{
	ps+=step;
	if(ps==2)
		s+=11;
	if(ps==3)
		s+=21;		
	if(ps==4)
		s+=51;
	if(ps==5)
		s+=71;	
	if(ps==6)
		s+=101;		
	if(ps==7)
		s+=201;		
	if(ps==8)
		s+=2001;
	if(ps==10)
		s+=10001;
}

void point(unsigned long &s,int x,int y,int player,int dir,int ps){
	int oldps;
	
	if(dir==0){
		
			if(x+1<MAX_SIZE&&a[x+1][y]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x+1,y,2,1,ps);
				ps=oldps;
			}
			if(y+1<MAX_SIZE&&a[x][y+1]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x,y+1,2,2,ps);
				ps=oldps;
			}
			if(x-1>0&&a[x-1][y]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x-1,y,2,3,ps);
				ps=oldps;
			}
			if(y-1>0&&a[x][y-1]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x,y-1,2,4,ps);
				ps=oldps;
			}
			if(x+1<MAX_SIZE&&y+1<MAX_SIZE&&a[x+1][y+1]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x+1,y+1,2,5,ps);
				ps=oldps;
			}
			if(x-1>0&&y-1>0&&a[x-1][y-1]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x-1,y-1,2,6,ps);
				ps=oldps;
			}
			if(x+1<MAX_SIZE&&y-1>0&&a[x+1][y-1]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x+1,y-1,2,7,ps);
				ps=oldps;
			}
			if(y+1<MAX_SIZE&&x-1>0&&a[x-1][y+1]=='O'){
				oldps=ps;
				setplayer2(s,ps);
				point(s,x-1,y+1,2,8,ps);
				ps=oldps;
			}//连自己 
			
			
				
			if(x+1<MAX_SIZE&&a[x+1][y]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x+1,y,1,1,ps);
				ps=oldps;
			}
			if(y+1<MAX_SIZE&&a[x][y+1]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x,y+1,1,2,ps);
				ps=oldps;
			}
			if(x-1>0&&a[x-1][y]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x-1,y,1,3,ps);
				ps=oldps;
			}
			if(y-1>0&&a[x][y-1]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x,y-1,1,4,ps);
				ps=oldps;
			}
			if(x+1<MAX_SIZE&&y+1<MAX_SIZE&&a[x+1][y+1]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x+1,y+1,1,5,ps);
				ps=oldps;
			}
			if(x-1>0&&y-1>0&&a[x-1][y-1]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x-1,y-1,1,6,ps);
				ps=oldps;
			}
			if(x+1<MAX_SIZE&&y-1>0&&a[x+1][y-1]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x+1,y-1,1,7,ps);
				ps=oldps;
			}
			if(y+1<MAX_SIZE&&x-1>0&&a[x-1][y+1]=='X'){
				oldps=ps;
				setplayer1(s,ps);
				point(s,x-1,y+1,1,8,ps);
				ps=oldps;
			}//防守 
		
	}
		
		
	if(player==2)//进攻 
	{
			
		if(x+1<MAX_SIZE&&a[x+1][y]!='X'&&dir==1){
			oldps=ps;
			
			if(a[x+1][y]=='O') 
			{
				setplayer2(s,ps);
				point(s,x+1,y,player,dir,ps);
			}else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x+1,y,player,dir,ps);
			}
			ps=oldps;
		}
		if(y+1<MAX_SIZE&&a[x][y+1]!='X'&&dir==2){
			oldps=ps;
			
			if(a[x][y+1]=='O') 
			{
				setplayer2(s,ps);
				point(s,x,y+1,player,dir,ps);
			}else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x,y+1,player,dir,ps);
			}
			ps=oldps;
		}
		if(x-1>0&&a[x-1][y]!='X'&&dir==3){
			oldps=ps;
			
			if(a[x-1][y]=='O') 
			{
				setplayer2(s,ps);
				point(s,x-1,y,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x-1,y,player,dir,ps);
			}
			ps=oldps;
		}
		if(y-1>0&&a[x][y-1]!='X'&&dir==4){
			oldps=ps;
			
			if(a[x][y-1]=='O') {
				setplayer2(s,ps);
				point(s,x,y-1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x,y-1,player,dir,ps);
			}
			ps=oldps;
		}
		if(x+1<MAX_SIZE&&y+1<MAX_SIZE&&a[x+1][y+1]!='X'&&dir==5){
			oldps=ps;
			
			if(a[x+1][y+1]=='O') {
				setplayer2(s,ps);
				point(s,x+1,y+1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x+1,y+1,player,dir,ps);
			}
			ps=oldps;
		}
		if(x-1>0&&y-1>0&&a[x-1][y-1]!='X'&&dir==6){
			oldps=ps;
			
			if(a[x-1][y-1]=='O') 
			{
				setplayer2(s,ps);
				point(s,x-1,y-1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x-1,y-1,player,dir,ps);
			}
			ps=oldps;
		}
		if(x+1<MAX_SIZE&&y-1>0&&a[x+1][y-1]!='X'&&dir==7){
			oldps=ps;
			
			if(a[x+1][y-1]=='O'){
				setplayer2(s,ps);
				point(s,x+1,y-1,player,dir,ps);
			} 
			else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x+1,y-1,player,dir,ps);
			}
			ps=oldps;
		}
		if(y+1<MAX_SIZE&&x-1>0&&a[x-1][y+1]!='X'&&dir==8){
			oldps=ps;
			
			if(a[x-1][y+1]=='O') {
				setplayer2(s,ps);
				point(s,x-1,y+1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer2(s,ps,1);
				point(s,x-1,y+1,player,dir,ps);
			}
			ps=oldps;
		}
	}
	else if(player==1)//防守 
	{
			
		if(x+1<MAX_SIZE&&a[x+1][y]!='O'&&dir==1){
			oldps=ps;
						
			if(a[x+1][y]=='X') {
				setplayer1(s,ps);
				point(s,x+1,y,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x+1,y,player,dir,ps);
			}
			ps=oldps;
		}
		if(y+1<MAX_SIZE&&a[x][y+1]!='O'&&dir==2){
			oldps=ps;
						
			if(a[x][y+1]=='X')  {
				setplayer1(s,ps);
				point(s,x,y+1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x,y+1,player,dir,ps);
			}
			ps=oldps;
		}
		if(x-1>0&&a[x-1][y]!='O'&&dir==3){
			oldps=ps;
			
			if(a[x-1][y]=='X')  {
				setplayer1(s,ps);
				point(s,x-1,y,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x-1,y,player,dir,ps);
			}
			
			ps=oldps;
		}
		if(y-1>0&&a[x][y-1]!='O'&&dir==4){
			oldps=ps;
						
			if(a[x][y-1]=='X')  {
				setplayer1(s,ps);
				point(s,x,y-1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x,y-1,player,dir,ps);
			}
			ps=oldps;
		}
		if(x+1<MAX_SIZE&&y+1<MAX_SIZE&&a[x+1][y+1]!='O'&&dir==5){
			oldps=ps;
						
			if(a[x+1][y+1]=='X')  {
				setplayer1(s,ps);
				point(s,x+1,y+1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x+1,y+1,player,dir,ps);
			}
			
			ps=oldps;
		}
		if(x-1>0&&y-1>0&&a[x-1][y-1]!='O'&&dir==6){
			oldps=ps;
						
			if(a[x-1][y-1]=='X') {
				setplayer1(s,ps);
				point(s,x-1,y-1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x-1,y-1,player,dir,ps);
			}
			
			ps=oldps;
		}
		if(x+1<MAX_SIZE&&y-1>0&&a[x+1][y-1]!='O'&&dir==7){
			oldps=ps;
						
			if(a[x+1][y-1]=='X') {
				setplayer1(s,ps);
				point(s,x+1,y-1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x+1,y-1,player,dir,ps);
			}
			
			ps=oldps;
		}
		if(y+1<MAX_SIZE&&x-1>0&&a[x-1][y+1]!='O'&&dir==8){
			oldps=ps;
						
			if(a[x-1][y+1]=='X') {
				setplayer1(s,ps);
				point(s,x-1,y+1,player,dir,ps);
			}
			else if(0==ps%2)
			{
				setplayer1(s,ps,1);
				point(s,x-1,y+1,player,dir,ps);
			}
			
			ps=oldps;
		}
	}
}

void ai(){
	int max=0,m,n;
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			b[i][j]=0;
		}
	}
	ai1=0;ai2=0;

	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			if(a[i][j]==' '){
				point(b[i][j],i,j,0,0,0);		
			}
		}
	}
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			if(b[i][j]>max&&a[i][j]==' '){
				max=b[i][j];
				ai1=i;
				ai2=j;
			}
			else if(b[i][j]==max&&a[i][j]==' '){
				if(Random(0,2)==1)
				{
					max=b[i][j];
					ai1=i;
					ai2=j;
				}
				
			}
		}
		cout<<endl;
	}
}

//-----------------------------------------------------------------------ai

int panduan(char player){
	//是否下满
	int flag=0;
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			if(a[i][j]==' '){
				flag=1;
				break;
			}
		}
	}
	if(flag==0)
		return 2;
	
	//是否获胜
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			if(a[i][j]==player){
				if(i-5>=0){
					if(a[i-1][j]==player&&a[i-2][j]==player&&a[i-3][j]==player&&a[i-4][j]==player)
						return 1;
				}
				if(j-5>=0){
					if(a[i][j-1]==player&&a[i][j-2]==player&&a[i][j-3]==player&&a[i][j-4]==player)
						return 1;
				}
				if(i<=6){
					if(a[i+1][j]==player&&a[i+2][j]==player&&a[i+3][j]==player&&a[i+4][j]==player)
						return 1;
				}
				if(j<=6){
					if(a[i][j+1]==player&&a[i][j+2]==player&&a[i][j+3]==player&&a[i][j+4]==player)
						return 1;
				}
				if(i-5>=0&&j-5>0){
					if(a[i-1][j-1]==player&&a[i-2][j-2]==player&&a[i-3][j-3]==player&&a[i-4][j-4]==player)
						return 1;
				}
				if(i-5>=0&&j<=6){
					if(a[i-1][j+1]==player&&a[i-2][j+2]==player&&a[i-3][j+3]==player&&a[i-4][j+4]==player)
						return 1;
				}
				if(i<=6&&j<=6){
					if(a[i+1][j+1]==player&&a[i+2][j+2]==player&&a[i+3][j+3]==player&&a[i+4][j+4]==player)
						return 1;
				}
				if(i<=6&&j-5>=0){
					if(a[i+1][j-1]==player&&a[i+2][j-2]==player&&a[i+3][j-3]==player&&a[i+4][j-4]==player)
						return 1;
				}
			}
		}
	}
	return 0;
}

void qipan(int x,int y,int flag){ 
	cout<<"           "<<1<<"   "<<2<<"   "<<3<<"   "<<4<<"   "<<5<<"   "<<6<<"   "<<7<<"   "<<8<<"   "<<9<<"   "<<10<<"  "<<11<<"  "<<12<<"  "<<13<<endl;
	for(int i=1;i<MAX_SIZE;i++){
		cout<<"	  ";
		for(int m=5;m<4*MAX_SIZE;m++)
			cout<<"-";
		cout<<endl<<i<<"	";
		cout<<" | ";
		for(int j=1;j<MAX_SIZE;j++){
			if(i==x&&j==y&&flag==1){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
				cout<<a[i][j];
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
				cout<<" | ";
			}
			else
				cout<<a[i][j]<<" | ";
		}
		cout<<endl;
	}
	cout<<"          ";
	for(int m=5;m<4*MAX_SIZE;m++)
		cout<<"-";
}//画棋盘 

int jisuan(){ 
	int aa[MAX_SIZE][MAX_SIZE],result=0;
	unsigned long bb[MAX_SIZE][MAX_SIZE];
	
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			aa[i][j]=a[i][j];
			bb[i][j]=b[i][j];
		}
	}//初始化 

	while(1){	
        	
        	ai();
			int x=ai1,y=ai2;
										
			a[x][y]='X';				
						
			if(panduan('X')==1){
				result=1;
			}
			if(panduan('X')==2){
				result=2;
			}
						
			ai();
			x=ai1;y=ai2;
			
			a[x][y]='O';
						
			if(panduan('O')==1){
				result=0;
			}
			if(panduan('O')==2){
				result=2;
			}
	}
	
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			a[i][j]=aa[i][j];
			b[i][j]=bb[i][j];
		}
	}
	
	return result;
}

int newai()
{
	int max=0,m,n;
	
	ai1=0;ai2=0;
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			b[i][j]=0;
		}
	}
	

	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			if(a[i][j]==' '){
				point(b[i][j],i,j,0,0,0);		
			}
		}
	}
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			if(b[i][j]>max&&a[i][j]==' '){
				max=b[i][j];
				ai1=i;
				ai2=j;
			}
			else if(b[i][j]==max&&a[i][j]==' '){
				if(Random(0,2)==1)
				{
					max=b[i][j];
					ai1=i;
					ai2=j;
				}
				
			}
		}
	
	}
}

int main(){ 
	srand( (unsigned)time( NULL ) );
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
	
	int x=8,y=8,caidan=0;
	
	system("Color A");
	
	for(int i=1;i<MAX_SIZE;i++){
		for(int j=1;j<MAX_SIZE;j++){
			a[i][j]=' ';
		}
	}//初始化 
	
	qipan(0,0,0);
	gotoqp(x,y);
	while(1){
		//x:
			gotoqp(1,MAX_SIZE);
			cout<<endl<<"请按方向键控制光标位置,按空格键确定下棋"<<endl<<"作者:杨千睿"<<endl;
			gotoqp(y,x);
			int ch;
			ch=getch();

			if(ch==224) 
				ch=getch();
			
			while (ch!=32)
			{
				if(ch==75)//left 
				{
					if(y>1)y--;				
					gotoqp(y,x);
				}
				if(ch==77)//right
				{
					if(y<MAX_SIZE-1)y++;
					gotoqp(y,x);
				}
				if(ch==72)//up
				{
					if(x>1)x--;
					gotoqp(y,x);
					
				}
				if(ch==80)//down
				{
					if(x<MAX_SIZE-1)x++;
					gotoqp(y,x);
					
				}
				ch=getch();
				if(ch==224) 
					ch=getch();
			}
        	
        	/*ai();
			x=ai1;y=ai2;*/
			if(a[x][y]!=' '||x>MAX_SIZE||x<1||y>MAX_SIZE||y<1){
				caidan++;
				if(caidan==5){
					gotoqp(1,MAX_SIZE);
					cout<<"这里有棋,别点了"<<endl; 
					gotoqp(y,x);
				}
				continue;
			}
			else{
				caidan=0;
				a[x][y]='X';
				gotoqp(y,x);
				cout<<a[x][y];
				gotoqp(y,x);
				
			}
			
			if(panduan('X')==1){
				gotoqp(1,MAX_SIZE);
				cout<<endl<<endl<<endl<<"您赢了"<<endl;
				flag1=1;
				break;
			}
			if(panduan('X')==2){
				gotoqp(1,MAX_SIZE);
				cout<<endl<<endl<<endl<<"平局"<<endl;
				flag1=1;
				break;
			}
			
		o:	
			ai();
			x=ai1;y=ai2;
			if(a[x][y]!=' '||x>MAX_SIZE||x<1||y>MAX_SIZE||y<1){
				goto o;
			}
			else{
				a[x][y]='O';
				gotoqp(y,x);
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
				cout<<a[x][y];
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
				gotoqp(y,x);
			}
			
			if(panduan('O')==1){
				gotoqp(1,MAX_SIZE);
				cout<<endl<<endl<<endl<<"电脑赢了"<<endl;
				flag1=1;
				break;
			}
			if(panduan('O')==2){
				gotoqp(1,MAX_SIZE);
				cout<<endl<<endl<<endl<<"平局"<<endl;
				flag1=1;
				break;
			}
	}
	system("pause");
	return 0;
}

有点长,大家不愿意看的就不用看了,可以下下来运行试一下(可以在机房里玩五子棋并在被发现时向教练解释说自己在调试程序),遇到一些bug也可以私信我

现在已知的bug有:

  1. 在棋下在五个子的中间连成五个子后胜负判断出错
  2. ai会在靠近边界的地方试图连成五个棋,实际上连不成。

这两个bug我 懒得改了 有时间再改

代码风格可能比较奇怪,毕竟是我去年写的,那时还是一个蒟蒻 现在也是,所以用了goto语句,注释也比较少,大家有看不懂的地方可以私信我,我可能也看不懂,那就这样吧,感谢各位巨佬阅读我的文章,祝你们akioi 好吧你们早就ak了

我的洛谷主页

原文地址:https://www.cnblogs.com/juruoyqr/p/11286325.html