Unity The Parameter Type Matching Rule

Unity提供了函数入口参数类型匹配的规则ParameterTypeMatchingRule类型。它可以针对一些特定函数的入口参数进行拦截,比如拦截入口参数类型为Int32和Char的函数,看一个简单示例:

 1 public class MyObject
 2 {
 3   public virtual void DoWork(Int32 i, Char c)
 4   {
 5 
 6   }
 7 
 8   public virtual void DoWork2(Int32 i, Char c)
 9   {
10 
11   }
12 
13   public virtual void DoWork3()
14   {
15 
16   }
17 }
18 
19 IUnityContainer unityContainer = new UnityContainer();
20 
21 unityContainer.LoadConfiguration();
22 
23 ParameterTypeMatchingInfo[] paramsUsed = new ParameterTypeMatchingInfo[]
24 {
25   new ParameterTypeMatchingInfo(“System.Int32″, false, ParameterKind.Input),
26   new ParameterTypeMatchingInfo(“System.Char”, false, ParameterKind.Input)
27 };
28 
29 unityContainer.Configure<Interception>()
30   .AddPolicy(“ParameterTypeMatchingRule”)
31   .AddMatchingRule(new ParameterTypeMatchingRule(paramsUsed))
32   .AddCallHandler<Log4NetHandler>();
33 unityContainer.RegisterType<MyObject>(
34   new Interceptor<VirtualMethodInterceptor>(),
35   new InterceptionBehavior<PolicyInjectionBehavior>()
36 );
37 
38 MyObject myObject = unityContainer.Resolve<MyObject>();
39 
40 myObject.DoWork(Int32.MaxValue, Char.MaxValue);
41 myObject.DoWork2(Int32.MaxValue, Char.MaxValue);
42 myObject.DoWork3();

只有MyObject的DoWork和DoWork2函数符合定义的ParameterTypeMatchingRule。虽然ParameterTypeMatchingInfo允许定义返回值和它的类型,但是在ParameterTypeMatchingRule中无效。看一个简单的例子:

 1 public class MyObject
 2 {
 3   public virtual Int32 DoWork(Int32 i, Char c)
 4   {
 5     return i;
 6   }
 7 
 8   public virtual void DoWork2(Int32 i, Char c)
 9   {
10 
11   }
12 
13   public virtual void DoWork3()
14   {
15 
16   }
17 }
18 
19 IUnityContainer unityContainer = new UnityContainer();
20 
21 unityContainer.LoadConfiguration();
22 
23 ParameterTypeMatchingInfo[] paramsUsed = new ParameterTypeMatchingInfo[]
24 {
25   new ParameterTypeMatchingInfo(“System.Int32″, false, ParameterKind.Input),
26   new ParameterTypeMatchingInfo(“System.Char”, false, ParameterKind.Input),
27   new ParameterTypeMatchingInfo(“System.Int32″, false, ParameterKind.ReturnValue)
28 };
29 
30 unityContainer.Configure<Interception>()
31   .AddPolicy(“ParameterTypeMatchingRule”)
32   .AddMatchingRule(new ParameterTypeMatchingRule(paramsUsed))
33   .AddCallHandler<Log4NetHandler>();
34 unityContainer.RegisterType<MyObject>(
35   new Interceptor<VirtualMethodInterceptor>(),
36   new InterceptionBehavior<PolicyInjectionBehavior>()
37 );
38 
39 MyObject myObject = unityContainer.Resolve<MyObject>();
40 
41 myObject.DoWork(Int32.MaxValue, Char.MaxValue);
42 myObject.DoWork2(Int32.MaxValue, Char.MaxValue);
43 myObject.DoWork3();

虽然添加了返回值类型的限制,但是DoWork2依然被拦截注入。一般来说我们可以通过ParameterTypeMatchingRule跟踪那些使用句柄的函数。ParameterTypeMatchingRule的构造比较麻烦,首先它的构造函数接受IEnumerable<ParameterTypeMatchingInfo>类型,需要注册一个List<ParameterTypeMatchingInfo>去实现。然后通过method定义Add函数添加一个一个ParameterTypeMatchingInfo。配置文件定义如下:

<unity xmlns=”http://schemas.microsoft.com/practices/2010/unity”>
  <sectionExtension type=”Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Microsoft.Practices.Unity.Interception.Configuration” />

  <assembly name=”mscorlib, 2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089″ />
  <assembly name=”Microsoft.Practices.Unity.Interception” />
  <assembly name=”UnityTest6″ />

  <namespace name=”System.Collections.Generic” />
  <namespace name=”UnityTest6″ />
  <namespace name=”Microsoft.Practices.Unity.InterceptionExtension” />

  <container>
    <extension type=”Interception” />

    <register name=”ParameterTypeMatchingInfo1″ type=”ParameterTypeMatchingInfo”>
      <constructor>
        <param name=”nameToMatch” value=”System.Int32″ />
        <param name=”ignoreCase” value=”false” />
        <param name=”kind” value=”Input” />
      </constructor>
    </register>

    <register name=”ParameterTypeMatchingInfo2″ type=”ParameterTypeMatchingInfo”>
      <constructor>
        <param name=”nameToMatch” value=”System.Char” />
        <param name=”ignoreCase” value=”false” />
        <param name=”kind” value=”Input” />
      </constructor>
    </register>

    <register name=”paramsUsed” type=”IEnumerable[ParameterTypeMatchingInfo]” mapTo=”List[ParameterTypeMatchingInfo]“>
      <constructor />
        <method name=”Add”>
          <param name=”item” dependencyName=”ParameterTypeMatchingInfo1″ />
        </method>
        <method name=”Add”>
          <param name=”item” dependencyName=”ParameterTypeMatchingInfo2″ />
        </method>
    </register>

    <interception>
      <policy name=”ParameterTypePolicy”>
        <matchingRule name=”ParameterTypeMatchingRule” type=”ParameterTypeMatchingRule”>
          <constructor>
            <param name=”matches” dependencyName=”paramsUsed” />
          </constructor>
        </matchingRule>
        <callHandler name=”Log4NetHandler” type=”Log4NetHandler” />
      </policy>
    </interception>

    <register type=”MyObject”>
      <interceptor type=”VirtualMethodInterceptor” />
      <interceptionBehavior type=”PolicyInjectionBehavior” />
    </register>
  </container>
</unity>
原文地址:https://www.cnblogs.com/junchu25/p/2633396.html