Unity The Namespace Matching Rule

Unity提供了根据名称空间进行匹配规则的类型NamespaceMatchingRule,它的通配符规则和MemberNameMatchingRule相同。看一个简单的示例:

 1 public class MyObject
 2 {
 3   public virtual void DoWork()
 4   {
 5 
 6   }
 7 
 8   public virtual void DoWork2()
 9   {
10 
11   }
12 
13   public virtual void DoWork3()
14   {
15 
16   }
17 }
18 
19 IUnityContainer unityContainer = new UnityContainer();
20 
21 unityContainer.LoadConfiguration();
22 unityContainer.Configure<Interception>()
23   .AddPolicy(“NamespaceMatchingRule”)
24   .AddMatchingRule(new NamespaceMatchingRule(“UnityTest6.*”, true))
25   .AddCallHandler<Log4NetHandler>();
26 unityContainer.RegisterType<MyObject>(
27   new Interceptor<VirtualMethodInterceptor>(),
28   new InterceptionBehavior<PolicyInjectionBehavior>()
29 );
30 
31 MyObject myObject = unityContainer.Resolve<MyObject>();
32 
33 myObject.DoWork();
34 myObject.DoWork2();
35 myObject.DoWork3();

配置文件如下定义:

<unity xmlns=”http://schemas.microsoft.com/practices/2010/unity”>
  <sectionExtension type=”Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Microsoft.Practices.Unity.Interception.Configuration” />

  <assembly name=”mscorlib, 2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089″ />
  <assembly name=”UnityTest6″ />

  <namespace name=”UnityTest6″ />

  <container>
    <extension type=”Interception” />

    <interception>
      <policy name=”NamespacePolicy”>
        <matchingRule name=”NamespaceMatchingRule” type=”NamespaceMatchingRule”>
          <constructor>
            <param name=”namespaceName” value=”UnityTest6.*” />
          </constructor>
        </matchingRule>
        <callHandler name=”Log4NetHandler” type=”Log4NetHandler” />
      </policy>
    </interception>

    <register type=”MyObject”>
      <interceptor type=”VirtualMethodInterceptor” />
      <interceptionBehavior type=”PolicyInjectionBehavior” />
    </register>
  </container>
</unity>
原文地址:https://www.cnblogs.com/junchu25/p/2631621.html