Unity The Member Name Matching Rule

Unity提供了基于成员名称的匹配规则类型MemberNameMatchingRule,允许根据匹配表达式进行注入。看一个简单示例:

 1 public class MyObject
 2 {
 3   public virtual void DoWork()
 4   {
 5 
 6   }
 7 
 8   public virtual void DoWork2()
 9   {
10 
11   }
12 }
13 
14 public sealed class Log4NetHandler : ICallHandler
15 {
16   #region ICallHandler Members
17 
18   public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
19   {
20     Console.WriteLine(input.MethodBase.Name);
21 
22     return getNext()(input, getNext);
23   }
24 
25   public Int32 Order { get; set; }
26 
27   #endregion
28 }
29 
30 IUnityContainer unityContainer = new UnityContainer();
31 
32 unityContainer.LoadConfiguration();
33 unityContainer.Configure<Interception>()
34   .AddPolicy(“MemberNameMatchingRule”)
35   .AddMatchingRule(new MemberNameMatchingRule(“DoWork”, true))
36   .AddCallHandler<Log4NetHandler>();
37 unityContainer.RegisterType<MyObject>(
38   new Interceptor<VirtualMethodInterceptor>(),
39   new InterceptionBehavior<PolicyInjectionBehavior>()
40 );
41 
42 MyObject myObject = unityContainer.Resolve<MyObject>();
43 
44 myObject.DoWork();
45 myObject.DoWork2();

上面的示例只有DoWork被调用。MemberNameMatchingRule提供了符号*用来完成剩余部分的匹配,如果只传递*则表示全部。

使用*:

 1 IUnityContainer unityContainer = new UnityContainer();
 2 
 3 unityContainer.LoadConfiguration();
 4 unityContainer.Configure<Interception>()
 5   .AddPolicy(“MemberNameMatchingRule”)
 6   .AddMatchingRule(new MemberNameMatchingRule(“*”, true))
 7   .AddCallHandler<Log4NetHandler>();
 8 unityContainer.RegisterType<MyObject>(
 9   new Interceptor<VirtualMethodInterceptor>(),
10   new InterceptionBehavior<PolicyInjectionBehavior>()
11 );
12 
13 MyObject myObject = unityContainer.Resolve<MyObject>();
14 
15 myObject.DoWork();
16 myObject.DoWork2();

使用后置*:

 1 IUnityContainer unityContainer = new UnityContainer();
 2 
 3 unityContainer.LoadConfiguration();
 4 unityContainer.Configure<Interception>()
 5   .AddPolicy(“MemberNameMatchingRule”)
 6   .AddMatchingRule(new MemberNameMatchingRule(“Do*”, true))
 7   .AddCallHandler<Log4NetHandler>();
 8 unityContainer.RegisterType<MyObject>(
 9   new Interceptor<VirtualMethodInterceptor>(),
10   new InterceptionBehavior<PolicyInjectionBehavior>()
11 );
12 
13 MyObject myObject = unityContainer.Resolve<MyObject>();
14 
15 myObject.DoWork();
16 myObject.DoWork2();

使用多个*:

 1 IUnityContainer unityContainer = new UnityContainer();
 2 
 3 unityContainer.LoadConfiguration();
 4 unityContainer.Configure<Interception>()
 5   .AddPolicy(“MemberNameMatchingRule”)
 6   .AddMatchingRule(new MemberNameMatchingRule(“Do*k*”, true))
 7   .AddCallHandler<Log4NetHandler>();
 8 unityContainer.RegisterType<MyObject>(
 9   new Interceptor<VirtualMethodInterceptor>(),
10   new InterceptionBehavior<PolicyInjectionBehavior>()
11 );
12 
13 MyObject myObject = unityContainer.Resolve<MyObject>();
14 
15 myObject.DoWork();
16 myObject.DoWork2();

MemberNameMatchingRule提供了符号?用来通配一个字符。看一个简单的示例:

 1 IUnityContainer unityContainer = new UnityContainer();
 2 
 3 unityContainer.LoadConfiguration();
 4 unityContainer.Configure<Interception>()
 5   .AddPolicy(“MemberNameMatchingRule”)
 6   .AddMatchingRule(new MemberNameMatchingRule(“Do???k”, true))
 7   .AddCallHandler<Log4NetHandler>();
 8 unityContainer.RegisterType<MyObject>(
 9   new Interceptor<VirtualMethodInterceptor>(),
10   new InterceptionBehavior<PolicyInjectionBehavior>()
11 );
12 
13 MyObject myObject = unityContainer.Resolve<MyObject>();
14 
15 myObject.DoWork();
16 myObject.DoWork2();

MemberNameMatchingRule提供了[]符号表示一个字符的取值范围,比如DoWork[23]允许DoWork2、DoWork3:

 1 public class MyObject
 2 {
 3   public virtual void DoWork()
 4   {
 5 
 6   }
 7 
 8   public virtual void DoWork2()
 9   {
10 
11   }
12 
13   public virtual void DoWork3()
14   {
15 
16   }
17 }
18 
19 IUnityContainer unityContainer = new UnityContainer();
20 
21 unityContainer.LoadConfiguration();
22 unityContainer.Configure<Interception>()
23   .AddPolicy(“MemberNameMatchingRule”)
24   .AddMatchingRule(new MemberNameMatchingRule(“DoWork[23]“, true))
25   .AddCallHandler<Log4NetHandler>();
26 unityContainer.RegisterType<MyObject>(
27   new Interceptor<VirtualMethodInterceptor>(),
28   new InterceptionBehavior<PolicyInjectionBehavior>()
29 );
30 
31 MyObject myObject = unityContainer.Resolve<MyObject>();
32 
33 myObject.DoWork();
34 myObject.DoWork2();
35 myObject.DoWork3();

配置文件定义如下:

<unity xmlns=”http://schemas.microsoft.com/practices/2010/unity”>
  <sectionExtension type=”Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Microsoft.Practices.Unity.Interception.Configuration” />

  <assembly name=”mscorlib, 2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089″ />
  <assembly name=”UnityTest6″ />

  <namespace name=”UnityTest6″ />

  <container>
    <extension type=”Interception” />

    <interception>
      <policy name=”MemberNamePolicy”>
        <matchingRule name=”MemberNameMatchingRule” type=”MemberNameMatchingRule”>
          <constructor>
            <param name=”nameToMatch” value=”DoWork*” />
          </constructor>
        </matchingRule>
        <callHandler name=”Log4NetHandler” type=”Log4NetHandler” />
      </policy>
    </interception>

    <register type=”MyObject”>
      <interceptor type=”VirtualMethodInterceptor” />
      <interceptionBehavior type=”PolicyInjectionBehavior” />
    </register>
  </container>
</unity>
原文地址:https://www.cnblogs.com/junchu25/p/2631618.html