CocoStudio 界面编辑器学习

标题有点大,实际上我只是从github上找的一个cocostudio的工程文件,直接导出来用用,因为目前还是不太会用cocostudio这个工具,后面自己可能会花点时间学习一下。在这里我们就看一下在代码里如何加载这个界面文件,可以在程序里操作。先贴一张效果图出来看看,顺便说说我是在linux下写的代码:

在这个界面上除了中间显示"Layout"和左上角的按钮是我用代码实现的,整个中间的界面都是在cocostudio里编辑好加载进来,在这里我们看看如何在代码里加载:

 1 #include "cocos2d.h"
 2 #include "CocoStudio/GUI/System/CocosGUI.h"
 3 
 4 USING_NS_CC;
 5 
 6 using namespace cocos2d::extension;
 7 using namespace ui;
 8 
 9 
10 class HelloWorld : public cocos2d::CCLayer
11 {
12 public:
13     virtual ~HelloWorld();
14     virtual bool init();  
15     
16     static cocos2d::CCScene* scene();
17     
18     void menuCloseCallback(CCObject* pSender);
19     
20     CREATE_FUNC(HelloWorld);
21     
22     UILayer *uiLayer;
23     Layout *widget;
24     UILabel* alert;
25     
26     CCSize size;
27     
28     void backCallback(CCObject *obj,TouchEventType type);
29     void leftCallback(CCObject *obj,TouchEventType type);
30     void middleCallback(CCObject *obj,TouchEventType type);
31     void rightCallback(CCObject *obj,TouchEventType type);
32 };  

在这里需要注意,因为我们使用了cocostudio,所以需要引入一下头文件和命名空间

1 #include "CocoStudio/GUI/System/CocosGUI.h"
2 
3 using namespace cocos2d::extension;
4 using namespace ui;

接着我们把这个Layer的init函数贴上来:

 1  bool HelloWorld::init()
 2  {
 3      //////////////////////////////
 4      // 1. super init first
 5      if ( !CCLayer::init() )
 6      {
 7          return false;
 8      }
 9  
10      CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
11      CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
12  
13      size = CCDirector::sharedDirector()->getWinSize();
14  
15      /////////////////////////////
16      // 2. add a menu item with "X" image, which is clicked to quit the program
17      //    you may modify it.
18  
19      // add a "close" icon to exit the progress. it's an autorelease object
20      CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
21                                          "CloseNormal.png",
22                                          "CloseSelected.png",
23                                          this,
24                                          menu_selector(HelloWorld::menuCloseCallback));
25  
26      pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
27                                  origin.y + pCloseItem->getContentSize().height/2));
28  
29      // create menu, it's an autorelease object
30      CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
31      pMenu->setPosition(CCPointZero);
32      this->addChild(pMenu, 1);
33  
34      uiLayer = UILayer::create();
35      addChild(uiLayer);
36  
37      widget = static_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("UITest.json"));
38      uiLayer->addWidget(widget);
39  
40      uiLayer->setPosition(ccp(150,100));
41  
42      CCSize widgetSize = widget->getSize();
43  
44  
45      //自己添加控件
46      alert = UILabel::create();
47      alert->setText("Layout");
48      alert->setFontName("Marker Felt");
49      alert->setFontSize(30);
50      alert->setColor(ccc3(159, 168, 176));
51      alert->setAnchorPoint(ccp(0.5,0.5));
52      alert->setPosition(ccp(widgetSize.width/2,widgetSize.height/2));
53      alert->retain();
54      uiLayer->addWidget(alert);
55  
56  
57      UIButton *button = UIButton::create();
58      button->setTouchEnabled(true);
59      button->loadTextures("button.png", "button1.png", "");
60      button->setPosition(ccp(40, widgetSize.height-40));
61  
62      uiLayer->addWidget(button);
63  
64      //从布局文件获取按钮
65      Label *back = static_cast<Label*>(UIHelper::seekWidgetByName(widget, "back"));
66      if(back != NULL)
67      {
68          back->addTouchEventListener(this,toucheventselector(HelloWorld::backCallback));
69      }
70  
71      Button *left = static_cast<Button*>(UIHelper::seekWidgetByName(widget,"left_Button"));
72      if(left!=NULL)
73      {
74          left->addTouchEventListener(this,toucheventselector(HelloWorld::leftCallback));
75      }
76  
77      Button *middle = static_cast<Button*>(UIHelper::seekWidgetByName(widget,"middle_Button"));
78      if(middle!=NULL)
79      {
80          middle->addTouchEventListener(this,toucheventselector(HelloWorld::middleCallback));
81      }
82  
83      Button *right = static_cast<Button *>(UIHelper::seekWidgetByName(widget,"right_Button"));
84      if(right!=NULL)
85      {
86          right->addTouchEventListener(this,toucheventselector(HelloWorld::rightCallback));
87      }
88  
89      return true;
90  }

逐行分析一下这个代码,免得自己以后忘记,34-40行的代码初始化了定义的uiLayer对象和widget对象。需要注意的是在这里加载json文件的方法

1 GUIReader::shareReader()->widgetFromJsonFile("UITest.json")

这个时候运行我们的程序就可以看到界面了。

45-60行的代码主要是使用代码的方式在widget里添加了一个label和一个button

65-70行的代码主要是获取布局文件里的对象控件,并为其设置监听器,接着我们看看其监听器的函数是如何处理,在这里只贴一个出来:

 1 void HelloWorld::leftCallback(CCObject *obj,TouchEventType type)
 2 {
 3     switch(type)
 4     {
 5         case TOUCH_EVENT_ENDED:
 6         {
 7             CCLog("left
");
 8             alert->setText("Left");
 9         }
10         break;
11         default:
12         break;
13     }
14 }

这样当点击昨天的绿色按钮是就会更换最中间Label的文字

原文地址:https://www.cnblogs.com/jjxxjnzy/p/3685346.html