c++GDI+发光子与发光边框画法

可以再XP下也能绘制发光字...

效果还不是很好.. 有些偏移.

两篇文章链接:c++GDI+发光子与发光边框画法

XP可用的GDI+发光字画法...




算法还能改进

 public void Luminous(Graphics g, int Fuzzy, Rectangle Rect, string Text, Rectangle Textrect, Font Font, int FontColor, int ShadowColor)
        {

            Bitmap Bit1 = new Bitmap(Rect .Width , Rect .Height , System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            Graphics g1 = Graphics.FromImage(Bit1);
            g1.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            g1.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
            g1.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.AssumeLinear;
            Bitmap Bit2 = new Bitmap(Rect.Width / Fuzzy, Rect.Height / Fuzzy, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            Graphics g2 = Graphics.FromImage(Bit2);
            g2.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
            g2.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None;
            //布局
            
            int cb = ShadowColor / 65536;
            int cg = (ShadowColor - cb* 65536) / 256;
            int cr = ShadowColor  - (cb * 65536) - (cg * 256);

            SolidBrush B = new SolidBrush (Color .FromArgb (255,cr,cg,cb));
            GraphicsPath path = new GraphicsPath();

            path.AddString(Text, Font.FontFamily, (int)(FontStyle.Bold), Font.Size, Textrect , new StringFormat());
            g1.FillPath(B, path);
            path.Dispose();
            //绘制文字

            Auxiliary_Console.ts1(Fuzzy.ToString());
            g2.DrawImage(Bit1 ,0,0,Rect .Width / Fuzzy ,Rect .Height /Fuzzy );
            g1.Clear(Color .FromArgb (0));
            g1.DrawImage(Bit2, 0, 0, Rect.Width, Rect.Height);
            g1.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
            //发光字底图

            GraphicsPath path1 = new GraphicsPath();
            path1.AddString(Text, Font.FontFamily, (int)(FontStyle.Bold), Font.Size, Textrect, new StringFormat());


            cb = FontColor / 65536;
            cg = (FontColor - cb * 65536) / 256;
            cr = FontColor - (cb * 65536) - (cg * 256);

            B.Color = Color.FromArgb(255, cr, cg, cb);
            g1.FillPath(B, path1);
            path.Dispose();
            //绘制文字

            g.DrawImage(Bit1, Rect.X, Rect.Y );
            g1.Dispose();
            g2.Dispose();
            Bit1.Dispose();
            Bit2.Dispose();
            B.Dispose();





            

        }//写发光字
原文地址:https://www.cnblogs.com/jinsedemaitian/p/5589094.html