Unity3D DFGUI根据名称获取多个子控件代码

        dfPanel control = gameObject.GetComponent<dfPanel>();

        dfLabel avatarName = control.Find<dfLabel>("AvatarName");

        dfLabel avatarLvl = control.Find<dfLabel>("AvatarLvl");

        avatarName.Text = Screen.width.ToString();

        avatarLvl.Text = Screen.height.ToString();

        control是avatarName 和avatarLvl  的父级

        脚本绑在control上
 
原文地址:https://www.cnblogs.com/jiangshuai52511/p/5438792.html