编译

Mac下Android Studio NDK 环境搭建并运行

http://blog.csdn.net/u011368551/article/details/50897874

Unity3d调用android里的.so

http://blog.csdn.net/sgnyyy/article/details/49820279

使用ndk编译生成so动态库

http://www.cnblogs.com/androidwsjisji/archive/2012/02/29/2373274.html

android的armeabi和armeabi-v7a

http://gybin.iteye.com/blog/2031565

Android.mk 文件语法详解

http://www.cnblogs.com/wainiwann/p/3837936.html

Android NDK学习

http://blog.sina.com.cn/s/blog_602f8770010146tp.html

http://blog.sina.com.cn/s/blog_602f8770010148ce.html

http://blog.sina.com.cn/s/blog_602f877001014kgj.html

http://blog.sina.com.cn/s/blog_602f877001014ptu.html

Android开发中libs包下面的mips、armeabi、armeabi-v7a和x86

http://blog.csdn.net/loveyaozu/article/details/51205820

Android项目针对libs(armeabi,armeabi-v7a,x86)进行平台兼容

http://blog.csdn.net/u011688880/article/details/46984547

编译jni时遇到错误提示:Symbol 'ANDROID_LOG_INFO' could not be resolved

http://blog.csdn.net/may680/article/details/40655311

[精]在OSX上开发UNITY本地插件的经验分享

http://www.th7.cn/system/mac/201603/159154.shtml

Unity编译iOS工程的自动化配置(XUPorter)

http://blog.csdn.net/skylin19840101/article/details/51452594

iOS库 .a与.framework区别

http://blog.csdn.net/lvxiangan/article/details/43115131

用Xcode制作和使用framework的步骤和注意事项

http://blog.csdn.net/cjh965063777/article/details/50083463

iOS开发之制作framework

http://www.jianshu.com/p/6c033c39884a

[荐]Xcode 之自己编译静态库

http://blog.csdn.net/jiajiayouba/article/details/38420517

Dropbox经验谈:iOS和Android的C++跨平台开发

http://www.codeweblog.com/dropbox经验谈-ios和android的c-跨平台开发/

史上最完整的iOS DIY framework 详细教程(一)

http://blog.csdn.net/justinjing0612/article/details/7880128

iOS开发——创建你自己的Framework

http://www.cocoachina.com/ios/20150127/11022.html

https://www.raywenderlich.com/65964/create-a-framework-for-ios

向iOS开发者介绍C++(一)

http://blog.jobbole.com/66887/

http://ios.jobbole.com/66901/

原文地址:https://www.cnblogs.com/javalzy/p/5762629.html