Cocos2d-x 2.1.5 简单动画

Cocos2d新版本函数更改了一些。

下面的代码可以产生一个简单动画。



//第一步:生成动画需要的数据
		CCTexture2D *texture=CCTextureCache::sharedTextureCache()->addImage("image.png");
		CCSpriteFrame *frmae0=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*0,48*0,32,48));
		CCSpriteFrame *frmae1=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*1,48*0,32,48));
		CCSpriteFrame *frmae2=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*2,48*0,32,48));
		CCSpriteFrame *frmae3=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*3,48*0,32,48));
		
	    CCArray *animFrames = CCArray::create();
		animFrames->addObject(frmae0);
		animFrames->addObject(frmae1);
		animFrames->addObject(frmae2);
		animFrames->addObject(frmae3);
		CCAnimation *animation = CCAnimation::createWithSpriteFrames(animFrames,0.2f);
		animFrames->release();
		//第二步:初始化并设置Sprite 
		CCSprite *sprite =CCSprite::createWithSpriteFrame(frmae0);
		sprite->setPosition(ccp(s.width/2,s.height/2));
		addChild(sprite);
		//第三步:使用animation生成一个动画动作animate
		CCAnimate *animate = CCAnimate::create(animation);
		sprite->runAction(CCRepeatForever::create(animate));//重复播放



原文地址:https://www.cnblogs.com/james1207/p/3329092.html