python打飞机pro版

# -*- coding: utf-8 -*-

import pygame
from sys import exit
import random

pygame.init()
screen = pygame.display.set_mode((450, 600), 0, 32)
background = pygame.image.load("back.jpg").convert()
plane = pygame.image.load("plane.png").convert_alpha()
pygame.display.set_icon(plane)
pygame.display.set_caption("打飞机")
#pygame.mouse.set_visible(False)

class Enemy:
        def restart(self):
                #重置敌机位置和速度
                self.x = random.randint(50, 400)
                self.y = random.randint(-200, -50)
                self.speed = random.random() + 0.1
        
        def __init__(self):
                        #初始化
                self.restart()
                self.image = pygame.image.load('enemy.png').convert_alpha()

        def move(self):
                if self.y < 600:
                        #向下移动
                    self.y += 0.3
                else:
                        #重置
                    self.restart()
#enemy = Enemy()
enemies = []
for i in range(3):
    enemies.append(Enemy())

class Bullet:
        def __init__(self):
                #初始化成员变量,x,y,image
                self.x = 0
                self.y = -1
                self.image = pygame.image.load('bullet.png').convert_alpha()
                self.active = False
        def restart(self):
                mouseX, mouseY = pygame.mouse.get_pos()
                self.x = mouseX - self.image.get_width() / 2
                self.y = mouseY - self.image.get_height() /2
                self.active = True
        def move(self):
                #处理子弹的运动
                if self.y < 0:
                        self.active = False
                if self.active:
                        self.y -= 3          
#创建子弹的list
bullets = []
#向list中添加5发子弹
for i in range(5):
    bullets.append(Bullet())
#子弹总数
count_b = len(bullets)
#即将激活的子弹序号
index_b = 0
#发射子弹的间隔
interval_b = 0

class Plane:
    def restart(self):
        self.x = 200
        self.y = 600
        
    def __init__(self):
        self.restart()
        self.image = pygame.image.load('plane.png').convert_alpha()

    def move(self):
        x, y = pygame.mouse.get_pos()
        x-= self.image.get_width() / 2
        y-= self.image.get_height() / 2
        self.x = x
        self.y = y

plane = Plane()
bullet = Bullet()
enemy = Enemy()
def checkHit(enemy, bullet):
        if (bullet.x > enemy.x and bullet.x < enemy.x + enemy.image.get_width()) and (bullet.y > enemy.y and bullet.y < enemy.y + enemy.image.get_height()):
            enemy.restart()
            bullet.active = False
            return True
        return False

def checkCrash(enemy, plane):
    if (plane.x + 0.7*plane.image.get_width() > enemy.x) and (plane.x + 0.3*plane.image.get_width() < enemy.x + enemy.image.get_width()) and (plane.y + 0.7*plane.image.get_height() > enemy.y) and (plane.y + 0.3*plane.image.get_height() < enemy.y + enemy.image.get_height()):
        return True
    return False

gameover = False
score = 0
Hscore = [0]
font = pygame.font.SysFont('楷体', 16)
text1 = font.render(u"点击鼠标左键重新开始", 1, (0, 0, 0))
text2 = font.render(u"HScore:0", 1, (0, 0, 0))

while True:
        for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    exit()
                #判断在gameover状态下点击了鼠标
                if gameover and event.type == pygame.MOUSEBUTTONUP:
                    #重置游戏
                    plane.restart()
                    for e in enemies:
                        e.restart()
                    for b in bullets:
                        b.active = False
                    score = 0
                    gameover = False
        screen.blit(background, (0,0))  
        if not gameover:
                interval_b -= 1
                if interval_b < 0:
                        bullets[index_b].restart()
                        interval_b = 100
                        index_b = (index_b+1) % count_b
                for b in bullets:
                        if b.active:
                                for e in enemies:
                                        if checkHit(e, b):
                                                score += 100
                                        if checkCrash(e, plane):
                                                gameover = True
                                        
                                b.move()
                                screen.blit(b.image, (b.x-23, b.y))
                                screen.blit(b.image, (b.x+25, b.y))
                                screen.blit(b.image, (b.x, b.y))
                for e in enemies:
                        e.move()
                        screen.blit(e.image, (e.x, e.y))
                plane.move()
                screen.blit(plane.image, (plane.x, plane.y))
                text = font.render("Socre:%d" % score, 1, (0, 0, 0))
        else:
                #screen.blit(text, (0, 0))
                screen.blit(text1,(110,40))
                Hscore.append(score)
                text2 = font.render(u"HScore:%d" % sorted(Hscore)[-1], 1, (0, 0, 0))
                pass
        screen.blit(text, (0, 0))
        screen.blit(text2, (0, 20))
        pygame.display.update()

原文地址:https://www.cnblogs.com/jackyshan/p/3392796.html