java多线程源码解析

一.interface Executor 最顶层接口

1.1

void execute(Runnable command);

二.class Executors 为这些 Executor 提供了便捷的工厂方法。

1.newFixedThreadPool  固定个数的线程池

public static ExecutorService newFixedThreadPool(int nThreads) {
    // 1.1 调用ThreadPoolExecutor
    return new ThreadPoolExecutor(nThreads, nThreads,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>());//1.2 使用linkedBlockingQueue
}

1.1 调用ThreadPoolExecutor()构造方法

//1.1.1 参数说明
public ThreadPoolExecutor(int corePoolSize,
                            int maximumPoolSize,
                            long keepAliveTime,
                            TimeUnit unit,
                            BlockingQueue<Runnable> workQueue) {
//1.1.2 调用另一个构造方法
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); }

1.1.1 参数说明*

corePoolSize 核心线程数

maximumPoolSize 最大线程数

keepAliveTime 线程存活时间

unit

BlockingQueue 队列

1.1.2 调用基础的构造方法

public ThreadPoolExecutor(int corePoolSize,
                            int maximumPoolSize,
                            long keepAliveTime,
                            TimeUnit unit,
                            BlockingQueue<Runnable> workQueue,
                            ThreadFactory threadFactory,
                            RejectedExecutionHandler handler) {
    if (corePoolSize < 0 ||
        maximumPoolSize <= 0 ||
        maximumPoolSize < corePoolSize ||
        keepAliveTime < 0)
        throw new IllegalArgumentException();
    if (workQueue == null || threadFactory == null || handler == null)
        throw new NullPointerException();
    this.acc = System.getSecurityManager() == null ?
            null :
            AccessController.getContext();
    this.corePoolSize = corePoolSize;
    this.maximumPoolSize = maximumPoolSize;
    this.workQueue = workQueue;
    this.keepAliveTime = unit.toNanos(keepAliveTime);
    this.threadFactory = threadFactory;
    this.handler = handler;
}

没什么好说的,就是一些参数校验,异常处理。

1.2 linkedBlockingQueue

看名字就知道,这是一个阻塞队列。 阻塞队列我会另写文章,此处仅继续往下走 不向上挖。

public LinkedBlockingQueue() {
    this(Integer.MAX_VALUE);// 1.2.1调用LinkedBlockingQueue(int) 构造方法
}

1.2.1调用LinkedBlockingQueue(int) 构造方法

public LinkedBlockingQueue(int capacity) {
    if (capacity <= 0) throw new IllegalArgumentException();
    this.capacity = capacity;
    last = head = new Node<E>(null);
}

很明显,构造了一个最大整型2的32次方-1的队列

*对于这些参数的含义,我想应该在execute方法中去一探究竟。

先说结论

  1.如果正在运行的线程数量小于 corePoolSize,那么马上创建线程运行这个任务;
  2.如果正在运行的线程数量大于或等于 corePoolSize,那么将这个任务放入队列。
  3.如果这时候队列满了,而且正在运行的线程数量小于 maximumPoolSize,那么还是要创建线程运行这个任务;(此时队列里面的任务还在队列里面,也就是跨过了队列里面的任务,创建了新的线程运行当前任务)
  4.如果队列满了,而且正在运行的线程数量大于或等于 maximumPoolSize,那么线程池会抛出异常,告诉调用者“我不能再接受任务了”。

public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();
    int c = ctl.get();// 1.1
    if (workerCountOf(c) < corePoolSize) {// 当运行线程数小于corePoolSize
        if (addWorker(command, true)) // 1.2 addWorker 创建成功则返回,失败则继续
            return;
        c = ctl.get();
    }
    if (isRunning(c) && workQueue.offer(command)) { // 1.3 offer() 是向队列添加一个新元素,当队列满返回false,区别于add()也是添加一个新元素,队列满抛出unchecked异常
        int recheck = ctl.get();// 二次检查
        if (! isRunning(recheck) && remove(command))// 1.4recheck>0, remove 删除任务,返回boolean
            reject(command); //拒绝该任务
        else if (workerCountOf(recheck) == 0) //1.5 recheck=0时,
            addWorker(null, false);
    }
    else if (!addWorker(command, false))// 添加失败,拒绝
        reject(command);
}

1.1 ct1 为-2的29次方, -536870912

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); 
private static int ctlOf(int rs, int wc) { return rs | wc; }
private static final int RUNNING    = -1 << COUNT_BITS;
private static final int COUNT_BITS = Integer.SIZE - 3;
public static final int SIZE = 32;

1.2

private boolean addWorker(Runnable firstTask, boolean core) {
    retry:// label标签,可以在循环嵌套时使用,可以在内层循环直接跳出外层循环
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
                firstTask == null &&
                ! workQueue.isEmpty())) // 检查队列是否为空
            return false;

        for (;;) {
            int wc = workerCountOf(c);
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))// 当前运行线程大于等于容量,或者根据core,判断大于等于核心线程数or最大线程数
                return false;
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            if (runStateOf(c) != rs)
                continue retry;
            // else CAS failed due to workerCount change; retry inner loop
        }
    }

    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    workers.add(w);
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}

1.3 ctl.get()<0 且队列能成功添加一个新任务

private static final int SHUTDOWN   =  0 << COUNT_BITS;

private static boolean isRunning(int c) {
    return c < SHUTDOWN;
}

1.4 ctl.get>0 且队列能删除改任务 则拒绝任务

1.5  ctl ==0 , addWorker(null, false)

private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

private static int workerCountOf(int c)  { return c & CAPACITY; }

 2.newSingleThreadExecutor  corePoolSize 和maximumPoolSize都为1 的线程池

public static ExecutorService newSingleThreadExecutor() {
    return new FinalizableDelegatedExecutorService
        (new ThreadPoolExecutor(1, 1,
                                0L, TimeUnit.MILLISECONDS,
                                new LinkedBlockingQueue<Runnable>()));
}

 3.newCachedThreadPool  corePoolSize 为0,maximumPoolSize都为最大整型数的线程池,即都放在队列中

public static ExecutorService newCachedThreadPool() {
    return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                    60L, TimeUnit.SECONDS,
                                    new SynchronousQueue<Runnable>());//注意此处为SynchronousQueue,看源码其实是创建了TransferStack()
}

4.newScheduledThreadPool   

public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
    return new ScheduledThreadPoolExecutor(corePoolSize);
}
public ScheduledThreadPoolExecutor(int corePoolSize) {
    super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
            new DelayedWorkQueue());//注意此处为DelayedWorkQueue,初始容量为16的阻塞延迟队列?
}

三.class ThreadPoolExecutor extends AbstractExecutorService 提供一个可扩展的线程池实现

四.interface ExecutorService extends Executor  更广泛的接口

五.abstract class AbstractExecutorService extends ExecutorService

原文地址:https://www.cnblogs.com/inspirationBoom/p/10750023.html