SolrCloud-如何在.NET程序中使用

https://github.com/vladen/SolrNet

原来我们在我们的项目里用的是根据数据库路由到不同的单机Solr服务器,但是这样的话,每次Solr配置的修改都要修改三台不通的服务器,而且一台服务器挂了,必定会影响一部分用户不能使用搜索功能,而且还会造成一定程度的丢数据,所以我们换一种方式。

两种可选方案:

  • 主从模式
  • SolrCloud

经过对比,决定用SolrCloud,SolrCloud的概念和优缺点,就不再赘述了,网上一搜一大堆,这里主要写一下在C#如何使用SolrCloud。

最早我们用 EasyNet.Solr 来进行Solr查询的,但是貌似EasyNet.Solr 没有对SolrCloud的查询做封装,所以就各种找资料,最后只能自己封装了。

首先SolrCloud是通过zookeeper来调度的,那么我们就要先去zookeeper上面去load可用的节点,并且对 zookeeper的 clusterstate.json 文件做心跳检测,如果clusterstate.json 里的内容有变化,则说明节点状态有变化,需要重新load文件里的内容进行解析,否则就在应用程序第一次调用的时候加载一次,缓存起来。

献上核心代码

要先通过NuGet安装Zookeeper Client

EasyNet.Solr根目录定义接口ISolrCloudOperrations.cs

using System;  
using System.Collections.Generic;  
using System.Linq;  
using System.Text;

namespace EasyNet.Solr  
{
    public interface ISolrCloudOperrations
    {
        string GetSolrCloudServer(string collectionName, bool isWrite);
    }
}

在Impl文件夹里实现接口 SolrCloudOperations.cs

internal static class ZookeeperStatus  
    {
        //每隔两秒钟pingzookeeper服务器,并监听solr服务器状态,如果状态有改变,更新状态文件,请求连接列表
        private static void Ping(string zkHost) {
            //如果是第一次调用,则加载配置文件
            if (DataLength == 0)
            {
                foreach (var host in zkHost.Split(',').ToList())
                {
                    Start(host);
                }
                Task.Factory.StartNew(() =>
                {
                    while (true)
                    {
                        foreach (var host in zkHost.Split(',').ToList())
                        {
                            Task.Factory.StartNew(Start, host);
                        }
                        Thread.Sleep(2000);
                    }
                });
            }
        }
        private static object pingObj = new object();
        private static void Start(object zkHost) {
            var watcher = new Watcher();
            using (var zk = new ZooKeeper(zkHost.ToString(), new TimeSpan(0, 0, 0, 10000), watcher))
            {
                var dataChange = watcher.WaitUntilWatched();
                Org.Apache.Zookeeper.Data.Stat stat = null;
                try
                {
                    stat = zk.Exists("/clusterstate.json", false);
                }
                finally
                {
                    if (stat != null)
                    {
                        byte[] data = null;
                        lock (pingObj)
                        {
                            if (DataLength == 0 || DataLength != stat.DataLength)
                            {
                                data = zk.GetData("/clusterstate.json", false, stat);
                                DataLength = stat.DataLength;
                                SetShard(data);
                            }
                        }
                    }
                }
            }
        }

        private static int DataLength = 0;

        private static Dictionary<string, List<Shard>> shards = new Dictionary<string, System.Collections.Generic.List<Shard>>();
        private static ReaderWriterLockSlim rw = new ReaderWriterLockSlim();
        private static void SetShard(byte[] data)
        {
            var str = System.Text.Encoding.UTF8.GetString(data);
            JObject jObj = JsonConvert.DeserializeObject<JObject>(str);
            List<Shard> shardList = new List<Shard>();
            try
            {
                rw.EnterWriteLock();
                foreach (var p in jObj)
                {
                    foreach (var item in p.Value["shards"])
                    {
                        var jItem = item.First as JObject;
                        if (jItem["state"].ToString() == "active")
                        {
                            foreach (var replica in jItem["replicas"])
                            {
                                var jReplica = replica.First as JObject;
                                if (jReplica["state"].ToString() == "active")
                                {
                                    Shard shard = new Shard() { BaseUrl = jReplica["base_url"].ToString() };
                                    if (jReplica["leader"] != null && "true" == jReplica["leader"].ToString())
                                    {
                                        shard.Leader = true;
                                    }
                                    shardList.Add(shard);
                                }
                            }
                        }
                    }
                    if (shards.ContainsKey(p.Key))
                    {
                        shards[p.Key] = shardList;
                    }
                    else
                    {
                        shards.Add(p.Key, shardList);
                    }
                }
            }
            finally
            {
                rw.ExitWriteLock();
            }
        }


        public static string ZookeeperHost = "127.0.0.1:2181";

        public static string GetCollection(string collectionName, bool isWrite)
        {
            ///第一次调用,则开始ping
            if (DataLength == 0)
            {
                Ping(ZookeeperHost);
            }
            IEnumerable<Shard> tempShardList = null;
            try
            {
                rw.EnterReadLock();
                var shardList = shards[collectionName];

                if (!isWrite)
                {
                    tempShardList = shardList.Where(s => s.Leader == false);
                }
                //如果从库挂了,那么只能从主库读取了
                if (tempShardList == null || tempShardList.Count() == 0)
                    tempShardList = shardList.Where(s => s.Leader == true);
            }
            finally
            {
                rw.ExitReadLock();
            }
            if (tempShardList == null) throw new Exception("no active shard");
            //随机取值
            int random = new Random().Next(tempShardList.Count() - 1);
            return tempShardList.ToList()[random].BaseUrl;
        }

    }
    internal class Shard
    {
        public string BaseUrl { get; set; }
        public bool Leader { get; set; }
    }
    internal enum Changed
    {
        None,
        Children,
        Data
    }
    internal class Watcher : IWatcher
    {
        private readonly ManualResetEventSlim _changed = new ManualResetEventSlim(false);
        private WatchedEvent _event;
        public Changed WaitUntilWatched()
        {
            _changed.Wait();
            if (_event == null) throw new ApplicationException("bad state");
            if (_event.State != KeeperState.SyncConnected)
                throw new ApplicationException("cannot connect");
            if (_event.Type == EventType.NodeChildrenChanged)
            {
                return Changed.Children;
            }
            if (_event.Type == EventType.NodeDataChanged)
            {
                return Changed.Data;
            }
            return Changed.None;
        }
        void IWatcher.Process(WatchedEvent @event)
        {
            _event = @event;
            _changed.Set();
        }
    }

这样我们如果是write操作,就会调用leader分片对应的节点进行写入,如果是查询操作,则尽量直接调用非leader来进行查询,如果非leader节点挂了,那么久从主节点进行查询。

原文地址:https://www.cnblogs.com/hyl8218/p/5656161.html