泛型约束

代码
        /// <summary>
        
/// 默认构造函数约束
        
/// </summary>
        
/// <typeparam name="U"></typeparam>
        public class GetEntity<U> where U : new()
        {
            U u 
= new U();
        }
        
/*---------派生约束----------*/
        
/*
         * 如果希望在泛型内部使用类型参数实例的某些方法,就必须使用派生约束
         
*/
        
public interface ICommon
        {
            
void Add(object obj);
            
void Update(object obj);
           

        }
        
public class Common: ICommon
        {
            
public virtual void Add(object obj)
            {

            }
            
public virtual void Update(object obj)
            {

            }

        }
        
public class UserDao:Common 
        {
            
public override void Add(object obj)
            {
                Console.WriteLine(
"插入一条User记录");
            }
            
public override void Update(object obj)
            {
                Console.WriteLine(
"更新一条User记录");
            }
        }
        
public class Base
        {
            
public virtual void Open()
            {

            }
            
public virtual void Close()
            {

            }
        }
        
/// <summary>
        
/// 只派生接口约束
        
/// </summary>
        
/// <typeparam name="T"></typeparam>
        public class Operate1<T> where T : ICommon,new ()
        {
           
            
public void Add(object obj)
            {   
                T t 
= new T();
                Console.WriteLine(
"Add:");
                t.Add(obj);
            }
            
public void Update(object obj)
            {
                T t 
= new T();
                Console.WriteLine(
"Update:");
                t.Update(obj);
                
            }
        }
        
/// <summary>
        
/// 派生类和接口:
        
/// 可以在一个类型参数上添加多个接口实现约束和一个基类继承约束。
        
/// 这种约束可以和默认构造函数约束同时使用,这时默认构造函数约束必须出现在列表尾部。
        
/// 不能使用类型参数T的静态成员
        
/// </summary>
        
/// <typeparam name="T"></typeparam>
        public class Operate2<T> :Base where T :ICommon, new()
        {

            
public void Add(object obj)
            {
                Base b 
= new Base();
                T t 
= new T();
                b.Open();
                Console.WriteLine(
"Add:");
                t.Add(obj);
                b.Close();

            }
            
public void Update(object obj)
            {
                T t 
= new T();
                Console.WriteLine(
"Update:");
                t.Update(obj);

            }
            
            

        }
调用实现
       
public static void FanxingYueShu()
        {
            Operate1
<Common> common = new Operate1<Common>();
            User user
=new User ();
            user.Id
=1;
            user.UserName
="carl";
            user.UserPwd 
= "carl";
            common.Add(user);
            common.Update(user);
            Operate2
<Common> common2 = new Operate2<Common>();
            common2.Add(
new object());
            common2.Update(
new object());
        }
原文地址:https://www.cnblogs.com/hubcarl/p/1706359.html