RabbitMQ与消息总线

Windows环境安装RabbitMQ,https://www.cnblogs.com/xibei666/p/5931267.html

1、消息发送流程

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using RabbitMQ;
using RabbitMQ.Client;

namespace Practice_MQClient
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            this.label3.Text = "";
        }

        private void button1_Click(object sender, EventArgs e)
        {
            var factory = new ConnectionFactory
            {
                HostName = "localhost",
                VirtualHost = "/", //一个Host中可以设置多个虚拟主机
                UserName = "guest",
                Password = "guest",
            };

            //factory.Uri = new Uri("amqp://guest:guest@localhost:5672/"); //基于连接串的写法
            var queueName = "order-message-queue";
            var exchangeName = "order-exchange";
            var routeKey = "order-message-routeKey";
            var cn = factory.CreateConnection();
            var channel = cn.CreateModel();

            channel.ExchangeDeclare(exchangeName, ExchangeType.Direct, true, false, null); //创建消息交换机,用于分发消息到队列
            channel.QueueDeclare(queueName, true, false, false, null); //创建一个消息队列,用来存储消息
            channel.QueueBind(queueName, exchangeName, routeKey, null); //创建队列、消息交换机、路由Key三者的绑定关系

            var msg = this.txtContent.Text;
            var body = Encoding.UTF8.GetBytes(msg);
            channel.BasicPublish(exchangeName, routeKey, null, body); //将消息发送给指定消息交换机,并设置使用的路由Key,后续的消息分发
                                                                      //工作将由交换机根据路由Key匹配到指定的队列,并进行分发。

            channel.Close();
            cn.Close();
            this.label3.ForeColor = Color.Chartreuse;
            this.label3.Text = "发送成功";
        }
    }
}

 2、消息消费过程

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using RabbitMQ.Client;
using RabbitMQ.Client.Events;

namespace Practice.MQShow
{
    //参考
    //https://www.cnblogs.com/PatrickLiu/p/7193578.html
    //https://www.cnblogs.com/leocook/p/mq_rabbitmq_4.html

    public partial class Form1 : Form
    {
        private delegate void ChangeText(string text);
        private readonly ChangeText _changeText;

        public Form1()
        {
            InitializeComponent();
            this.label1.Text = "";
            this._changeText = SetText;
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            var factory = new ConnectionFactory
            {
                HostName = "localhost",
                VirtualHost = "/",
                UserName = "guest",
                Password = "guest",
            };

            //var rs = channel.BasicGet(queueName, true); //消息获取方式一:主动拉取队列中的消息
            //if (rs != null)
            //{
            //    var body = rs.Body;
            //    Console.WriteLine(Encoding.UTF8.GetString(body));
            //}

            var queueName = "order-message-queue"; //获取消息时只需要连上主机,通过队列名直接获取消息即可
            var cn = factory.CreateConnection();
            var channel = cn.CreateModel();
            var consumer = new EventingBasicConsumer(channel); //消息获取方式二:基于推送的消息获取方式
            consumer.Received += consumer_Received;
            channel.BasicConsume(queueName, true, consumer);
        }

        private void SetText(string text)
        {
           this.label1.Text += text + "
";
        }

        void consumer_Received(object sender, BasicDeliverEventArgs e)
        {
            this.label1.Invoke(_changeText, new object[1] { Encoding.UTF8.GetString(e.Body) });
        }
    }
}

3、发送消息时消息确认

1、单个确认模式
//
开启发送方确认模式 channel.confirmSelect(); String message = String.format("时间 => %s", new Date().getTime()); channel.basicPublish("", config.QueueName, null, message.getBytes("UTF-8")); if (channel.waitForConfirms()) { System.out.println("消息发送成功" ); }

看代码可以知道,我们只需要在推送消息之前,channel.confirmSelect()声明开启发送方确认模式,再使用channel.waitForConfirms()等待消息被服务器确认即可。
2、批量确认模式

// 开启发送方确认模式
channel.confirmSelect();
for (int i = 0; i < 10; i++) {
    String message = String.format("时间 => %s", new Date().getTime());
    channel.basicPublish("", config.QueueName, null, message.getBytes("UTF-8"));
}
channel.waitForConfirmsOrDie(); //直到所有信息都发布,只要有一个未确认就会IOException
System.out.println("全部执行完成");
以上代码可以看出来channel.waitForConfirmsOrDie(),使用同步方式等所有的消息发送之后才会执行后面代码,只要有一个消息未被确认就会抛出IOException异常。
3、异步确认模式

// 开启发送方确认模式
channel.confirmSelect();
for (int i = 0; i < 10; i++) {
    String message = String.format("时间 => %s", new Date().getTime());
    channel.basicPublish("", config.QueueName, null, message.getBytes("UTF-8"));
}
//异步监听确认和未确认的消息
channel.addConfirmListener(new ConfirmListener() {
    @Override
    public void handleNack(long deliveryTag, boolean multiple) throws IOException {
        System.out.println("未确认消息,标识:" + deliveryTag);
    }
    @Override
    public void handleAck(long deliveryTag, boolean multiple) throws IOException {
        System.out.println(String.format("已确认消息,标识:%d,多个消息:%b", deliveryTag, multiple));
    }
});

异步模式的优点,就是执行效率高,不需要等待消息执行完,只需要监听消息即可。

4、消息消费时手动确认

private void Form1_Load(object sender, EventArgs e)
        {
            var factory = new ConnectionFactory
            {
                HostName = "localhost",
                VirtualHost = "/",
                UserName = "guest",
                Password = "guest",
            };

            var queueName = "order-message-queue"; //获取消息时只需要连上主机,通过队列名直接获取消息即可
            var cn = factory.CreateConnection();
            var channel = cn.CreateModel();
            var consumer = new EventingBasicConsumer(channel); //消息获取方式二:基于推送的消息获取方式
            consumer.Received += (_sender, _e) =>
            {
                string msg = Encoding.UTF8.GetString(_e.Body);
                this.label1.Invoke(_changeText, new object[1] { msg });
                if (msg != "3")
                {
                    channel.BasicAck(_e.DeliveryTag, false); //模拟消息消费手动确认,等于3的时候不确认消息
                } 
            };

            channel.BasicConsume(queueName, false, consumer); //设置消息确认方式为手动
        }

 5、死信队列使用

 private void button4_Click(object sender, EventArgs e)
        {
            var factory = new ConnectionFactory();
            factory.Uri = new Uri("amqp://guest:guest@localhost:5672/"); //基于连接串的写法
            var exchangeName = "order-ttl-exchange";
            var routeKey = "my-key";

            var cn = factory.CreateConnection();
            var channel = cn.CreateModel();

            channel.ExchangeDeclare("dlx_exchange", ExchangeType.Direct, true, false, null);
            channel.QueueDeclare("dlx_queue", true, false, false, null);
            channel.QueueBind("dlx_queue", "dlx_exchange", routeKey, null);

            var args = new Dictionary<string, object>();
            args.Add("x-message-ttl", 15000);
            args.Add("x-dead-letter-exchange", "dlx_exchange"); //设定死信队列所使用的exchange
            args.Add("x-dead-letter-routing-key", routeKey); //设定死信队列所使用的routeKey

            channel.ExchangeDeclare(exchangeName, ExchangeType.Fanout, true, false, null);
            channel.QueueDeclare("order-ttl-canceled", true, false, false, args);
            channel.QueueBind("order-ttl-canceled", exchangeName, "", null);

            var msg = this.textBox1.Text;
            var body = Encoding.UTF8.GetBytes(msg);

            channel.ConfirmSelect();//启用消息发送确认机制
            channel.BasicPublish(exchangeName, "", null, body);

            var result = channel.WaitForConfirms();
            if (result)
            {
                this.label1.ForeColor = Color.Chartreuse;
                this.label1.Text = "发送成功";
            }
            else
            {
                this.label1.ForeColor = Color.Red;
                this.label1.Text = "发送失败";
            }

            channel.Close();
            cn.Close();
        }

 5.1 断线重连 https://www.cnblogs.com/weschen/p/10847842.html

6、关于事务处理,参考 https://www.cnblogs.com/vipstone/p/9350075.htmlhttps://www.jianshu.com/p/1ee6be549fda

7、 使用Masstransit开发基于消息传递的分布式应用

https://www.cnblogs.com/richieyang/p/5730785.html

https://www.cnblogs.com/richieyang/p/5492432.html

https://www.cnblogs.com/Andre/p/9579764.html

https://www.cnblogs.com/edisonchou/p/dnc_microservice_masstransit_foundation_part1.html

https://www.cnblogs.com/edisonchou/p/dnc_microservice_masstransit_foundation_part2.html
https://www.cnblogs.com/qkbao/p/6952654.html

8、实际应用

https://www.cnblogs.com/itsoku123/p/10811003.html

https://www.cnblogs.com/itsoku123/p/10813423.html

9、其他

https://github.com/sheng-jie/RabbitMQ

https://www.sojson.com/blog/48.html
https://www.cnblogs.com/wangiqngpei557/p/6158094.html

原文地址:https://www.cnblogs.com/huangzelin/p/10742420.html