雷锋依然在人间 工厂方法模式

8.1 再现活雷锋

8.2 简单工厂模式实现

 class OperationFactory
 {
     public static Operation createOperate(string operate)
     {
         Operation oper = null;
         switch (operate)
         {
             case "+":
                 {
                     oper = new OperationAdd();
                     break;
                 }
             case "-":
                 {
                     oper = new OperationSub();
                     break;
                 }
             case "*":
                 {
                     oper = new OperationMul();
                     break;
                 }
             case "/":
                 {
                     oper = new OperationDiv();
                     break;
                 }
         }
         return oper;
     }
 }
View Code
Operation oper;
oper = OperationFactory.createOperate(strOperate);
oper.NumberA = Convert.ToDouble(strNumberA);
oper.NumberB = Convert.ToDouble(strNumberB);
string strResult = oper.GetResult().ToString();
View Code

8.3 工厂模式实现

namespace 工厂方法_计算器
{

    /// <summary>
    /// 运算类
    /// </summary>
    class Operation
    {
        private double _numberA = 0;
        private double _numberB = 0;

        public double NumberA
        {
            get { return _numberA; }
            set { _numberA = value; }
        }

        public double NumberB
        {
            get { return _numberB; }
            set { _numberB = value; }
        }

        /// <summary>
        /// 得到运算结果
        /// </summary>
        /// <returns></returns>
        public virtual double GetResult()
        {
            double result = 0;
            return result;
        }
    }

    /// <summary>
    /// 加法类
    /// </summary>
    class OperationAdd : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA + NumberB;
            return result;
        }
    }

    /// <summary>
    /// 减法类
    /// </summary>
    class OperationSub : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA - NumberB;
            return result;
        }
    }

    /// <summary>
    /// 乘法类
    /// </summary>
    class OperationMul : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA * NumberB;
            return result;
        }
    }

    /// <summary>
    /// 除法类
    /// </summary>
    class OperationDiv : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            if (NumberB == 0)
                throw new Exception("除数不能为0。");
            result = NumberA / NumberB;
            return result;
        }
    }

    /// <summary>
    /// 工厂方法
    /// </summary>
    interface IFactory
    {
        Operation CreateOperation();
    }

    /// <summary>
    /// 专门负责生产“+”的工厂
    /// </summary>
    class AddFactory : IFactory
    {
        public Operation CreateOperation()
        {
            return new OperationAdd();
        }
    }

    /// <summary>
    /// 专门负责生产“-”的工厂
    /// </summary>
    class SubFactory : IFactory
    {
        public Operation CreateOperation()
        {
            return new OperationSub();
        }
    }

    /// <summary>
    /// 专门负责生产“*”的工厂
    /// </summary>
    class MulFactory : IFactory
    {
        public Operation CreateOperation()
        {
            return new OperationMul();
        }
    }

    /// <summary>
    /// 专门负责生产“/”的工厂
    /// </summary>
    class DivFactory : IFactory
    {
        public Operation CreateOperation()
        {
            return new OperationDiv();
        }
    }

}
View Code
namespace 工厂方法_计算器
{
    class Program
    {
        static void Main(string[] args)
        {
            IFactory operFactory = new AddFactory();
            Operation oper = operFactory.CreateOperation();
            oper.NumberA = 1;
            oper.NumberB = 2;
            double result = oper.GetResult();
            Console.WriteLine(result);

            Console.Read();
        }
    }
}
View Code

8.4 简单工厂VS工厂方法

在简单工厂里,先是增加功能类,在更改工厂类中方法,当中加"case"语句来作判断,在工厂方法里,先是增加功能类没问题,在加相关工厂类也没问题,但要在去更改客户端代码时,等于没有减化难度反而复杂性增加了,为什么要这样?

简单工厂模式的最大优点在于工厂类中包含了必要的逻辑判断,根据客户端的选择条件动态实例化相关的类,对于客户端来说,去除了与具体产品的依赖,

但是在对"case"语句进行修改时,违背了开放封闭原则,

工厂方法模式:定义了一个用于创建对象的接口,让子类决定实例化哪一个类,工厂方法使一个类的实例化延迟到其子类,

根据依赖倒置原则,把工厂类抽象出一个接口,这个接口只有一个方法,就是创建抽象产品的工厂方法,

工厂方法模式实现时,客户端需要决定实例化哪一个工厂来实现运算类,选择判断的问题还是存在的,也就是说,工厂方法把简单工厂的内部逻辑判断移动到了客户端代码来进行,你想要加功能,本来是修改工厂类的,而现在是修改客户端!

8.5 雷锋工厂

namespace 工厂方法_雷锋工厂
{
    class Program
    {
        static void Main(string[] args)
        {

            //基本方式:薛磊风代表大学生学习雷锋
            LeiFeng xueleifeng = new Undergraduate();

            xueleifeng.BuyRice();
            xueleifeng.Sweep();
            xueleifeng.Wash();

            LeiFeng student1 = new Undergraduate();
            student1.BuyRice();
            LeiFeng student2 = new Undergraduate();
            student2.Sweep();
            LeiFeng student3 = new Undergraduate();
            student3.Wash();



            //简单工厂模式
            LeiFeng studentA = SimpleFactory.CreateLeiFeng("学雷锋的大学生");
            studentA.BuyRice();
            LeiFeng studentB = SimpleFactory.CreateLeiFeng("社区志愿者");
            studentB.Sweep();
            LeiFeng studentC = SimpleFactory.CreateLeiFeng("学雷锋的大学生");
            studentC.Wash();



            //工厂方法模式
            IFactory factory = new UndergraduateFactory();
            LeiFeng student = factory.CreateLeiFeng();

            student.BuyRice();
            student.Sweep();
            student.Wash();

            Console.Read();
        }
    }

    //雷锋
    class LeiFeng
    {
        public void Sweep()
        {
            Console.WriteLine("扫地");
        }

        public void Wash()
        {
            Console.WriteLine("洗衣");
        }

        public void BuyRice()
        {
            Console.WriteLine("买米");
        }
    }

    //学雷锋的大学生
    class Undergraduate : LeiFeng
    { }

    //社区志愿者
    class Volunteer : LeiFeng
    { }

    //简单雷锋工厂
    class SimpleFactory
    {
        public static LeiFeng CreateLeiFeng(string type)
        {
            LeiFeng result = null;
            switch (type)
            {
                case "学雷锋的大学生":
                    result = new Undergraduate();
                    break;
                case "社区志愿者":
                    result = new Volunteer();
                    break;
            }
            return result;
        }
    }

    //雷锋工厂
    interface IFactory
    {
        LeiFeng CreateLeiFeng();
    }

    //学雷锋的大学生工厂
    class UndergraduateFactory : IFactory
    {
        public LeiFeng CreateLeiFeng()
        {
            return new Undergraduate();
        }
    }

    //社区志愿者工厂
    class VolunteerFactory : IFactory
    {
        public LeiFeng CreateLeiFeng()
        {
            return new Volunteer();
        }
    }

}
View Code

工厂方法克服了简单工厂违背开放封闭原则的特点,又保持了封装对象创建过程的有点,

工厂方法模式是简单工厂模式的进一步抽象和推广,由于使用了多态性,工厂方法模式保持了简单工厂模式的有点,而且克服了它的缺点,但是由于每增加一个产品,就需要增加一个产品工厂的类,增加了额外的开发量,

原文地址:https://www.cnblogs.com/huangxuQaQ/p/11265831.html