线性存储结构-LinkedList

LinkedList内部采用链表的形式构建,是一个双向链表。除了继承List外,还继承了Deque接口,可以当做堆栈结构使用。

 private static final class Link<ET> {
  ET data; //数据

  Link<ET> previous, next; //前节点、后节点

  Link(ET o, Link<ET> p, Link<ET> n) {
  data = o;
  previous = p;
  next = n;
  }
  }

新增,这里由于是双向链表,根据位置判断是采用头遍历还是尾遍历开始。然后找出当前location节点的数据进行头尾节点的关系绑定。时间复杂度为o(n/2)

  @Override
  public void add(int location, E object) {
  if (location >= 0 && location <= size) {
  Link<E> link = voidLink;
  if (location < (size / 2)) {
  for (int i = 0; i <= location; i++) {
  link = link.next;
  }
  } else {
  for (int i = size; i > location; i--) {
  link = link.previous;
  }
  }
  Link<E> previous = link.previous;
  Link<E> newLink = new Link<E>(object, previous, link);
  previous.next = newLink;
  link.previous = newLink;
  size++;
  modCount++;
  } else {
  throw new IndexOutOfBoundsException();
  }
  }

删除与新增一致

  @Override
  public E remove(int location) {
  if (location >= 0 && location < size) {
  Link<E> link = voidLink;
  if (location < (size / 2)) {
  for (int i = 0; i <= location; i++) {
  link = link.next;
  }
  } else {
  for (int i = size; i > location; i--) {
  link = link.previous;
  }
  }
  Link<E> previous = link.previous;
  Link<E> next = link.next;
  previous.next = next;
  next.previous = previous;
  size--;
  modCount++;
  return link.data;
  }
  throw new IndexOutOfBoundsException();
  }

获取元素

  @Override
  public E get(int location) {
  if (location >= 0 && location < size) {
  Link<E> link = voidLink;
  if (location < (size / 2)) {
  for (int i = 0; i <= location; i++) {
  link = link.next;
  }
  } else {
  for (int i = size; i > location; i--) {
  link = link.previous;
  }
  }
  return link.data;
  }
  throw new IndexOutOfBoundsException();
  }

总结一下,LinkedList采用的是双向链表的存储结构,虽然对元素的操作需要多一个o(n/2)查询的过程,但是对于顺序存储结构,在删除插入的效率上还是有优势,但是在元素的获取上,则比顺序结构采用下标的形式效率低。同时除了List的实现,LinkedList还实现了堆栈的结构管理。

原文地址:https://www.cnblogs.com/huangjunbin/p/6062846.html