OSG学习:转动的小汽车示例

 由于只是简单的示例,所以小汽车的模型也比较简单,是由简单的几何体组成。

代码如下:

#include <osgShapeDrawable>
#include <osgAnimationPath>
#include <osgMatrixTransform>
#include<osgDBReadFile>
#include<osgViewerViewer>

osg::MatrixTransform* createTransformNode(osg::Drawable* shape, const osg::Matrix& matrix)
{
	osg::ref_ptr<osg::Geode> geode = new osg::Geode;
	geode->addDrawable(shape);

	osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform;
	trans->addChild(geode.get());
	trans->setMatrix(matrix);
	return trans.release();
}

osg::AnimationPathCallback* createWheelAnimation(const osg::Vec3& base)
{
	osg::ref_ptr<osg::AnimationPath> wheelPath = new osg::AnimationPath;
	wheelPath->setLoopMode(osg::AnimationPath::LOOP);
	wheelPath->insert(0.0, osg::AnimationPath::ControlPoint(base, osg::Quat()));
	wheelPath->insert(0.01, osg::AnimationPath::ControlPoint(base + osg::Vec3(0.0f, 0.02f, 0.0f), osg::Quat(osg::PI_2, osg::Z_AXIS)));
	wheelPath->insert(0.02, osg::AnimationPath::ControlPoint(base + osg::Vec3(0.0f, -0.02f, 0.0f), osg::Quat(osg::PI, osg::Z_AXIS)));
	
	osg::ref_ptr<osg::AnimationPathCallback> apcb = new osg::AnimationPathCallback;
	apcb->setAnimationPath(wheelPath.get());
	return apcb.release();
}

int main(int argc, char** argv)
{
	osg::ref_ptr<osg::ShapeDrawable> mainRodShape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(), 0.4f, 10.0f));
	osg::ref_ptr<osg::ShapeDrawable> wheelRodShape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(), 0.4f, 8.0f));
	osg::ref_ptr<osg::ShapeDrawable> wheelShape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(), 2.0f, 1.0f));
	osg::ref_ptr<osg::ShapeDrawable> bodyShape = new osg::ShapeDrawable(new osg::Box(osg::Vec3(), 6.0f, 4.0f, 14.0f));

	osg::MatrixTransform* wheel1 = createTransformNode(wheelShape.get(), osg::Matrix::translate(0.0f, 0.0f, -4.0f));
	wheel1->setUpdateCallback(createWheelAnimation(osg::Vec3(0.0f, 0.0f, -4.0f)));
	osg::MatrixTransform* wheel2 = createTransformNode(wheelShape.get(), osg::Matrix::translate(0.0f, 0.0f, 4.0f));
	wheel2->setUpdateCallback(createWheelAnimation(osg::Vec3(0.0f, 0.0f, 4.0f)));

	osg::MatrixTransform* wheelRod1 = createTransformNode(wheelRodShape.get(),
		osg::Matrix::rotate(osg::Z_AXIS, osg::X_AXIS)*
		osg::Matrix::translate(0.0f, 0.0f, -5.0f));
	wheelRod1->addChild(wheel1);
	wheelRod1->addChild(wheel2);

	osg::MatrixTransform* wheelRod2 = static_cast<osg::MatrixTransform*>(wheelRod1->clone(osg::CopyOp::SHALLOW_COPY));
	wheelRod2->setMatrix(osg::Matrix::rotate(osg::Z_AXIS, osg::X_AXIS)*osg::Matrix::translate(0.0f, 0.0f, 5.0f));

	osg::MatrixTransform* body = createTransformNode(bodyShape.get(), osg::Matrix::translate(0.0f, 2.2f, 0.0f));


	osg::MatrixTransform* mainRod = createTransformNode(mainRodShape.get(), osg::Matrix::identity());
	mainRod->addChild(wheelRod1);
	mainRod->addChild(wheelRod2);
	mainRod->addChild(body);

	osg::ref_ptr<osg::Group> root = new osg::Group;
	root->addChild(mainRod);

	osgViewer::Viewer viewer;
	viewer.setSceneData(root.get());
	return viewer.run();
}
结果图:



原文地址:https://www.cnblogs.com/huahai/p/7270941.html