cocos2dx CCControlButton button大事

=================================.cpp文件

<pre name="code" class="cpp">bool HelloWorld::init() { 
    if ( !CCLayer::init() ) { 
        return false;
    } 
    CCLabelTTF * label = CCLabelTTF::create("为选中文字", "MarkerFelt",25); 
    CCControlButton * button = CCControlButton ::create(label,CCScale9Sprite::create("button.png")); 
    button->setPosition(ccp(240, 170)); 
    // 按钮选中后背景图响应的状态 
    button->setTitleColorForState(ccc3(255, 0, 0), CCControlStateHighlighted);
    // 按钮选中后文字响应的状态 
    button->setTitleForState(CCString::create("选中文字"), CCControlStateHighlighted); addChild(button); 
    // 按下按钮事件回调 
    button->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchDownAction), CCControlEventTouchDown); 
    // 按钮在其内部拾起事件回调 
    button->addTargetWithActionForControlEvents(this , cccontrol_selector( HelloWorld::touchUpInsideAction), CCControlEventTouchDragEnter); 
    // 按钮在其外部拾起事件回调 button->addTargetWithActionForControlEvents(this,cccontrol_selector(HelloWorld::touchUpOutsideAction), CCControlEventTouchDragOutside); 
    // 用于显示按钮的状态 
    CCLabelTTF * la = CCLabelTTF ::create(" ", "MarkerFelt",20); 
    la->setColor(ccc3(255, 0, 0)); 
    la->setPosition(ccp(240, 220)); 
    addChild(la,0,923); 
    
    return true; 
} 
// 按下按钮事件回调 
void HelloWorld:: touchDownAction(CCObject * sender , CCControlEvent * controlEvent)
{ 
    CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923);
    label->setString(CCString::createWithFormat("按下")->getCString()); 
} 
// 按钮在其内部抬起事件回调 
void HelloWorld::touchUpInsideAction(CCObject * sender , CCControlEvent * controlEvent) { 
    CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923); 
    label->setString(CCString::createWithFormat("内部抬起")->getCString()); 
} 
// 按钮在其外部抬起事件回调 
void HelloWorld::touchUpOutsideAction(CCObject * sender , CCControlEvent * controlEvent) { 
    CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923); 
    label->setString(CCString::createWithFormat("外部抬起")->getCString()); 
}
==========================.h文件


<pre name="code" class="cpp">.h文件
#include "cocos2d.h" #include "cocos-ext.h" 
using namespace cocos2d; 
using namespace extension; 
class HelloWorld : public cocos2d::CCLayer { 
public: 
virtual bool init(); 
static cocos2d::CCScene* scene(); 
void menuCloseCallback(CCObject* pSender); 
CREATE_FUNC(HelloWorld); 
// 按下button事件回调 
void touchDownAction(CCObject * sender , CCControlEvent * controlEvent); 
// button在其内部拾起事件回调 
void touchUpInsideAction(CCObject * sender , CCControlEvent * controlEvent); 
// button在其外部拾起事件回调 
void touchUpOutsideAction(CCObject * sender , CCControlEvent * controlEvent); 
};





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原文地址:https://www.cnblogs.com/hrhguanli/p/4843206.html